feat(02): init
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02/.editorconfig
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02/.editorconfig
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# EditorConfig is awesome: https://EditorConfig.org
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# Project files
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# Matches multiple files with brace expansion notation
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[*.{c,h,cc}]
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# Set charset
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charset = utf-8
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max_line_length = 80
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# 2 space indentation
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indent_style = space
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indent_size = 2
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74
02/.gitignore
vendored
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02/.gitignore
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# Prerequisites
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*.d
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.map
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*.exp
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# Kernel Module Compile Results
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*.mod*
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*.cmd
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.tmp_versions/
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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# Vscode
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.vscode/
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# CMake
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CMakeLists.txt.user
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CMakeCache.txt
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CMakeFiles
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CMakeScripts
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Testing
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Makefile
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cmake_install.cmake
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install_manifest.txt
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compile_commands.json
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.cache/
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CTestTestfile.cmake
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_deps
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build/
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lib/
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bin/
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*.swp
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02/CMakeLists.txt
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02/CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
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# Generate compile_commands.json
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set(PROJECT_NAME CTemplate)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Turn on testing by default
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option(BUILD_TESTING "Build tests" ON)
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# Turn off documentation build by default
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option(BUILD_DOC "Build documentation" OFF)
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# Turn off coverage by default
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option(ENABLE_COVERAGE "Enable test coverage" ON)
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# Set C standard to C99
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
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# Set the project name and version number. This allows for a user of your
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project(${PROJECT_NAME} VERSION 0.1)
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set(${PROJECT_NAME} 0.1)
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# Function to prepend the subdirectory to source files in subdirectories
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FUNCTION(PREPEND var )
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SET(listVar "")
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FOREACH(f ${${var}})
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LIST(APPEND listVar "${CMAKE_CURRENT_SOURCE_DIR}/${f}")
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ENDFOREACH(f)
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SET(${var} "${listVar}" PARENT_SCOPE)
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ENDFUNCTION(PREPEND)
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# Include source code and headers. This calls the CMakeLists.txt in each
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# subdirectory. These can define their own libraries, executables, etc. as targets,
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# but here we define all exportable targets in the root CMakeLists.txt.
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add_subdirectory(src)
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add_subdirectory(include)
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# enable unit testing via "make test" once the code has been compiled.
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# TODO: Google Test
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if(BUILD_TESTING)
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message("Testing enabled")
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enable_testing()
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add_subdirectory(tests)
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target_include_directories(tests PRIVATE include)
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endif()
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# Add PROJECT_NAME as an executable target.
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add_executable(${PROJECT_NAME} ${SRC} ${INC})
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target_include_directories(${PROJECT_NAME} PRIVATE include)
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if(BUILD_DOC)
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add_subdirectory(docs)
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endif()
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02/README.md
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02/README.md
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# Day 2
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[link](https://adventofcode.com/2023/day/2)
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## Assignment
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### Day 2: Cube Conundrum
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You're launched high into the atmosphere!
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The apex of your trajectory just barely reaches the surface of a large island
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floating in the sky.
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You gently land in a fluffy pile of leaves.
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It's quite cold, but you don't see much snow.
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An Elf runs over to greet you.
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The Elf explains that you've arrived
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at Snow Island and apologizes for the lack of snow.
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He'll be happy to explain the situation, but it's a bit of a walk,
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so you have some time.
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They don't get many visitors up here; would you like to play a game in the meantime?
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As you walk, the Elf shows you a small bag and some cubes which are either red,
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green, or blue.
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Each time you play this game,
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he will hide a secret number of cubes of each color in the bag,
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and your goal is to figure out information about the number of cubes.
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To get information, once a bag has been loaded with cubes,
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the Elf will reach into the bag, grab a handful of random cubes,
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show them to you, and then put them back in the bag.
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He'll do this a few times per game.
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You play several games and record the information from each game (your puzzle input).
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Each game is listed with its ID number (like the 11 in Game 11: ...)
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followed by a semicolon-separated list of subsets of cubes that were revealed
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from the bag (like 3 red, 5 green, 4 blue).
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For example, the record of a few games might look like this:
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```example
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Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
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Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
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Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
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Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
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Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green
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```
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In game 1, three sets of cubes are revealed from the bag (and then put back again).
