chore: Clean branch for 2024

This commit is contained in:
Jiří Štefka 2024-12-01 17:25:37 +01:00
parent 17d14e61cc
commit 4b955506be
Signed by: jiriks74
GPG key ID: 1D5E30D3DB2264DE
27 changed files with 0 additions and 7827 deletions

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# EditorConfig is awesome: https://EditorConfig.org
# Project files
# Matches multiple files with brace expansion notation
[*.{c,h,cc}]
# Set charset
charset = utf-8
max_line_length = 80
# 2 space indentation
indent_style = space
indent_size = 2

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01/.gitignore vendored
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# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
# Vscode
.vscode/
# CMake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
.cache/
CTestTestfile.cmake
_deps
build/
lib/
bin/
*.swp

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cmake_minimum_required(VERSION 3.14)
# Generate compile_commands.json
set(PROJECT_NAME 01)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Turn on testing by default
option(BUILD_TESTING "Build tests" ON)
# Turn off documentation build by default
option(BUILD_DOC "Build documentation" OFF)
# Turn off coverage by default
option(ENABLE_COVERAGE "Enable test coverage" ON)
# Set C standard to C99
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
set(CMAKE_C_FLAGS_DEBUG "-std=c99 -Wall -Wextra -Wunreachable-code -g -O0")
# Set the project name and version number. This allows for a user of your
project(${PROJECT_NAME} VERSION 0.1)
set(${PROJECT_NAME} 0.1)
# Function to prepend the subdirectory to source files in subdirectories
FUNCTION(PREPEND var )
SET(listVar "")
FOREACH(f ${${var}})
LIST(APPEND listVar "${CMAKE_CURRENT_SOURCE_DIR}/${f}")
ENDFOREACH(f)
SET(${var} "${listVar}" PARENT_SCOPE)
ENDFUNCTION(PREPEND)
# Include source code and headers. This calls the CMakeLists.txt in each
# subdirectory. These can define their own libraries, executables, etc. as targets,
# but here we define all exportable targets in the root CMakeLists.txt.
add_subdirectory(src)
add_subdirectory(include)
# enable unit testing via "make test" once the code has been compiled.
# TODO: Google Test
if(BUILD_TESTING)
message("Testing enabled")
enable_testing()
add_subdirectory(tests)
target_include_directories(tests PRIVATE include)
endif()
# Add PROJECT_NAME as an executable target.
add_executable(${PROJECT_NAME} ${SRC} ${INC})
target_include_directories(${PROJECT_NAME} PRIVATE include)
if(BUILD_DOC)
add_subdirectory(docs)
endif()

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# Day 1
[link](https://adventofcode.com/2023/day/1)
## Assignment
### Day 1: Trebuchet?!
Something is wrong with global snow production,
and you've been selected to take a look.
The Elves have even given you a map;
on it, they've used stars to mark the top fifty locations
that are likely to be having problems.
You've been doing this long enough to know that to restore snow operations,
you need to check all fifty stars by December 25th.
Collect stars by solving puzzles.
Two puzzles will be made available on each day in the Advent calendar;
the second puzzle is unlocked when you complete the first.
Each puzzle grants one star. Good luck!
You try to ask why they can't just use a weather machine ("not powerful enough")
and where they're even sending you ("the sky") and why your map looks mostly blank
("you sure ask a lot of questions") and hang on did you just say the sky
("of course, where do you think snow comes from") when you realize
that the Elves are already loading you into a trebuchet
("please hold still, we need to strap you in").
As they're making the final adjustments,
they discover that their calibration document (your puzzle input)
has been amended by a very young Elf who was apparently just excited to show off
her art skills.
Consequently, the Elves are having trouble reading the values on the document.
The newly-improved calibration document consists of lines of text;
each line originally contained a specific calibration value
that the Elves now need to recover.
**On each line, the calibration value can be found by combining the first digit
and the last digit (in that order) to form a single two-digit number.**
For example:
```example
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
```
In this example, the calibration values of these four lines are 12, 38, 15, and 77.
Adding these together produces 142.
Consider your entire calibration document.
What is the sum of all of the calibration values?

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# check if Doxygen is installed
find_package(Doxygen)
if (DOXYGEN_FOUND)
# set input and output files
set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
# request to configure the file
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
message("Doxygen build started")
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating documentation with Doxygen"
VERBATIM )
else (DOXYGEN_FOUND)
message("Doxygen needs to be installed to generate the documentation")
endif (DOXYGEN_FOUND)

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# Make an explicit list of all source files in IFJ23_INC. This is important
# because CMake is not a build system: it is a build system generator. Suppose
# you add a file foo.cpp to src/ after running cmake .. . If you set
# IFJ23_INC with `file(GLOB ... )`, this is not passed to the makefile; it
# doesn't know that foo.cpp exists and will not re-run cmake. Your
# collaborator's builds will fail and it will be unclear why. Whether you use
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
# file list, you know beforehand why your code isn't compiling.
set(INC
)
# Form the full path to the source files...
PREPEND(INC)
# ... and pass the variable to the parent scope.
set(INC ${INC} PARENT_SCOPE)

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# Make an explicit list of all source files in `CMakeDemo_SRC`. This is important
# because CMake is not a build system: it is a build system generator. Suppose
# you add a file foo.cpp to src/ after running cmake .. . If you set
# `CMakeDemo_SRC` with `file(GLOB ... )`, this is not passed to the makefile;
# the makefile doesn't know that foo.cpp exists and will not re-run cmake. Your
# collaborator's builds will fail and it will be unclear why. Whether you use
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
# file list, you know beforehand why your code isn't compiling.
set(SRC
main.c
)
# Form the full path to the source files...
PREPEND(SRC)
# ... and pass the variable to the parent scope.
set(SRC ${SRC} PARENT_SCOPE)

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/**
* Copyright [2023] Jiří Štefka <jiriks74>
* Project: AdventOfCode
* @file main.c
* @brief Main entry point
* @author jiriks74
*/
#define _GNU_SOURCE
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/**
* @brief Gets the first number in a string
* param String where you want to find the number
* return The first number found (or -1 if none found)
* Gets the first number in a string. Can find numbers written as digits and
* words.
*/
int getNum(const char *line) {
char *str = (char *)line;
// Mapping of words to numeric representations
const char *numbers[] = {"zero", "one", "two", "three", "four",
"five", "six", "seven", "eight", "nine"};
const char *digits[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"};
// Find first written number
char *smallestPos = strchr(str, *"\0");
int numAtSmallPos = -1;
for (int i = 0; i < sizeof(numbers) / sizeof(numbers[0]); i++) {
char *pos = NULL;
char *written = strstr(str, numbers[i]);
char *digit = strstr(str, digits[i]);
if (written == NULL && digit == NULL)
continue;
if (written == NULL)
pos = digit;
else if (digit == NULL)
pos = written;
else
pos = digit < written ? digit : written;
if (pos < smallestPos) {
numAtSmallPos = i;
smallestPos = pos;
}
}
// Chen which was first and return it
return numAtSmallPos;
}
/**
* @brief Gets a calibration value from a line
* @param char* line containing the calibration value
* @return int the calibration value
*/
int getVal(const char *str) {
int result = 0;
int result2 = -1;
for (int i = 0; i < strlen(str); i++) {
int num = getNum(&str[i]);
if (num >= 0) {
if (result == 0) {
result = num * 10;
} else {
result2 = num;
}
}
}
if (result2 == -1) {
result += result / 10;
} else {
result += result2;
}
return result;
}
/**
* @brief Main entry point
* @param argc Number of command-line arguments.
* @param argv Array of command-line arguments.
*/
#ifdef TESTING
int mainTest(FILE *stdin, int argc, char *argv[])
#else
int main(int argc, char *argv[])
#endif
{
FILE *file;
if (argc == 1) {
file = stdin;
} else {
file = fopen(argv[1], "r"); // LCOV_EXCL_LINE
}
// LCOV_EXCL_START
if (file == NULL) {
if (argc > 1)
fprintf(stderr, "Could not open file '%s'\n", argv[1]);
else
fprintf(stderr, "Couldn't open file\n");
exit(EXIT_FAILURE);
}
// LCOV_EXCL_STOP
char *line = NULL;
size_t len = 0;
ssize_t read = 0;
int result = 0;
while ((read = getline(&line, &len, file) != -1)) {
result += getVal(line);
}
free(line);
fclose(file);
printf("The sum of the calibration values is %d\n", result);
return EXIT_SUCCESS;
}

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set(PROJECT_NAME ${PROJECT_NAME} PARENT_SCOPE )
# GoogleTest requires at least C++14
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Get GoogleTest
include(FetchContent)
FetchContent_Declare(
googletest
URL https://github.com/google/googletest/archive/03597a01ee50ed33e9dfd640b249b4be3799d395.zip
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(googletest)
add_subdirectory(src)
add_executable(tests ${TESTS})
# Link test executable against gtest & gtest_main
target_link_libraries(
tests
GTest::gtest_main
)
target_include_directories(tests PRIVATE
${CMAKE_SOURCE_DIR}/src
)
# Discover tests
include(GoogleTest)
gtest_discover_tests(tests)
add_dependencies(tests ${PROJECT_NAME})
# The following section is inspired by https://github.com/cmake-modules/lcov
if(ENABLE_COVERAGE)
message("Test coverage enabled")
# set(exclude_dir "*/tests/* */_deps/* /usr/include/c++/11/**/* /usr/include/c++/**/*")
# set(exclude_dir "*/tests/* */_deps/* /usr/include/c++/11/tuple /usr/include/c++/11/**/*")
# Check for lcov, gcov and genhtml
find_program(GCOV gcov)
if (NOT GCOV)
message(WARNING "gcov not found")
endif()
find_program(LCOV lcov)
if (NOT LCOV)
message(WARNING "lcov not found")
endif()
find_program(GENHTML genhtml)
if (NOT GENHTML)
message(WARNING "genhtml not found")
endif()
if (GCOV AND LCOV AND GENHTML)
# Set C compiler flags
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --coverage -fprofile-arcs -ftest-coverage")
# Set C++ compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --coverage -fprofile-arcs -ftest-coverage")
set(covname cov.info)
add_custom_target(coverage DEPENDS ${covname})
add_dependencies(coverage tests ${PROJECT_NAME})
add_custom_command(
OUTPUT ${covname}
COMMAND rm -rf **/coverage
COMMAND ${LCOV} -c -o ${covname} -d ${CMAKE_BINARY_DIR}/tests/CMakeFiles/tests.dir/ -b . --gcov-tool ${GCOV}
COMMAND ${LCOV} -r ${covname} -o ${covname} "*/tests/*" "*/_deps/**/*" "/usr/include/c++/**/*" "/usr/include/c++/11/**/*"
COMMAND ${LCOV} -l ${covname}
COMMAND ${GENHTML} ${covname} -output coverage
COMMAND ${LCOV} -l ${covname} 2>/dev/null | grep Total | sed 's/|//g' | sed 's/Total://g' | awk '{print $1}' | sed s/%//g > coverage/total
COMMAND rm -rf CMakeFiles/tests.dir/src/*.gcda CMakeFiles/tests.dir/src/*.gcno
COMMAND rm -f ${covname}
)
set_directory_properties(PROPERTIES
ADDITIONAL_CLEAN_FILES ${covname}
)
set_directory_properties(PROPERTIES
ADDITIONAL_CLEAN_FILES coverage/
)
else()
message(WARNING "Cannot enable coverage. Missing the required tools")
endif()
endif()