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The first set is 3 blue cubes and 4 red cubes;
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the second set is 1 red cube, 2 green cubes, and 6 blue cubes;
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the third set is only 2 green cubes.
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The Elf would first like to know which games would have been possible
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if the bag contained only 12 red cubes, 13 green cubes, and 14 blue cubes?
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In the example above, games 1, 2, and 5 would have been possible
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if the bag had been loaded with that configuration.
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However, game 3 would have been impossible because at one point
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the Elf showed you 20 red cubes at once;
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similarly, game 4 would also have been impossible because the Elf
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showed you 15 blue cubes at once.
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If you add up the IDs of the games that would have been possible, you get 8.
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Determine which games would have been possible
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if the bag had been loaded with only 12 red cubes, 13 green cubes, and 14 blue cubes.
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What is the sum of the IDs of those games?
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20
02/docs/CMakeLists.txt
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# check if Doxygen is installed
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find_package(Doxygen)
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if (DOXYGEN_FOUND)
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# set input and output files
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set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
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set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
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# request to configure the file
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configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
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message("Doxygen build started")
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# note the option ALL which allows to build the docs together with the application
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add_custom_target(doc ALL
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COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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COMMENT "Generating documentation with Doxygen"
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VERBATIM )
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else (DOXYGEN_FOUND)
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message("Doxygen needs to be installed to generate the documentation")
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endif (DOXYGEN_FOUND)
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02/docs/Doxyfile
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02/docs/Doxyfile
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02/include/CMakeLists.txt
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02/include/CMakeLists.txt
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# Make an explicit list of all source files in IFJ23_INC. This is important
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# because CMake is not a build system: it is a build system generator. Suppose