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# Make an explicit list of all source files in `IFJ23_TESTS`. This is important
# because CMake is not a build system: it is a build system generator. Suppose
# you add a file foo.cpp to src/ after running cmake .. . If you set
# `IFJ23_TESTS` with `file(GLOB ... )`, this is not passed to the makefile;
# the makefile doesn't know that foo.cpp exists and will not re-run cmake. Your
# collaborator's builds will fail and it will be unclear why. Whether you use
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
# file list, you know beforehand why your code isn't compiling.
set(TESTS
test.cpp
)
# Form the full path to the source files...
PREPEND(TESTS)
# ... and pass the variable to the parent scope.
set(TESTS ${TESTS} PARENT_SCOPE)

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#include "gtest/gtest.h"
#include <gtest/gtest.h>
#include <stdio.h>
#include <string>
#define TESTING
#include "main.c"
void stream_add(FILE *stream, std::string string) {
fprintf(stream, "%s", string.c_str());
fseek(stream, -string.length(), SEEK_CUR);
}
class Trebuchet : public ::testing::Test {
public:
FILE *input;
Trebuchet() {}
~Trebuchet() {}
void SetUp() {
input = tmpfile();
if (input == NULL) {
fprintf(stderr, "Error creating tmpfile\n");
fprintf(stderr, "Error: %s\n", strerror(errno));
exit(1);
}
}
void TearDown() {}
};
TEST_F(Trebuchet, AssignmentInput) {
testing::internal::CaptureStdout();
stream_add(input, "1abc2\npqr3stu8vwx\na1b2c3d4e5f\ntreb7uchet");
char *argv[2];
mainTest(input, 1, argv);
std::string output = testing::internal::GetCapturedStdout();
// Check the output of the program.
EXPECT_EQ("The sum of the calibration values is 142\n", output);
}
TEST_F(Trebuchet, AssignmentInput2){
testing::internal::CaptureStdout();
stream_add(input, "two1nine\neightwothree\nabcone2threexyz\nxtwone3four\n4nineeightseven2\nzoneight234\n7pqrstsixteen");
char *argv[2];
mainTest(input, 1, argv);
std::string output = testing::internal::GetCapturedStdout();
// Check the output of the program.
EXPECT_EQ("The sum of the calibration values is 281\n", output);
}
TEST_F(Trebuchet, getVal) {
EXPECT_EQ(12, getVal((char *)"1abc2"));
EXPECT_EQ(38, getVal((char *)"pqr3stu8vwx"));
EXPECT_EQ(15, getVal((char *)"a1b2c3d4e5f"));
EXPECT_EQ(77, getVal((char *)"treb7uchet"));
EXPECT_EQ(11, getVal((char *)"1"));
}
TEST_F(Trebuchet, getNum) {
EXPECT_EQ(0, getNum((char *)"zero"));
EXPECT_EQ(1, getNum((char *)"one"));
EXPECT_EQ(2, getNum((char *)"two"));
EXPECT_EQ(3, getNum((char *)"three"));
EXPECT_EQ(4, getNum((char *)"four"));
EXPECT_EQ(5, getNum((char *)"five"));
EXPECT_EQ(6, getNum((char *)"six"));
EXPECT_EQ(7, getNum((char *)"seven"));
EXPECT_EQ(8, getNum((char *)"eight"));
EXPECT_EQ(9, getNum((char *)"nine"));
EXPECT_EQ(1, getNum((char *)"1"));
EXPECT_EQ(1, getNum((char *)"one"));
EXPECT_EQ(1, getNum((char *)"1two"));
EXPECT_EQ(2, getNum((char *)"two1"));
EXPECT_EQ(1, getNum((char *)"1threeone"));
}

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# EditorConfig is awesome: https://EditorConfig.org
# Project files
# Matches multiple files with brace expansion notation
[*.{c,h,cc}]
# Set charset
charset = utf-8
max_line_length = 80
# 2 space indentation
indent_style = space
indent_size = 2

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02/.gitignore vendored
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# ClangD
.cache
# Nix files
.direnv
# Output folders
output/
# Vimspector
# .vimspector.json
# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf

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cmake_minimum_required(VERSION 3.14)
# Generate compile_commands.json
set(PROJECT_NAME 02)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Turn on testing by default
option(BUILD_TESTING "Build tests" ON)
# Turn off documentation build by default
option(BUILD_DOC "Build documentation" OFF)
# Turn off coverage by default
option(ENABLE_COVERAGE "Enable test coverage" ON)
# Set C standard to C99
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
set(CMAKE_C_FLAGS_DEBUG "-std=c99 -Wall -Wextra -Wunreachable-code -g -O0")
# Set the project name and version number. This allows for a user of your
project(${PROJECT_NAME} VERSION 0.1)
set(${PROJECT_NAME} 0.1)
# Function to prepend the subdirectory to source files in subdirectories
FUNCTION(PREPEND var )
SET(listVar "")
FOREACH(f ${${var}})
LIST(APPEND listVar "${CMAKE_CURRENT_SOURCE_DIR}/${f}")
ENDFOREACH(f)
SET(${var} "${listVar}" PARENT_SCOPE)
ENDFUNCTION(PREPEND)
# Include source code and headers. This calls the CMakeLists.txt in each
# subdirectory. These can define their own libraries, executables, etc. as targets,
# but here we define all exportable targets in the root CMakeLists.txt.
add_subdirectory(src)
add_subdirectory(include)
# enable unit testing via "make test" once the code has been compiled.
# TODO: Google Test
if(BUILD_TESTING)
message("Testing enabled")
enable_testing()
add_subdirectory(tests)
target_include_directories(tests PRIVATE include)
endif()
# Add PROJECT_NAME as an executable target.
add_executable(${PROJECT_NAME} ${SRC} ${INC})
target_include_directories(${PROJECT_NAME} PRIVATE include)
if(BUILD_DOC)
add_subdirectory(docs)
endif()

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# Day 2
[link](https://adventofcode.com/2023/day/2)
## Assignment
### Day 2: Cube Conundrum
You're launched high into the atmosphere!
The apex of your trajectory just barely reaches the surface of a large island
floating in the sky.
You gently land in a fluffy pile of leaves.
It's quite cold, but you don't see much snow.
An Elf runs over to greet you.
The Elf explains that you've arrived
at Snow Island and apologizes for the lack of snow.
He'll be happy to explain the situation, but it's a bit of a walk,
so you have some time.
They don't get many visitors up here; would you like to play a game in the meantime?
As you walk, the Elf shows you a small bag and some cubes which are either red,
green, or blue.
Each time you play this game,
he will hide a secret number of cubes of each color in the bag,
and your goal is to figure out information about the number of cubes.
To get information, once a bag has been loaded with cubes,
the Elf will reach into the bag, grab a handful of random cubes,
show them to you, and then put them back in the bag.
He'll do this a few times per game.
You play several games and record the information from each game (your puzzle input).
Each game is listed with its ID number (like the 11 in Game 11: ...)
followed by a semicolon-separated list of subsets of cubes that were revealed
from the bag (like 3 red, 5 green, 4 blue).
For example, the record of a few games might look like this:
```example
Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green
```
In game 1, three sets of cubes are revealed from the bag (and then put back again).
The first set is 3 blue cubes and 4 red cubes;
the second set is 1 red cube, 2 green cubes, and 6 blue cubes;
the third set is only 2 green cubes.
The Elf would first like to know which games would have been possible
if the bag contained only 12 red cubes, 13 green cubes, and 14 blue cubes?
In the example above, games 1, 2, and 5 would have been possible
if the bag had been loaded with that configuration.
However, game 3 would have been impossible because at one point
the Elf showed you 20 red cubes at once;
similarly, game 4 would also have been impossible because the Elf
showed you 15 blue cubes at once.
If you add up the IDs of the games that would have been possible, you get 8.
Determine which games would have been possible
if the bag had been loaded with only 12 red cubes, 13 green cubes, and 14 blue cubes.
What is the sum of the IDs of those games?

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# check if Doxygen is installed
find_package(Doxygen)
if (DOXYGEN_FOUND)
# set input and output files
set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
# request to configure the file
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
message("Doxygen build started")
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating documentation with Doxygen"
VERBATIM )
else (DOXYGEN_FOUND)
message("Doxygen needs to be installed to generate the documentation")
endif (DOXYGEN_FOUND)

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# Make an explicit list of all source files in IFJ23_INC. This is important
# because CMake is not a build system: it is a build system generator. Suppose
# you add a file foo.cpp to src/ after running cmake .. . If you set
# IFJ23_INC with `file(GLOB ... )`, this is not passed to the makefile; it
# doesn't know that foo.cpp exists and will not re-run cmake. Your
# collaborator's builds will fail and it will be unclear why. Whether you use
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
# file list, you know beforehand why your code isn't compiling.
set(INC
)
# Form the full path to the source files...
PREPEND(INC)
# ... and pass the variable to the parent scope.
set(INC ${INC} PARENT_SCOPE)