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# you add a file foo.cpp to src/ after running cmake .. . If you set
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# IFJ23_INC with `file(GLOB ... )`, this is not passed to the makefile; it
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# doesn't know that foo.cpp exists and will not re-run cmake. Your
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# collaborator's builds will fail and it will be unclear why. Whether you use
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# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
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# file list, you know beforehand why your code isn't compiling.
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set(INC
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)
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# Form the full path to the source files...
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PREPEND(INC)
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# ... and pass the variable to the parent scope.
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set(INC ${INC} PARENT_SCOPE)
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02/puzzle.input
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02/puzzle.input
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Game 1: 19 blue, 12 red; 19 blue, 2 green, 1 red; 13 red, 11 blue
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Game 2: 1 green, 1 blue, 1 red; 11 red, 3 blue; 1 blue, 18 red; 9 red, 1 green; 2 blue, 11 red, 1 green; 1 green, 2 blue, 10 red
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Game 3: 3 blue, 2 red, 6 green; 4 blue, 6 green, 1 red; 11 green, 12 blue; 2 red, 6 green, 4 blue; 4 green
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Game 4: 10 red, 5 green, 5 blue; 3 red, 3 blue, 6 green; 2 blue, 9 red, 6 green; 8 green, 10 red, 4 blue; 9 red, 2 green, 3 blue; 1 blue, 5 red, 15 green
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Game 5: 11 green, 7 blue; 5 green, 5 red, 1 blue; 1 green, 1 red, 4 blue; 1 red, 1 blue, 4 green; 4 blue, 1 red, 10 green; 5 red, 6 green
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Game 6: 1 green, 1 red, 11 blue; 1 blue, 2 green; 1 red, 5 green, 9 blue; 7 blue; 1 red, 2 green, 9 blue; 12 blue, 1 red, 2 green
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Game 7: 1 blue, 10 red, 7 green; 14 blue, 10 green; 12 red, 2 green; 16 red, 13 blue, 1 green; 12 green, 10 red, 3 blue; 9 red, 19 blue, 11 green
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Game 8: 3 blue, 1 green, 3 red; 4 blue, 10 red, 6 green; 1 green, 10 red, 9 blue; 9 blue, 7 red, 8 green; 8 green, 12 red, 8 blue; 6 blue, 1 green, 13 red
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Game 9: 10 green, 2 blue, 11 red; 2 green, 2 red; 6 blue, 8 red, 13 green
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Game 10: 8 red, 3 blue, 5 green; 5 green, 7 blue, 1 red; 3 red, 10 blue, 6 green; 2 red, 6 green, 7 blue; 3 blue, 11 red, 4 green; 8 red, 8 blue, 4 green
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Game 11: 14 green, 9 red; 3 blue, 6 green, 8 red; 14 green
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Game 12: 10 red, 5 blue, 1 green; 4 blue, 8 red; 5 blue, 1 green, 6 red; 14 red, 4 blue; 1 green, 11 red, 3 blue
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Game 13: 1 blue, 16 green, 1 red; 6 red, 2 blue, 5 green; 2 blue, 12 red, 10 green; 3 red, 4 blue, 13 green; 14 red, 4 blue, 12 green; 7 red, 2 green
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Game 14: 17 red, 11 blue, 3 green; 16 red, 3 blue, 8 green; 3 green, 9 red, 13 blue; 4 green, 15 red, 14 blue