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Game 1: 19 blue, 12 red; 19 blue, 2 green, 1 red; 13 red, 11 blue
Game 2: 1 green, 1 blue, 1 red; 11 red, 3 blue; 1 blue, 18 red; 9 red, 1 green; 2 blue, 11 red, 1 green; 1 green, 2 blue, 10 red
Game 3: 3 blue, 2 red, 6 green; 4 blue, 6 green, 1 red; 11 green, 12 blue; 2 red, 6 green, 4 blue; 4 green
Game 4: 10 red, 5 green, 5 blue; 3 red, 3 blue, 6 green; 2 blue, 9 red, 6 green; 8 green, 10 red, 4 blue; 9 red, 2 green, 3 blue; 1 blue, 5 red, 15 green
Game 5: 11 green, 7 blue; 5 green, 5 red, 1 blue; 1 green, 1 red, 4 blue; 1 red, 1 blue, 4 green; 4 blue, 1 red, 10 green; 5 red, 6 green
Game 6: 1 green, 1 red, 11 blue; 1 blue, 2 green; 1 red, 5 green, 9 blue; 7 blue; 1 red, 2 green, 9 blue; 12 blue, 1 red, 2 green
Game 7: 1 blue, 10 red, 7 green; 14 blue, 10 green; 12 red, 2 green; 16 red, 13 blue, 1 green; 12 green, 10 red, 3 blue; 9 red, 19 blue, 11 green
Game 8: 3 blue, 1 green, 3 red; 4 blue, 10 red, 6 green; 1 green, 10 red, 9 blue; 9 blue, 7 red, 8 green; 8 green, 12 red, 8 blue; 6 blue, 1 green, 13 red
Game 9: 10 green, 2 blue, 11 red; 2 green, 2 red; 6 blue, 8 red, 13 green
Game 10: 8 red, 3 blue, 5 green; 5 green, 7 blue, 1 red; 3 red, 10 blue, 6 green; 2 red, 6 green, 7 blue; 3 blue, 11 red, 4 green; 8 red, 8 blue, 4 green
Game 11: 14 green, 9 red; 3 blue, 6 green, 8 red; 14 green
Game 12: 10 red, 5 blue, 1 green; 4 blue, 8 red; 5 blue, 1 green, 6 red; 14 red, 4 blue; 1 green, 11 red, 3 blue
Game 13: 1 blue, 16 green, 1 red; 6 red, 2 blue, 5 green; 2 blue, 12 red, 10 green; 3 red, 4 blue, 13 green; 14 red, 4 blue, 12 green; 7 red, 2 green
Game 14: 17 red, 11 blue, 3 green; 16 red, 3 blue, 8 green; 3 green, 9 red, 13 blue; 4 green, 15 red, 14 blue
Game 15: 7 blue, 2 red, 2 green; 1 green, 5 red, 6 blue; 3 green, 6 red, 2 blue
Game 16: 3 red, 3 green; 6 green, 4 red, 3 blue; 3 red, 4 blue; 4 blue, 2 red, 4 green
Game 17: 6 red, 1 blue, 5 green; 3 red, 1 green, 12 blue; 13 green, 1 blue; 5 blue, 7 green, 6 red; 5 blue, 14 green, 2 red; 4 green, 6 red, 10 blue
Game 18: 4 red, 8 blue; 8 blue, 4 red; 12 blue, 1 green
Game 19: 1 blue, 15 green, 9 red; 1 red, 3 green; 4 blue, 2 green, 1 red
Game 20: 7 blue, 4 green, 12 red; 1 red, 9 green, 8 blue; 4 blue, 2 green; 13 green, 8 blue; 3 red, 4 green, 1 blue; 6 green, 7 red, 3 blue
Game 21: 9 green, 4 blue, 8 red; 5 blue; 7 red, 8 blue, 1 green
Game 22: 3 green, 4 red; 6 red, 3 green; 4 red, 1 blue, 1 green; 11 red, 3 green, 1 blue; 7 red, 1 blue
Game 23: 3 blue, 4 green; 3 green, 1 red; 1 red, 2 blue, 4 green
Game 24: 2 blue, 3 green; 9 red, 4 green; 2 blue, 9 red; 2 green, 10 red, 1 blue; 1 blue, 1 red, 5 green
Game 25: 8 green, 4 blue; 9 blue, 7 red; 5 green, 15 blue, 11 red; 11 green, 14 red, 10 blue
Game 26: 3 blue; 2 red, 1 green; 2 red, 3 blue; 10 blue, 1 red, 3 green; 1 green, 2 red; 1 green, 6 blue
Game 27: 1 green, 6 blue; 2 green, 1 red, 6 blue; 1 red, 2 blue, 1 green
Game 28: 8 blue, 1 red, 5 green; 1 red; 3 green, 4 red, 2 blue; 4 green, 2 red, 4 blue; 5 blue, 3 red, 7 green
Game 29: 2 green, 4 blue; 7 blue, 4 red, 10 green; 7 blue, 9 green; 14 green, 7 red, 5 blue
Game 30: 19 green, 3 red; 19 green; 1 blue, 14 green; 2 blue, 5 green; 3 red, 19 green
Game 31: 3 red, 1 green, 4 blue; 10 blue; 3 red, 4 green, 5 blue; 10 blue, 1 red, 6 green
Game 32: 19 red, 1 green, 2 blue; 1 blue, 6 green, 13 red; 10 green, 9 red; 11 red, 2 blue, 6 green; 8 green, 5 red
Game 33: 2 red, 8 blue, 2 green; 1 red, 3 green; 9 red, 9 blue, 1 green; 6 red, 1 green; 9 blue, 1 green, 8 red; 5 green, 10 red, 8 blue
Game 34: 1 red, 6 blue, 2 green; 7 red; 14 red, 13 blue; 13 red, 12 blue; 1 green, 9 red, 13 blue; 2 green, 15 blue
Game 35: 8 blue, 2 red, 3 green; 2 green, 2 red; 3 red, 6 blue, 2 green; 2 green, 6 blue; 1 green, 5 blue, 4 red; 3 green, 6 blue
Game 36: 3 red, 5 blue, 10 green; 1 red, 1 green, 7 blue; 2 blue, 2 green, 1 red
Game 37: 8 red, 7 green; 5 green, 1 blue, 6 red; 7 red, 6 blue, 11 green
Game 38: 4 green, 10 red, 9 blue; 12 green, 2 blue, 2 red; 6 red, 6 blue, 9 green; 1 blue, 1 green, 6 red; 3 blue, 1 red, 5 green; 5 blue, 2 red, 12 green
Game 39: 1 blue, 2 red; 7 blue, 2 green, 1 red; 7 blue, 11 green, 3 red; 8 blue, 13 green, 1 red; 6 green, 6 blue, 3 red
Game 40: 8 green, 5 blue; 5 green, 1 blue, 10 red; 9 green, 3 blue; 3 green, 7 red; 2 green, 3 blue, 5 red
Game 41: 7 green, 8 red; 3 blue, 15 green, 7 red; 2 red, 2 green, 4 blue; 10 green, 4 red, 5 blue; 3 red, 8 blue, 9 green; 7 red, 8 green
Game 42: 6 blue, 12 green; 3 red, 1 green; 1 red, 12 green, 3 blue; 10 red, 9 green; 9 red, 4 green, 5 blue
Game 43: 11 red, 6 green; 2 blue, 11 red; 3 red, 1 blue; 3 green, 11 red, 2 blue; 4 red, 5 green, 1 blue; 8 green, 2 blue, 17 red
Game 44: 2 green, 9 blue, 3 red; 7 blue, 1 green, 4 red; 1 green
Game 45: 1 green, 10 red; 5 red, 10 green, 1 blue; 11 red, 3 green, 2 blue; 2 blue, 3 green, 4 red; 7 green, 3 red, 2 blue; 1 blue, 10 red
Game 46: 1 green, 4 blue, 7 red; 13 blue, 2 green, 9 red; 7 blue, 3 red, 1 green
Game 47: 4 blue; 2 green, 2 red, 1 blue; 1 green, 1 red, 4 blue; 1 green, 2 red, 2 blue; 2 blue, 2 red
Game 48: 5 green, 10 red; 7 red, 5 green; 1 green, 11 red; 12 red, 11 green; 11 red, 1 blue, 1 green
Game 49: 2 green, 1 red, 1 blue; 1 blue, 2 red; 2 green, 1 red, 2 blue; 1 blue, 1 red, 1 green