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Game 15: 7 blue, 2 red, 2 green; 1 green, 5 red, 6 blue; 3 green, 6 red, 2 blue
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Game 16: 3 red, 3 green; 6 green, 4 red, 3 blue; 3 red, 4 blue; 4 blue, 2 red, 4 green
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Game 17: 6 red, 1 blue, 5 green; 3 red, 1 green, 12 blue; 13 green, 1 blue; 5 blue, 7 green, 6 red; 5 blue, 14 green, 2 red; 4 green, 6 red, 10 blue
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Game 18: 4 red, 8 blue; 8 blue, 4 red; 12 blue, 1 green
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Game 19: 1 blue, 15 green, 9 red; 1 red, 3 green; 4 blue, 2 green, 1 red
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Game 20: 7 blue, 4 green, 12 red; 1 red, 9 green, 8 blue; 4 blue, 2 green; 13 green, 8 blue; 3 red, 4 green, 1 blue; 6 green, 7 red, 3 blue
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Game 21: 9 green, 4 blue, 8 red; 5 blue; 7 red, 8 blue, 1 green
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Game 22: 3 green, 4 red; 6 red, 3 green; 4 red, 1 blue, 1 green; 11 red, 3 green, 1 blue; 7 red, 1 blue
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Game 23: 3 blue, 4 green; 3 green, 1 red; 1 red, 2 blue, 4 green
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Game 24: 2 blue, 3 green; 9 red, 4 green; 2 blue, 9 red; 2 green, 10 red, 1 blue; 1 blue, 1 red, 5 green
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Game 25: 8 green, 4 blue; 9 blue, 7 red; 5 green, 15 blue, 11 red; 11 green, 14 red, 10 blue
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Game 26: 3 blue; 2 red, 1 green; 2 red, 3 blue; 10 blue, 1 red, 3 green; 1 green, 2 red; 1 green, 6 blue
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Game 27: 1 green, 6 blue; 2 green, 1 red, 6 blue; 1 red, 2 blue, 1 green
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Game 28: 8 blue, 1 red, 5 green; 1 red; 3 green, 4 red, 2 blue; 4 green, 2 red, 4 blue; 5 blue, 3 red, 7 green
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Game 29: 2 green, 4 blue; 7 blue, 4 red, 10 green; 7 blue, 9 green; 14 green, 7 red, 5 blue
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Game 30: 19 green, 3 red; 19 green; 1 blue, 14 green; 2 blue, 5 green; 3 red, 19 green
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Game 31: 3 red, 1 green, 4 blue; 10 blue; 3 red, 4 green, 5 blue; 10 blue, 1 red, 6 green
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Game 32: 19 red, 1 green, 2 blue; 1 blue, 6 green, 13 red; 10 green, 9 red; 11 red, 2 blue, 6 green; 8 green, 5 red
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Game 33: 2 red, 8 blue, 2 green; 1 red, 3 green; 9 red, 9 blue, 1 green; 6 red, 1 green; 9 blue, 1 green, 8 red; 5 green, 10 red, 8 blue
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Game 34: 1 red, 6 blue, 2 green; 7 red; 14 red, 13 blue; 13 red, 12 blue; 1 green, 9 red, 13 blue; 2 green, 15 blue
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Game 35: 8 blue, 2 red, 3 green; 2 green, 2 red; 3 red, 6 blue, 2 green; 2 green, 6 blue; 1 green, 5 blue, 4 red; 3 green, 6 blue
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Game 36: 3 red, 5 blue, 10 green; 1 red, 1 green, 7 blue; 2 blue, 2 green, 1 red
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Game 37: 8 red, 7 green; 5 green, 1 blue, 6 red; 7 red, 6 blue, 11 green
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Game 38: 4 green, 10 red, 9 blue; 12 green, 2 blue, 2 red; 6 red, 6 blue, 9 green; 1 blue, 1 green, 6 red; 3 blue, 1 red, 5 green; 5 blue, 2 red, 12 green
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Game 39: 1 blue, 2 red; 7 blue, 2 green, 1 red; 7 blue, 11 green, 3 red; 8 blue, 13 green, 1 red; 6 green, 6 blue, 3 red