Game 50: 5 green, 2 blue; 4 green, 4 blue, 3 red; 1 red, 7 green, 3 blue
Game 51: 9 green, 1 red, 2 blue; 7 red, 3 blue, 6 green; 5 green, 4 blue, 5 red
Game 52: 2 green, 4 blue, 1 red; 2 blue, 2 red, 13 green; 8 blue, 3 green; 3 green, 4 blue, 2 red; 2 green
Game 53: 3 red; 4 blue, 4 red; 2 blue, 2 red; 6 blue, 1 red, 2 green; 1 red, 1 green, 6 blue; 2 blue, 4 red
Game 54: 3 blue, 3 green, 18 red; 4 blue, 18 red, 3 green; 7 blue, 4 green
Game 55: 1 green, 2 red, 3 blue; 1 red, 4 blue, 1 green; 3 blue, 2 red; 2 blue, 1 green; 3 blue, 2 red; 1 blue, 1 green, 1 red
Game 56: 12 green, 2 red, 1 blue; 11 green, 16 red, 13 blue; 7 red, 5 blue, 12 green; 4 blue, 16 red; 5 red, 1 blue, 3 green
Game 57: 5 green, 17 blue, 11 red; 6 blue, 1 green; 1 green, 5 blue, 8 red; 9 green, 11 red, 1 blue; 9 green, 11 blue, 7 red; 8 green, 4 blue
Game 58: 5 red, 10 blue, 6 green; 5 green, 11 blue, 5 red; 9 green; 4 red, 2 green
Game 59: 2 red, 6 blue, 1 green; 1 green, 12 blue; 2 red
Game 60: 6 blue, 10 green, 9 red; 8 red, 19 blue, 2 green; 16 red, 10 green, 12 blue; 13 red, 12 blue, 6 green
Game 61: 12 green, 1 red, 3 blue; 3 red, 4 blue, 19 green; 1 blue, 7 green
Game 62: 7 red, 6 blue, 8 green; 10 blue, 3 green, 17 red; 13 blue, 3 red, 10 green; 13 red, 5 blue, 9 green; 12 blue, 4 red; 10 red, 4 green
Game 63: 19 green, 4 red; 5 blue, 4 red, 1 green; 4 red, 2 blue, 15 green; 5 green, 4 red, 5 blue
Game 64: 6 red, 3 green; 6 green, 3 red, 3 blue; 3 blue, 8 red, 5 green; 3 blue, 7 red, 1 green; 1 blue, 6 red, 6 green
Game 65: 1 green, 9 blue; 6 blue, 4 green, 6 red; 6 blue, 5 green; 3 red, 1 blue, 4 green
Game 66: 1 blue, 2 red; 2 green, 1 blue; 2 red, 1 blue, 1 green; 1 blue, 1 green
Game 67: 16 blue, 1 green; 1 blue, 2 green, 2 red; 1 red, 9 blue; 12 blue, 4 green, 1 red; 6 green, 11 blue, 3 red
Game 68: 6 blue, 2 red, 1 green; 2 blue, 2 green; 1 green, 7 red, 15 blue; 14 blue, 12 green, 3 red; 13 green, 10 red, 6 blue; 2 green, 5 blue, 1 red
Game 69: 2 red, 1 blue, 2 green; 1 blue, 7 green, 1 red; 3 blue, 1 red, 7 green; 2 red, 1 blue, 11 green
Game 70: 2 green, 9 red, 3 blue; 12 blue, 1 green, 13 red; 6 red, 1 green, 5 blue; 1 red, 17 blue
Game 71: 7 red, 5 green, 6 blue; 5 blue, 5 green; 7 green, 4 blue; 2 green, 4 blue, 8 red; 10 red, 8 green; 3 blue, 13 red, 7 green
Game 72: 13 red, 17 green; 9 red, 20 green, 3 blue; 1 green, 3 blue, 8 red
Game 73: 1 blue, 7 red, 2 green; 2 green, 1 blue, 8 red; 1 blue, 2 red; 4 red, 7 green; 4 red, 5 green; 3 green, 7 red
Game 74: 2 green, 14 blue; 1 red, 1 blue, 7 green; 1 red, 8 green, 11 blue; 4 green, 12 blue; 1 green, 5 blue
Game 75: 12 blue, 1 red; 1 red, 7 blue, 4 green; 4 blue, 6 green; 4 green, 3 blue, 1 red
Game 76: 7 green, 5 red, 6 blue; 18 red, 1 green; 14 green, 4 red, 15 blue; 4 blue, 6 red
Game 77: 2 blue, 2 green, 2 red; 2 blue, 1 red, 1 green; 2 green, 1 red; 6 blue, 4 green; 1 red, 1 blue, 6 green
Game 78: 5 red, 16 blue, 12 green; 11 blue, 3 red, 2 green; 13 blue, 4 red
Game 79: 9 red, 11 green, 6 blue; 1 red, 3 green; 7 blue, 7 red, 11 green; 8 red, 9 blue, 11 green; 7 red, 11 green, 4 blue
Game 80: 7 green, 5 red, 2 blue; 1 blue, 7 green, 1 red; 2 red, 2 blue; 1 red, 4 blue, 12 green; 4 green, 2 blue
Game 81: 5 blue, 2 green, 12 red; 2 green, 1 blue, 5 red; 3 blue, 13 red, 3 green; 3 green, 9 blue, 3 red; 10 blue, 4 red, 3 green
Game 82: 11 blue, 1 red, 9 green; 11 green, 1 blue, 12 red; 13 red, 6 blue, 19 green
Game 83: 6 red, 5 blue, 16 green; 4 green, 17 blue, 9 red; 15 red, 2 green, 9 blue
Game 84: 19 green, 11 blue, 3 red; 1 blue, 18 green, 6 red; 17 blue, 5 green, 4 red; 18 blue, 7 green, 3 red
Game 85: 3 green, 15 blue; 12 blue; 2 green, 1 red; 1 red, 9 blue, 1 green; 12 blue, 3 red, 1 green
Game 86: 3 green, 4 blue, 5 red; 9 red, 4 green, 1 blue; 6 green, 1 blue, 8 red; 3 green, 2 blue, 5 red
Game 87: 2 red, 8 blue, 5 green; 3 red, 5 blue, 10 green; 2 red, 3 green
Game 88: 16 green, 13 red; 7 green, 1 blue, 2 red; 7 red, 12 green; 5 red, 7 green, 2 blue; 2 blue, 10 green, 7 red; 8 red, 16 green
Game 89: 1 blue, 8 red; 2 green, 10 red, 12 blue; 13 green, 14 blue; 10 blue, 15 red, 13 green; 2 green, 5 red, 13 blue
Game 90: 16 blue, 7 red, 4 green; 4 green, 6 red, 11 blue; 2 red, 8 blue, 2 green; 5 green, 8 red, 10 blue; 4 red, 2 green, 7 blue; 4 green, 5 blue, 5 red
Game 91: 4 red, 4 green, 1 blue; 3 blue, 2 green; 6 blue, 4 green, 5 red; 2 red, 6 blue, 4 green; 6 blue, 1 green
Game 92: 1 red, 3 green; 3 blue, 6 green; 5 blue, 1 red, 11 green; 1 red; 3 green, 13 blue
Game 93: 1 red, 14 blue, 6 green; 10 blue, 6 red; 9 green, 15 red, 17 blue; 9 red, 1 green, 9 blue
Game 94: 3 red, 14 green; 3 blue, 15 green, 3 red; 2 red, 15 green
Game 95: 4 blue, 13 red; 5 blue, 1 green, 11 red; 3 green, 3 blue, 10 red; 13 red, 6 blue; 2 green, 5 blue; 3 green, 11 red
Game 96: 7 blue, 1 green; 1 green, 4 blue; 1 green, 2 red, 5 blue; 1 red, 2 blue, 1 green; 1 blue
Game 97: 15 green, 9 blue; 14 blue, 14 red, 2 green; 18 red, 12 blue, 2 green
Game 98: 1 green, 9 red; 1 red, 2 green, 7 blue; 8 red, 1 blue; 6 red, 2 green; 1 green, 6 blue
Game 99: 1 green, 2 red, 6 blue; 6 red, 1 green, 5 blue; 11 blue, 6 red; 11 red, 1 green; 1 green, 11 red, 9 blue
Game 100: 12 green, 8 blue, 2 red; 7 blue, 14 red, 8 green; 14 red, 1 blue, 4 green