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Game 40: 8 green, 5 blue; 5 green, 1 blue, 10 red; 9 green, 3 blue; 3 green, 7 red; 2 green, 3 blue, 5 red
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Game 41: 7 green, 8 red; 3 blue, 15 green, 7 red; 2 red, 2 green, 4 blue; 10 green, 4 red, 5 blue; 3 red, 8 blue, 9 green; 7 red, 8 green
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Game 42: 6 blue, 12 green; 3 red, 1 green; 1 red, 12 green, 3 blue; 10 red, 9 green; 9 red, 4 green, 5 blue
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Game 43: 11 red, 6 green; 2 blue, 11 red; 3 red, 1 blue; 3 green, 11 red, 2 blue; 4 red, 5 green, 1 blue; 8 green, 2 blue, 17 red
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Game 44: 2 green, 9 blue, 3 red; 7 blue, 1 green, 4 red; 1 green
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Game 45: 1 green, 10 red; 5 red, 10 green, 1 blue; 11 red, 3 green, 2 blue; 2 blue, 3 green, 4 red; 7 green, 3 red, 2 blue; 1 blue, 10 red
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Game 46: 1 green, 4 blue, 7 red; 13 blue, 2 green, 9 red; 7 blue, 3 red, 1 green
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Game 47: 4 blue; 2 green, 2 red, 1 blue; 1 green, 1 red, 4 blue; 1 green, 2 red, 2 blue; 2 blue, 2 red
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Game 48: 5 green, 10 red; 7 red, 5 green; 1 green, 11 red; 12 red, 11 green; 11 red, 1 blue, 1 green
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Game 49: 2 green, 1 red, 1 blue; 1 blue, 2 red; 2 green, 1 red, 2 blue; 1 blue, 1 red, 1 green
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Game 50: 5 green, 2 blue; 4 green, 4 blue, 3 red; 1 red, 7 green, 3 blue
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Game 51: 9 green, 1 red, 2 blue; 7 red, 3 blue, 6 green; 5 green, 4 blue, 5 red
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Game 52: 2 green, 4 blue, 1 red; 2 blue, 2 red, 13 green; 8 blue, 3 green; 3 green, 4 blue, 2 red; 2 green
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Game 53: 3 red; 4 blue, 4 red; 2 blue, 2 red; 6 blue, 1 red, 2 green; 1 red, 1 green, 6 blue; 2 blue, 4 red
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Game 54: 3 blue, 3 green, 18 red; 4 blue, 18 red, 3 green; 7 blue, 4 green
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Game 55: 1 green, 2 red, 3 blue; 1 red, 4 blue, 1 green; 3 blue, 2 red; 2 blue, 1 green; 3 blue, 2 red; 1 blue, 1 green, 1 red
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Game 56: 12 green, 2 red, 1 blue; 11 green, 16 red, 13 blue; 7 red, 5 blue, 12 green; 4 blue, 16 red; 5 red, 1 blue, 3 green
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||||||
|
Game 57: 5 green, 17 blue, 11 red; 6 blue, 1 green; 1 green, 5 blue, 8 red; 9 green, 11 red, 1 blue; 9 green, 11 blue, 7 red; 8 green, 4 blue
|
||||||
|
Game 58: 5 red, 10 blue, 6 green; 5 green, 11 blue, 5 red; 9 green; 4 red, 2 green
|
||||||
|
Game 59: 2 red, 6 blue, 1 green; 1 green, 12 blue; 2 red
|
||||||
|
Game 60: 6 blue, 10 green, 9 red; 8 red, 19 blue, 2 green; 16 red, 10 green, 12 blue; 13 red, 12 blue, 6 green
|
||||||
|
Game 61: 12 green, 1 red, 3 blue; 3 red, 4 blue, 19 green; 1 blue, 7 green
|
||||||
|
Game 62: 7 red, 6 blue, 8 green; 10 blue, 3 green, 17 red; 13 blue, 3 red, 10 green; 13 red, 5 blue, 9 green; 12 blue, 4 red; 10 red, 4 green
|
||||||
|
Game 63: 19 green, 4 red; 5 blue, 4 red, 1 green; 4 red, 2 blue, 15 green; 5 green, 4 red, 5 blue
|
||||||
|
Game 64: 6 red, 3 green; 6 green, 3 red, 3 blue; 3 blue, 8 red, 5 green; 3 blue, 7 red, 1 green; 1 blue, 6 red, 6 green
|
||||||
|
Game 65: 1 green, 9 blue; 6 blue, 4 green, 6 red; 6 blue, 5 green; 3 red, 1 blue, 4 green
|
||||||
|
Game 66: 1 blue, 2 red; 2 green, 1 blue; 2 red, 1 blue, 1 green; 1 blue, 1 green
|
||||||
|
Game 67: 16 blue, 1 green; 1 blue, 2 green, 2 red; 1 red, 9 blue; 12 blue, 4 green, 1 red; 6 green, 11 blue, 3 red
|
||||||
|
Game 68: 6 blue, 2 red, 1 green; 2 blue, 2 green; 1 green, 7 red, 15 blue; 14 blue, 12 green, 3 red; 13 green, 10 red, 6 blue; 2 green, 5 blue, 1 red
|
||||||
|
Game 69: 2 red, 1 blue, 2 green; 1 blue, 7 green, 1 red; 3 blue, 1 red, 7 green; 2 red, 1 blue, 11 green
|
||||||
|
Game 70: 2 green, 9 red, 3 blue; 12 blue, 1 green, 13 red; 6 red, 1 green, 5 blue; 1 red, 17 blue
|
||||||
|
Game 71: 7 red, 5 green, 6 blue; 5 blue, 5 green; 7 green, 4 blue; 2 green, 4 blue, 8 red; 10 red, 8 green; 3 blue, 13 red, 7 green
|
||||||
|
Game 72: 13 red, 17 green; 9 red, 20 green, 3 blue; 1 green, 3 blue, 8 red
|
||||||
|
Game 73: 1 blue, 7 red, 2 green; 2 green, 1 blue, 8 red; 1 blue, 2 red; 4 red, 7 green; 4 red, 5 green; 3 green, 7 red
|
||||||
|
Game 74: 2 green, 14 blue; 1 red, 1 blue, 7 green; 1 red, 8 green, 11 blue; 4 green, 12 blue; 1 green, 5 blue
|
||||||
|
Game 75: 12 blue, 1 red; 1 red, 7 blue, 4 green; 4 blue, 6 green; 4 green, 3 blue, 1 red
|
||||||
|
Game 76: 7 green, 5 red, 6 blue; 18 red, 1 green; 14 green, 4 red, 15 blue; 4 blue, 6 red
|
||||||
|
Game 77: 2 blue, 2 green, 2 red; 2 blue, 1 red, 1 green; 2 green, 1 red; 6 blue, 4 green; 1 red, 1 blue, 6 green
|
||||||
|
Game 78: 5 red, 16 blue, 12 green; 11 blue, 3 red, 2 green; 13 blue, 4 red
|
||||||
|
Game 79: 9 red, 11 green, 6 blue; 1 red, 3 green; 7 blue, 7 red, 11 green; 8 red, 9 blue, 11 green; 7 red, 11 green, 4 blue
|
||||||
|
Game 80: 7 green, 5 red, 2 blue; 1 blue, 7 green, 1 red; 2 red, 2 blue; 1 red, 4 blue, 12 green; 4 green, 2 blue
|
||||||
|
Game 81: 5 blue, 2 green, 12 red; 2 green, 1 blue, 5 red; 3 blue, 13 red, 3 green; 3 green, 9 blue, 3 red; 10 blue, 4 red, 3 green
|
||||||
|
Game 82: 11 blue, 1 red, 9 green; 11 green, 1 blue, 12 red; 13 red, 6 blue, 19 green
|
||||||
|
Game 83: 6 red, 5 blue, 16 green; 4 green, 17 blue, 9 red; 15 red, 2 green, 9 blue
|
||||||
|
Game 84: 19 green, 11 blue, 3 red; 1 blue, 18 green, 6 red; 17 blue, 5 green, 4 red; 18 blue, 7 green, 3 red
|
||||||
|
Game 85: 3 green, 15 blue; 12 blue; 2 green, 1 red; 1 red, 9 blue, 1 green; 12 blue, 3 red, 1 green
|
||||||
|
Game 86: 3 green, 4 blue, 5 red; 9 red, 4 green, 1 blue; 6 green, 1 blue, 8 red; 3 green, 2 blue, 5 red
|
||||||
|
Game 87: 2 red, 8 blue, 5 green; 3 red, 5 blue, 10 green; 2 red, 3 green
|
||||||
|
Game 88: 16 green, 13 red; 7 green, 1 blue, 2 red; 7 red, 12 green; 5 red, 7 green, 2 blue; 2 blue, 10 green, 7 red; 8 red, 16 green
|
||||||
|
Game 89: 1 blue, 8 red; 2 green, 10 red, 12 blue; 13 green, 14 blue; 10 blue, 15 red, 13 green; 2 green, 5 red, 13 blue
|
||||||
|
Game 90: 16 blue, 7 red, 4 green; 4 green, 6 red, 11 blue; 2 red, 8 blue, 2 green; 5 green, 8 red, 10 blue; 4 red, 2 green, 7 blue; 4 green, 5 blue, 5 red
|
||||||
|
Game 91: 4 red, 4 green, 1 blue; 3 blue, 2 green; 6 blue, 4 green, 5 red; 2 red, 6 blue, 4 green; 6 blue, 1 green
|
||||||
|
Game 92: 1 red, 3 green; 3 blue, 6 green; 5 blue, 1 red, 11 green; 1 red; 3 green, 13 blue
|
||||||
|
Game 93: 1 red, 14 blue, 6 green; 10 blue, 6 red; 9 green, 15 red, 17 blue; 9 red, 1 green, 9 blue
|
||||||
|
Game 94: 3 red, 14 green; 3 blue, 15 green, 3 red; 2 red, 15 green
|
||||||
|
Game 95: 4 blue, 13 red; 5 blue, 1 green, 11 red; 3 green, 3 blue, 10 red; 13 red, 6 blue; 2 green, 5 blue; 3 green, 11 red
|
||||||
|
Game 96: 7 blue, 1 green; 1 green, 4 blue; 1 green, 2 red, 5 blue; 1 red, 2 blue, 1 green; 1 blue
|
||||||
|
Game 97: 15 green, 9 blue; 14 blue, 14 red, 2 green; 18 red, 12 blue, 2 green
|
||||||
|
Game 98: 1 green, 9 red; 1 red, 2 green, 7 blue; 8 red, 1 blue; 6 red, 2 green; 1 green, 6 blue
|
||||||
|
Game 99: 1 green, 2 red, 6 blue; 6 red, 1 green, 5 blue; 11 blue, 6 red; 11 red, 1 green; 1 green, 11 red, 9 blue
|
||||||
|
Game 100: 12 green, 8 blue, 2 red; 7 blue, 14 red, 8 green; 14 red, 1 blue, 4 green