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@ -1,17 +0,0 @@
# Make an explicit list of all source files in `CMakeDemo_SRC`. This is important
# because CMake is not a build system: it is a build system generator. Suppose
# you add a file foo.cpp to src/ after running cmake .. . If you set
# `CMakeDemo_SRC` with `file(GLOB ... )`, this is not passed to the makefile;
# the makefile doesn't know that foo.cpp exists and will not re-run cmake. Your
# collaborator's builds will fail and it will be unclear why. Whether you use
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
# file list, you know beforehand why your code isn't compiling.
set(SRC
main.c
)
# Form the full path to the source files...
PREPEND(SRC)
# ... and pass the variable to the parent scope.
set(SRC ${SRC} PARENT_SCOPE)

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@ -1,137 +0,0 @@
/**
* Copyright [2023] Jiří Štefka <jiriks74>
* Project: AdventOfCode
* @file main.c
* @brief Main entry point
* @author jiriks74
*/
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
const int MAX_RED = 12;
const int MAX_GREEN = 13;
const int MAX_BLUE = 14;
typedef struct {
int red;
int green;
int blue;
} GameShow;
/**
* @brief Count how many cubes of each color were in a show
* @param *show A show of cubes in a game
* @return A count of all the cubes in a struct
*/
GameShow get_max_cube_counts(char *game) {
char *curr = game;
GameShow result = {0};
while (curr != NULL) {
char *end_show = strchr(curr, ';');
if (end_show != NULL) {
*end_show = '\0';
}
while (curr != NULL) {
int cube_count = atoi(curr);
curr = strchr(curr, ' ');
curr += sizeof(char);
if (*curr == 'r') {
if (cube_count > result.red)
result.red = cube_count;
} else if (*curr == 'g') {
if (cube_count > result.green)
result.green = cube_count;
} else if (*curr == 'b') {
if (cube_count > result.blue)
result.blue = cube_count;
} else {
result.red = -1;
result.green = -1;
result.blue = -1;
return result;
}
curr = strchr(curr, ',');
if (curr != NULL)
curr += sizeof(char) * 2;
}
if (end_show != NULL) {
*end_show = ';';
curr = end_show + sizeof(char) * 2;
} else
curr = end_show;
}
return result;
}
/**
* @brief Count how many times were the cubes shown
* @return Number of shows or -1 when error occurs
*/
bool is_game_possible(char *game) {
// char *curr = strchr(game, ':');
// curr += sizeof(char) * 2;
// if (curr == NULL) {
// return false;
// }
GameShow show_counts = get_max_cube_counts(game);
if (show_counts.red > MAX_RED)
return false;
else if (show_counts.green > MAX_GREEN)
return false;
else if (show_counts.blue > MAX_BLUE)
return false;
return true;
}
#ifndef TESTING
/**
* @brief Main entry point
* @param argc Number of command-line arguments.
* @param argv Array of command-line arguments.
*/
int main(int argc, char *argv[])
#endif
#ifdef TESTING
int main_test(int argc, char *argv[])
#endif
{
FILE *input = fopen(argv[1], "r");
int possible_game_ids_sum = 0;
int sum_of_powers = 0;
char line[512];
while (fgets(line, sizeof(line), input)) {
if (*line != 'G')
break;
int curr_game_id = atoi(line + sizeof("Game"));
// if (is_game_possible(line)) {
if (is_game_possible(strchr(line, ':') + sizeof(char) * 2)) {
possible_game_ids_sum += curr_game_id;
// printf("Game %d is possible\n", curr_game_id);
} // else
// printf("Game %d is impossible\n", curr_game_id);
GameShow min_cubes =
get_max_cube_counts(strchr(line, ':') + sizeof(char) * 2);
sum_of_powers += min_cubes.red * min_cubes.green * min_cubes.blue;
}
printf("Sum of possible game IDs: %d\n", possible_game_ids_sum);
printf("Sum of powers: %d\n", sum_of_powers);
return 0;
}

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@ -1,5 +0,0 @@
Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green

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@ -1,83 +0,0 @@
set(PROJECT_NAME ${PROJECT_NAME} PARENT_SCOPE )
# GoogleTest requires at least C++14
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Get GoogleTest
include(FetchContent)
FetchContent_Declare(
googletest
URL https://github.com/google/googletest/archive/03597a01ee50ed33e9dfd640b249b4be3799d395.zip
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(googletest)
add_subdirectory(src)
add_executable(tests ${TESTS})
# Link test executable against gtest & gtest_main
target_link_libraries(
tests
GTest::gtest_main
)
target_include_directories(tests PRIVATE
${CMAKE_SOURCE_DIR}/src
)
# Discover tests
include(GoogleTest)
gtest_discover_tests(tests)
add_dependencies(tests ${PROJECT_NAME})
# The following section is inspired by https://github.com/cmake-modules/lcov
if(ENABLE_COVERAGE)
message("Test coverage enabled")
# set(exclude_dir "*/tests/* */_deps/* /usr/include/c++/11/**/* /usr/include/c++/**/*")
# set(exclude_dir "*/tests/* */_deps/* /usr/include/c++/11/tuple /usr/include/c++/11/**/*")
# Check for lcov, gcov and genhtml
find_program(GCOV gcov)
if (NOT GCOV)
message(WARNING "gcov not found")
endif()
find_program(LCOV lcov)
if (NOT LCOV)
message(WARNING "lcov not found")
endif()
find_program(GENHTML genhtml)
if (NOT GENHTML)
message(WARNING "genhtml not found")
endif()
if (GCOV AND LCOV AND GENHTML)
# Set C compiler flags
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --coverage -fprofile-arcs -ftest-coverage")
# Set C++ compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --coverage -fprofile-arcs -ftest-coverage")
set(covname cov.info)
add_custom_target(coverage DEPENDS ${covname})
add_dependencies(coverage tests ${PROJECT_NAME})
add_custom_command(
OUTPUT ${covname}
COMMAND rm -rf **/coverage
COMMAND ${LCOV} -c -o ${covname} -d ${CMAKE_BINARY_DIR}/tests/CMakeFiles/tests.dir/ -b . --gcov-tool ${GCOV}
COMMAND ${LCOV} -r ${covname} -o ${covname} "*/tests/*" "*/_deps/**/*" "/usr/include/c++/**/*" "/usr/include/c++/11/**/*"
COMMAND ${LCOV} -l ${covname}
COMMAND ${GENHTML} ${covname} -output coverage
COMMAND ${LCOV} -l ${covname} 2>/dev/null | grep Total | sed 's/|//g' | sed 's/Total://g' | awk '{print $1}' | sed s/%//g > coverage/total
COMMAND rm -rf CMakeFiles/tests.dir/src/*.gcda CMakeFiles/tests.dir/src/*.gcno
COMMAND rm -f ${covname}
)
set_directory_properties(PROPERTIES
ADDITIONAL_CLEAN_FILES ${covname}
)
set_directory_properties(PROPERTIES
ADDITIONAL_CLEAN_FILES coverage/
)
else()
message(WARNING "Cannot enable coverage. Missing the required tools")
endif()
endif()

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@ -1,17 +0,0 @@
# Make an explicit list of all source files in `IFJ23_TESTS`. This is important
# because CMake is not a build system: it is a build system generator. Suppose
# you add a file foo.cpp to src/ after running cmake .. . If you set
# `IFJ23_TESTS` with `file(GLOB ... )`, this is not passed to the makefile;
# the makefile doesn't know that foo.cpp exists and will not re-run cmake. Your
# collaborator's builds will fail and it will be unclear why. Whether you use
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
# file list, you know beforehand why your code isn't compiling.
set(TESTS
test.cpp
)
# Form the full path to the source files...
PREPEND(TESTS)
# ... and pass the variable to the parent scope.
set(TESTS ${TESTS} PARENT_SCOPE)

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@ -1,31 +0,0 @@
#include <gtest/gtest.h>
#define TESTING
// Include the source file(s) to be tested.
#include "main.c"
// Create a test fixture class template - this will be like a "conlection" of
// tests. the : public ::testing::Test part is important! Add it to your fixture
// class.
class HelloTest : public ::testing::Test {
HelloTest() {}
~HelloTest() {}
void SetUp() {}
void TearDown() {}
};
// Add tests to the test fixture class.
// @param fixture_class_name The name of the test fixture class.
// @param test_name The name of the test.
TEST(HelloTest, BasicAssertions) {
// Execute the code to be tested.
// Expect two strings not to be equal.
EXPECT_STRNE("hello", "world");
// Expect equality.
EXPECT_EQ(7 * 6, 42);
}