|
||||||
|
|
17
02/src/CMakeLists.txt
Normal file
17
02/src/CMakeLists.txt
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
|
||||||
|
# Make an explicit list of all source files in `CMakeDemo_SRC`. This is important
|
||||||
|
# because CMake is not a build system: it is a build system generator. Suppose
|
||||||
|
# you add a file foo.cpp to src/ after running cmake .. . If you set
|
||||||
|
# `CMakeDemo_SRC` with `file(GLOB ... )`, this is not passed to the makefile;
|
||||||
|
# the makefile doesn't know that foo.cpp exists and will not re-run cmake. Your
|
||||||
|
# collaborator's builds will fail and it will be unclear why. Whether you use
|
||||||
|
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
|
||||||
|
# file list, you know beforehand why your code isn't compiling.
|
||||||
|
set(SRC
|
||||||
|
main.c
|
||||||
|
)
|
||||||
|
|
||||||
|
# Form the full path to the source files...
|
||||||
|
PREPEND(SRC)
|
||||||
|
# ... and pass the variable to the parent scope.
|
||||||
|
set(SRC ${SRC} PARENT_SCOPE)
|
25
02/src/main.c
Normal file
25
02/src/main.c
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
/**
|
||||||
|
* Copyright [2023] Jiří Štefka <jiriks74>
|
||||||
|
* Project: AdventOfCode
|
||||||
|
* @file main.c
|
||||||
|
* @brief Main entry point
|
||||||
|
* @author jiriks74
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Main entry point
|
||||||
|
* @param argc Number of command-line arguments.
|
||||||
|
* @param argv Array of command-line arguments.
|
||||||
|
*/
|
||||||
|
#ifndef TESTING
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
#endif
|
||||||
|
#ifdef TESTING
|
||||||
|
int main_test(int argc, char *argv[])
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
printf("Hello world!\n");
|
||||||
|
return 0;
|
||||||
|
}
|
83
02/tests/CMakeLists.txt
Normal file
83
02/tests/CMakeLists.txt
Normal file
|
@ -0,0 +1,83 @@
|
||||||
|
set(PROJECT_NAME ${PROJECT_NAME} PARENT_SCOPE )
|
||||||
|
# GoogleTest requires at least C++14
|
||||||
|
set(CMAKE_CXX_STANDARD 14)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
# Get GoogleTest
|
||||||
|
include(FetchContent)
|
||||||
|
FetchContent_Declare(
|
||||||
|
googletest
|
||||||
|
URL https://github.com/google/googletest/archive/03597a01ee50ed33e9dfd640b249b4be3799d395.zip
|
||||||
|
)
|
||||||
|
# For Windows: Prevent overriding the parent project's compiler/linker settings
|
||||||
|
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
||||||
|
FetchContent_MakeAvailable(googletest)
|
||||||
|
|
||||||
|
add_subdirectory(src)
|
||||||
|
add_executable(tests ${TESTS})
|
||||||
|
|
||||||
|
# Link test executable against gtest & gtest_main
|
||||||
|
target_link_libraries(
|
||||||
|
tests
|
||||||
|
GTest::gtest_main
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(tests PRIVATE
|
||||||
|
${CMAKE_SOURCE_DIR}/src
|
||||||
|
)
|
||||||
|
|
||||||
|
# Discover tests
|
||||||
|
include(GoogleTest)
|
||||||
|
gtest_discover_tests(tests)
|
||||||
|
add_dependencies(tests ${PROJECT_NAME})
|
||||||
|
|
||||||
|
# The following section is inspired by https://github.com/cmake-modules/lcov
|
||||||
|
if(ENABLE_COVERAGE)
|
||||||
|
message("Test coverage enabled")
|
||||||
|
# set(exclude_dir "*/tests/* */_deps/* /usr/include/c++/11/**/* /usr/include/c++/**/*")
|
||||||
|
# set(exclude_dir "*/tests/* */_deps/* /usr/include/c++/11/tuple /usr/include/c++/11/**/*")
|
||||||
|
|
||||||
|
# Check for lcov, gcov and genhtml
|
||||||
|
find_program(GCOV gcov)
|
||||||
|
if (NOT GCOV)
|
||||||
|
message(WARNING "gcov not found")
|
||||||
|
endif()
|
||||||
|
find_program(LCOV lcov)
|
||||||
|
if (NOT LCOV)
|
||||||
|
message(WARNING "lcov not found")
|
||||||
|
endif()
|
||||||
|
find_program(GENHTML genhtml)
|
||||||
|
if (NOT GENHTML)
|
||||||
|
message(WARNING "genhtml not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if (GCOV AND LCOV AND GENHTML)
|
||||||
|
# Set C compiler flags
|
||||||
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --coverage -fprofile-arcs -ftest-coverage")
|
||||||
|
# Set C++ compiler flags
|
||||||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --coverage -fprofile-arcs -ftest-coverage")
|
||||||
|
|
||||||
|
set(covname cov.info)
|
||||||
|
add_custom_target(coverage DEPENDS ${covname})
|
||||||
|
add_dependencies(coverage tests ${PROJECT_NAME})
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT ${covname}
|
||||||
|
COMMAND rm -rf **/coverage
|
||||||
|
COMMAND ${LCOV} -c -o ${covname} -d ${CMAKE_BINARY_DIR}/tests/CMakeFiles/tests.dir/ -b . --gcov-tool ${GCOV}
|
||||||
|
COMMAND ${LCOV} -r ${covname} -o ${covname} "*/tests/*" "*/_deps/**/*" "/usr/include/c++/**/*" "/usr/include/c++/11/**/*"
|
||||||
|
COMMAND ${LCOV} -l ${covname}
|
||||||
|
COMMAND ${GENHTML} ${covname} -output coverage
|
||||||
|
COMMAND ${LCOV} -l ${covname} 2>/dev/null | grep Total | sed 's/|//g' | sed 's/Total://g' | awk '{print $1}' | sed s/%//g > coverage/total
|
||||||
|
COMMAND rm -rf CMakeFiles/tests.dir/src/*.gcda CMakeFiles/tests.dir/src/*.gcno
|
||||||
|
COMMAND rm -f ${covname}
|
||||||
|
)
|
||||||
|
set_directory_properties(PROPERTIES
|
||||||
|
ADDITIONAL_CLEAN_FILES ${covname}
|
||||||
|
)
|
||||||
|
set_directory_properties(PROPERTIES
|
||||||
|
ADDITIONAL_CLEAN_FILES coverage/
|
||||||
|
)
|
||||||
|
else()
|
||||||
|
message(WARNING "Cannot enable coverage. Missing the required tools")
|
||||||
|
endif()
|
||||||
|
endif()
|
17
02/tests/src/CMakeLists.txt
Normal file
17
02/tests/src/CMakeLists.txt
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
|
||||||
|
# Make an explicit list of all source files in `IFJ23_TESTS`. This is important
|
||||||
|
# because CMake is not a build system: it is a build system generator. Suppose
|
||||||
|
# you add a file foo.cpp to src/ after running cmake .. . If you set
|
||||||
|
# `IFJ23_TESTS` with `file(GLOB ... )`, this is not passed to the makefile;
|
||||||
|
# the makefile doesn't know that foo.cpp exists and will not re-run cmake. Your
|
||||||
|
# collaborator's builds will fail and it will be unclear why. Whether you use
|
||||||
|
# file(GLOB ...) or not, you will need to re-run cmake, but with an explicit
|
||||||
|
# file list, you know beforehand why your code isn't compiling.
|
||||||
|
set(TESTS
|
||||||
|
test.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
# Form the full path to the source files...
|
||||||
|
PREPEND(TESTS)
|
||||||
|
# ... and pass the variable to the parent scope.
|
||||||
|
set(TESTS ${TESTS} PARENT_SCOPE)
|
31
02/tests/src/test.cpp
Normal file
31
02/tests/src/test.cpp
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
#define TESTING
|
||||||
|
|
||||||
|
// Include the source file(s) to be tested.
|
||||||
|
#include "main.c"
|
||||||
|
|
||||||
|
// Create a test fixture class template - this will be like a "conlection" of
|
||||||
|
// tests. the : public ::testing::Test part is important! Add it to your fixture
|
||||||
|
// class.
|
||||||
|
class HelloTest : public ::testing::Test {
|
||||||
|
HelloTest() {}
|
||||||
|
|
||||||
|
~HelloTest() {}
|
||||||
|
|
||||||
|
void SetUp() {}
|
||||||
|
|
||||||
|
void TearDown() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Add tests to the test fixture class.
|
||||||
|
// @param fixture_class_name The name of the test fixture class.
|
||||||
|
// @param test_name The name of the test.
|
||||||
|
TEST(HelloTest, BasicAssertions) {
|
||||||
|
// Execute the code to be tested.
|
||||||
|
// Expect two strings not to be equal.
|
||||||
|
EXPECT_STRNE("hello", "world");
|
||||||
|
// Expect equality.
|
||||||
|
EXPECT_EQ(7 * 6, 42);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue