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8
01/.gitignore vendored
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@ -1,9 +1,3 @@
# ClangD
.cache
# Nix files
.direnv
# Prerequisites
*.d
@ -74,8 +68,6 @@ compile_commands.json
CTestTestfile.cmake
_deps
build/
output/
lib/
bin/
*.swp

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@ -1,138 +1,55 @@
# Day 1: Historian Hysteria
# Day 1
[link](https://adventofcode.com/2023/day/1)
[https://adventofcode.com/2024/day/1](https://adventofcode.com/2024/day/1)
## Assignment
## Description
### Day 1: Trebuchet?!
### Part One
Something is wrong with global snow production,
and you've been selected to take a look.
The Elves have even given you a map;
on it, they've used stars to mark the top fifty locations
that are likely to be having problems.
#### Intro
The _Chief Historian_ is always present for the big Christmas sleigh launch,
but nobody has seen him in months!
Last anyone heard, he was visiting locations that are historically significant to the North Pole;
a group of Senior Historians has asked you to accompany them as they check the
places they think he was most likely to visit.
As each location is checked, they will mark it on their list with a _star_.
They figure the Chief Historian _must_ be in one of the first fifty places they'll look,
so in order to save Christmas, you need to help them get _fifty stars_ on their
list before Santa takes off on December 25th.
You've been doing this long enough to know that to restore snow operations,
you need to check all fifty stars by December 25th.
Collect stars by solving puzzles.
Two puzzles will be made available on each day in the Advent calendar;
the second puzzle is unlocked when you complete the first.
Each puzzle grants _one star_. Good luck!
Each puzzle grants one star. Good luck!
#### Assignment
You try to ask why they can't just use a weather machine ("not powerful enough")
and where they're even sending you ("the sky") and why your map looks mostly blank
("you sure ask a lot of questions") and hang on did you just say the sky
("of course, where do you think snow comes from") when you realize
that the Elves are already loading you into a trebuchet
("please hold still, we need to strap you in").
You haven't even left yet and the group of Elvish Senior Historians has already hit a problem:
their list of locations to check is currently _empty_.
Eventually, someone decides that the best place to check first would be the Chief Historian's office.
As they're making the final adjustments,
they discover that their calibration document (your puzzle input)
has been amended by a very young Elf who was apparently just excited to show off
her art skills.
Consequently, the Elves are having trouble reading the values on the document.
Upon pouring into the office, everyone confirms that the Chief Historian is
ndeed nowhere to be found. Instead, the Elves discover an assortment of notes and
lists of historically significant locations!
his seems to be the planning the Chief Historian was doing before he left.
Perhaps these notes can be used to determine which locations to search?
Throughout the Chief's office, the historically significant locations are listed
not by name but by a unique number called the _location ID_.
To make sure they don't miss anything, The Historians split into two groups,
each searching the office and trying to create their own complete list of location IDs.
There's just one problem: by holding the two lists up _side by side_ (your puzzle input),
it quickly becomes clear that the lists aren't very similar.
Maybe you can help The Historians reconcile their lists?
The newly-improved calibration document consists of lines of text;
each line originally contained a specific calibration value
that the Elves now need to recover.
**On each line, the calibration value can be found by combining the first digit
and the last digit (in that order) to form a single two-digit number.**
For example:
```
3 4
4 3
2 5
1 3
3 9
3 3
```example
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
```
In this example, the calibration values of these four lines are 12, 38, 15, and 77.
Adding these together produces 142.
Maybe the lists are only off by a small amount!
To find out, pair up the numbers and measure how far apart they are.
Pair up the _smallest number in the left list_ with the _smallest number in the right list_,
then the _second-smallest left number_ with the _second-smallest right number_, and so on.
Consider your entire calibration document.
What is the sum of all of the calibration values?
Within each pair, figure out _how far apart_ the two numbers are; you'll need to
_add up all of those distances_.
For example, if you pair up a `3` from the left list with a `7` from the right list,
the distance apart is `4`; if you pair up a `9` with a `3`, the distance apart is `6`.
In the example list above, the pairs and distances would be as follows:
- The smallest number in the left list is `1`, and the smallest number in the right list is `3`.
The distance between them is _`2`_.
- The second-smallest number in the left list is `2`,
and the second-smallest number in the right list is another `3`.
The distance between them is _`1`_.
- The third-smallest number in both lists is `3`, so the distance between them is _`0`_.
- The next numbers to pair up are `3` and `4`, a distance of _`1`_.
- The fifth-smallest numbers in each list are `3` and `5`, a distance of _`2`_.
- Finally, the largest number in the left list is `4`,
while the largest number in the right list is `9`; these are a distance _`5`_ apart.
To find the _total distance_ between the left list and the right list,
add up the distances between all of the pairs you found.
In the example above, this is `2 + 1 + 0 + 1 + 2 + 5`, a total distance of _`11`_!
Your actual left and right lists contain many location IDs.
_What is the total distance between your lists?_
### Part Two
Your analysis only confirmed what everyone feared:
the two lists of location IDs are indeed very different.
Or are they?
The Historians can't agree on which group made the mistakes _or_
how to read most of the Chief's handwriting, but in the commotion you notice
an interesting detail:
<span title="We were THIS close to summoning the Alot of Location IDs!">a lot</span>
of location IDs appear in both lists!
Maybe the other numbers aren't location IDs at all but rather misinterpreted handwriting.
This time, you'll need to figure out exactly how often each number from the left
list appears in the right list. Calculate a total _similarity score_
by adding up each number in the left list after multiplying it by the number
of times that number appears in the right list.
Here are the same example lists again:
```
3 4
4 3
2 5
1 3
3 9
3 3
```
For these example lists, here is the process of finding the similarity score:
- The first number in the left list is `3`.
It appears in the right list three times, so the similarity score increases by `3 * 3 = 9`.
- The second number in the left list is `4`.
It appears in the right list once, so the similarity score increases by `4 * 1 = 4`.
- The third number in the left list is `2`.
It does not appear in the right list, so the similarity score does not increase (`2 * 0 = 0`).
- The fourth number, `1`,
also does not appear in the right list.
- The fifth number, `3`,
appears in the right list three times; the similarity score increases by _`9`_.
- The last number, `3`,
appears in the right list three times; the similarity score again increases by _`9`_.
So, for these example lists, the similarity score at the end of this process
is _`31`_ (`9 + 4 + 0 + 0 + 9 + 9`).
Once again consider your left and right lists. _What is their similarity score?_

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@ -42,7 +42,7 @@ DOXYFILE_ENCODING = UTF-8
# title of most generated pages and in a few other places.
# The default value is: My Project.
PROJECT_NAME = AdventOfCode
PROJECT_NAME = AdventOfCode-01
# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
# could be handy for archiving the generated documentation or if some version

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@ -1,35 +1,81 @@
/**
* Copyright [2024] Jiří Štefka <jiriks74>
* Copyright [2023] Jiří Štefka <jiriks74>
* Project: AdventOfCode
* @file main.c
* @brief Main entry point
* @author jiriks74
*/
#define _GNU_SOURCE
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define INC_CHUNK = 64
/**
* @brief Gets the first number in a string
* param String where you want to find the number
* return The first number found (or -1 if none found)
* Gets the first number in a string. Can find numbers written as digits and
* words.
*/
int getNum(const char *line) {
char *str = (char *)line;
// Mapping of words to numeric representations
const char *numbers[] = {"zero", "one", "two", "three", "four",
"five", "six", "seven", "eight", "nine"};
const char *digits[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"};
int compareInt(const void *a, const void *b) {
int int_a = *((int *)a);
int int_b = *((int *)b);
return int_a < int_b ? -1 : int_a == int_b ? 0 : 1;
// Find first written number
char *smallestPos = strchr(str, *"\0");
int numAtSmallPos = -1;
for (int i = 0; i < sizeof(numbers) / sizeof(numbers[0]); i++) {
char *pos = NULL;
char *written = strstr(str, numbers[i]);
char *digit = strstr(str, digits[i]);
if (written == NULL && digit == NULL)
continue;
if (written == NULL)
pos = digit;
else if (digit == NULL)
pos = written;
else
pos = digit < written ? digit : written;
if (pos < smallestPos) {
numAtSmallPos = i;
smallestPos = pos;
}
}
// Chen which was first and return it
return numAtSmallPos;
}
int compare(const void *a, const void *b) {
int int_a = *((int *)a);
int int_b = *((int *)b);
if (int_a == int_b)
return 0;
else if (int_a < int_b)
return -1;
else
return 1;
/**
* @brief Gets a calibration value from a line
* @param char* line containing the calibration value
* @return int the calibration value
*/
int getVal(const char *str) {
int result = 0;
int result2 = -1;
for (int i = 0; i < strlen(str); i++) {
int num = getNum(&str[i]);
if (num >= 0) {
if (result == 0) {
result = num * 10;
} else {
result2 = num;
}
}
}
if (result2 == -1) {
result += result / 10;
} else {
result += result2;
}
return result;
}
/**
@ -37,21 +83,20 @@ int compare(const void *a, const void *b) {
* @param argc Number of command-line arguments.
* @param argv Array of command-line arguments.
*/
#ifndef TESTING
#ifdef TESTING
int mainTest(FILE *stdin, int argc, char *argv[])
#else
int main(int argc, char *argv[])
#endif
#ifdef TESTING
int main_test(int argc, char *argv[])
#endif
{
FILE *file;
if (argc == 1) {
file = stdin;
} else {
file = fopen(argv[1], "r");
file = fopen(argv[1], "r"); // LCOV_EXCL_LINE
}
// LCOV_EXCL_START
if (file == NULL) {
if (argc > 1)
fprintf(stderr, "Could not open file '%s'\n", argv[1]);
@ -59,51 +104,19 @@ int main(int argc, char *argv[])
fprintf(stderr, "Couldn't open file\n");
exit(EXIT_FAILURE);
}
// LCOV_EXCL_STOP
char *buffer = NULL;
size_t bufferSize = 0;
uint lines = 0;
while (getline(&buffer, &bufferSize, file) != -1) {
lines++;
char *line = NULL;
size_t len = 0;
ssize_t read = 0;
int result = 0;
while ((read = getline(&line, &len, file) != -1)) {
result += getVal(line);
}
int array1[lines];
int array2[lines];
rewind(file);
for (uint i = 0; i < lines; i++) {
if (getline(&buffer, &bufferSize, file) == -1)
break;
if(strcmp(buffer, "")) continue;
sscanf(buffer, "%d %d", &array1[i], &array2[i]);
}
free(buffer);
bufferSize = 0;
free(line);
fclose(file);
qsort(array1, lines, sizeof(int), compareInt);
qsort(array2, lines, sizeof(int), compareInt);
uint distanceSum = 0;
for(uint i = 0; i < lines; i++){
distanceSum += array1[i] < array2[i] ? array2[i] - array1[i] : array1[i] - array2[i];
}
uint reoccuranceSum = 0;
for(uint i = 0; i < lines; i++){
uint reoccurance = 0;
for(uint j = 0; j < lines; j++){
if(array1[i] == array2[j]) reoccurance++;
}
reoccuranceSum += array1[i] * reoccurance;
}
printf("The distance between my lists is %d\n", distanceSum);
printf("The simmilarity score is %d\n", reoccuranceSum);
return 0;
printf("The sum of the calibration values is %d\n", result);
return EXIT_SUCCESS;
}

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@ -1,6 +0,0 @@
3 4
4 3
2 5
1 3
3 9
3 3

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@ -1,31 +1,81 @@
#include "gtest/gtest.h"
#include <gtest/gtest.h>
#include <stdio.h>
#include <string>
#define TESTING
// Include the source file(s) to be tested.
#include "main.c"
// Create a test fixture class template - this will be like a "conlection" of
// tests. the : public ::testing::Test part is important! Add it to your fixture
// class.
class HelloTest : public ::testing::Test {
HelloTest() {}
void stream_add(FILE *stream, std::string string) {
fprintf(stream, "%s", string.c_str());
fseek(stream, -string.length(), SEEK_CUR);
}
~HelloTest() {}
class Trebuchet : public ::testing::Test {
public:
FILE *input;
void SetUp() {}
Trebuchet() {}
~Trebuchet() {}
void SetUp() {
input = tmpfile();
if (input == NULL) {
fprintf(stderr, "Error creating tmpfile\n");
fprintf(stderr, "Error: %s\n", strerror(errno));
exit(1);
}
}
void TearDown() {}
};
// Add tests to the test fixture class.
// @param fixture_class_name The name of the test fixture class.
// @param test_name The name of the test.
TEST(HelloTest, BasicAssertions) {
// Execute the code to be tested.
// Expect two strings not to be equal.
EXPECT_STRNE("hello", "world");
// Expect equality.
EXPECT_EQ(7 * 6, 42);
TEST_F(Trebuchet, AssignmentInput) {
testing::internal::CaptureStdout();
stream_add(input, "1abc2\npqr3stu8vwx\na1b2c3d4e5f\ntreb7uchet");
char *argv[2];
mainTest(input, 1, argv);
std::string output = testing::internal::GetCapturedStdout();
// Check the output of the program.
EXPECT_EQ("The sum of the calibration values is 142\n", output);
}
TEST_F(Trebuchet, AssignmentInput2){
testing::internal::CaptureStdout();
stream_add(input, "two1nine\neightwothree\nabcone2threexyz\nxtwone3four\n4nineeightseven2\nzoneight234\n7pqrstsixteen");
char *argv[2];
mainTest(input, 1, argv);
std::string output = testing::internal::GetCapturedStdout();
// Check the output of the program.
EXPECT_EQ("The sum of the calibration values is 281\n", output);
}
TEST_F(Trebuchet, getVal) {
EXPECT_EQ(12, getVal((char *)"1abc2"));
EXPECT_EQ(38, getVal((char *)"pqr3stu8vwx"));
EXPECT_EQ(15, getVal((char *)"a1b2c3d4e5f"));
EXPECT_EQ(77, getVal((char *)"treb7uchet"));
EXPECT_EQ(11, getVal((char *)"1"));
}
TEST_F(Trebuchet, getNum) {
EXPECT_EQ(0, getNum((char *)"zero"));
EXPECT_EQ(1, getNum((char *)"one"));
EXPECT_EQ(2, getNum((char *)"two"));
EXPECT_EQ(3, getNum((char *)"three"));
EXPECT_EQ(4, getNum((char *)"four"));
EXPECT_EQ(5, getNum((char *)"five"));
EXPECT_EQ(6, getNum((char *)"six"));
EXPECT_EQ(7, getNum((char *)"seven"));
EXPECT_EQ(8, getNum((char *)"eight"));
EXPECT_EQ(9, getNum((char *)"nine"));
EXPECT_EQ(1, getNum((char *)"1"));
EXPECT_EQ(1, getNum((char *)"one"));
EXPECT_EQ(1, getNum((char *)"1two"));
EXPECT_EQ(2, getNum((char *)"two1"));
EXPECT_EQ(1, getNum((char *)"1threeone"));
}

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@ -4,6 +4,12 @@
# Nix files
.direnv
# Output folders
output/
# Vimspector
# .vimspector.json
# Prerequisites
*.d
@ -56,27 +62,3 @@ modules.order
Module.symvers
Mkfile.old
dkms.conf
# Vscode
.vscode/
# CMake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
.cache/
CTestTestfile.cmake
_deps
build/
output/
lib/
bin/
*.swp

66
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@ -0,0 +1,66 @@
# Day 2
[link](https://adventofcode.com/2023/day/2)
## Assignment
### Day 2: Cube Conundrum
You're launched high into the atmosphere!
The apex of your trajectory just barely reaches the surface of a large island
floating in the sky.
You gently land in a fluffy pile of leaves.
It's quite cold, but you don't see much snow.
An Elf runs over to greet you.
The Elf explains that you've arrived
at Snow Island and apologizes for the lack of snow.
He'll be happy to explain the situation, but it's a bit of a walk,
so you have some time.
They don't get many visitors up here; would you like to play a game in the meantime?
As you walk, the Elf shows you a small bag and some cubes which are either red,
green, or blue.
Each time you play this game,
he will hide a secret number of cubes of each color in the bag,
and your goal is to figure out information about the number of cubes.
To get information, once a bag has been loaded with cubes,
the Elf will reach into the bag, grab a handful of random cubes,
show them to you, and then put them back in the bag.
He'll do this a few times per game.
You play several games and record the information from each game (your puzzle input).
Each game is listed with its ID number (like the 11 in Game 11: ...)
followed by a semicolon-separated list of subsets of cubes that were revealed
from the bag (like 3 red, 5 green, 4 blue).
For example, the record of a few games might look like this:
```example
Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green
```
In game 1, three sets of cubes are revealed from the bag (and then put back again).
The first set is 3 blue cubes and 4 red cubes;
the second set is 1 red cube, 2 green cubes, and 6 blue cubes;
the third set is only 2 green cubes.
The Elf would first like to know which games would have been possible
if the bag contained only 12 red cubes, 13 green cubes, and 14 blue cubes?
In the example above, games 1, 2, and 5 would have been possible
if the bag had been loaded with that configuration.
However, game 3 would have been impossible because at one point
the Elf showed you 20 red cubes at once;
similarly, game 4 would also have been impossible because the Elf
showed you 15 blue cubes at once.
If you add up the IDs of the games that would have been possible, you get 8.
Determine which games would have been possible
if the bag had been loaded with only 12 red cubes, 13 green cubes, and 14 blue cubes.
What is the sum of the IDs of those games?

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@ -42,7 +42,7 @@ DOXYFILE_ENCODING = UTF-8
# title of most generated pages and in a few other places.
# The default value is: My Project.
PROJECT_NAME = AdventOfCode
PROJECT_NAME = AdventOfCode-02
# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
# could be handy for archiving the generated documentation or if some version

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@ -1,111 +1,137 @@
/**
* Copyright [2024] Jiří Štefka <jiriks74>
* Copyright [2023] Jiří Štefka <jiriks74>
* Project: AdventOfCode
* @file main.c
* @brief Main entry point
* @author jiriks74
*/
#define _GNU_SOURCE
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
enum STATUS {
DECREASING,
INIT,
INCREASING,
};
const int MAX_RED = 12;
const int MAX_GREEN = 13;
const int MAX_BLUE = 14;
typedef struct {
int red;
int green;
int blue;
} GameShow;
/**
* @brief Count how many cubes of each color were in a show
* @param *show A show of cubes in a game
* @return A count of all the cubes in a struct
*/
GameShow get_max_cube_counts(char *game) {
char *curr = game;
GameShow result = {0};
while (curr != NULL) {
char *end_show = strchr(curr, ';');
if (end_show != NULL) {
*end_show = '\0';
}
while (curr != NULL) {
int cube_count = atoi(curr);
curr = strchr(curr, ' ');
curr += sizeof(char);
if (*curr == 'r') {
if (cube_count > result.red)
result.red = cube_count;
} else if (*curr == 'g') {
if (cube_count > result.green)
result.green = cube_count;
} else if (*curr == 'b') {
if (cube_count > result.blue)
result.blue = cube_count;
} else {
result.red = -1;
result.green = -1;
result.blue = -1;
return result;
}
curr = strchr(curr, ',');
if (curr != NULL)
curr += sizeof(char) * 2;
}
if (end_show != NULL) {
*end_show = ';';
curr = end_show + sizeof(char) * 2;
} else
curr = end_show;
}
return result;
}
/**
* @brief Count how many times were the cubes shown
* @return Number of shows or -1 when error occurs
*/
bool is_game_possible(char *game) {
// char *curr = strchr(game, ':');
// curr += sizeof(char) * 2;
// if (curr == NULL) {
// return false;
// }
GameShow show_counts = get_max_cube_counts(game);
if (show_counts.red > MAX_RED)
return false;
else if (show_counts.green > MAX_GREEN)
return false;
else if (show_counts.blue > MAX_BLUE)
return false;
return true;
}
#ifndef TESTING
/**
* @brief Main entry point
* @param argc Number of command-line arguments.
* @param argv Array of command-line arguments.
*/
#ifndef TESTING
int main(int argc, char *argv[])
#endif
#ifdef TESTING
int main_test(int argc, char *argv[])
#endif
{
FILE *file;
if (argc > 1)
file = fopen(argv[1], "r");
else {
fprintf(stderr, "No file was given.\n");
return 1;
}
if (file == NULL) {
fprintf(stderr, "Couldn't open file '%s'\n", argv[1]);
return 1;
}
FILE *input = fopen(argv[1], "r");
char *buffer = NULL;
size_t bufferSize = 0;
int status = INIT;
uint safeCount = 0;
while (getline(&buffer, &bufferSize, file) != -1) {
char *token = strtok(buffer, " ");
int previousLevel = 0;
int possible_game_ids_sum = 0;
int sum_of_powers = 0;
if (sscanf(token, "%d", &previousLevel) == EOF) {
fprintf(stderr, "Error: Wrong input file format!");
return 1;
}
token = strtok(NULL, " ");
int currentLevel = 0;
if (sscanf(token, "%d", &currentLevel) == EOF) {
fprintf(stderr, "Error: Wrong input file format!");
return 1;
}
if (currentLevel > previousLevel)
status = INCREASING;
else
status = DECREASING;
if (status == INCREASING) {
if (currentLevel - previousLevel < 1 | currentLevel - previousLevel > 3)
continue;
} else {
if (previousLevel - currentLevel < 1 | previousLevel - currentLevel > 3)
continue;
}
token = strtok(NULL, " ");
bool finished = true;
while (token != NULL) {
previousLevel = currentLevel;
if (sscanf(token, "%d", &currentLevel) == EOF) {
fprintf(stderr, "Error: Wrong input file format!");
return 1;
}
if (status == INCREASING) {
if (currentLevel - previousLevel < 1 |
currentLevel - previousLevel > 3) {
finished = false;
char line[512];
while (fgets(line, sizeof(line), input)) {
if (*line != 'G')
break;
}
} else {
if (previousLevel - currentLevel < 1 |
previousLevel - currentLevel > 3) {
finished = false;
break;
}
}
token = strtok(NULL, " ");
}
if (finished)
safeCount++;
}
free(buffer);
fclose(file);
printf("Safe count: %d\n", safeCount);
int curr_game_id = atoi(line + sizeof("Game"));
// if (is_game_possible(line)) {
if (is_game_possible(strchr(line, ':') + sizeof(char) * 2)) {
possible_game_ids_sum += curr_game_id;
// printf("Game %d is possible\n", curr_game_id);
} // else
// printf("Game %d is impossible\n", curr_game_id);
GameShow min_cubes =
get_max_cube_counts(strchr(line, ':') + sizeof(char) * 2);
sum_of_powers += min_cubes.red * min_cubes.green * min_cubes.blue;
}
printf("Sum of possible game IDs: %d\n", possible_game_ids_sum);
printf("Sum of powers: %d\n", sum_of_powers);
return 0;
}

View file

@ -1,6 +1,5 @@
7 6 4 2 1
1 2 7 8 9
9 7 6 2 1
1 3 2 4 5
8 6 4 4 1
1 3 6 7 9
Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green

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@ -1,38 +0,0 @@
{
"configurations": [
{
"name": "Launch with puzzle input",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/CTemplate",
"args": ["../puzzle.input"],
"stopAtEntry": true,
"cwd": "${workspaceFolder}/build/",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build",
},
{
"name": "Launch with test input",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/CTemplate",
"args": ["../test.input"],
"stopAtEntry": true,
"cwd": "${workspaceFolder}/build/",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build",
}
]
}

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@ -1,26 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "cmake",
"type": "shell",
"options": {
"cwd": "${workspaceFolder}"
},
"command": "sh",
"args": [
"-c",
"'mkdir -p build && cd build && cmake -DCMAKE_BUILD_TYPE=Debug ..'"
],
},
{
"label": "build",
"type": "shell",
"command": "make",
"options": {
"cwd": "${workspaceRoot}/build"
},
"dependsOn":["cmake"]
}
]
}

View file

@ -1,5 +1,5 @@
/**
* Copyright [2024] Jiří Štefka <jiriks74>
* Copyright [2023] Jiří Štefka <jiriks74>
* Project: AdventOfCode
* @file main.c
* @brief Main entry point

View file

View file

@ -8,5 +8,4 @@ This repository contains all my code I've made for [`Advent of code`](https://ad
## Previous years
- [2023](https://gitea.stefka.eu/jiriks74/AdventOfCode/src/branch/2023)
- [2022](https://gitea.stefka.eu/jiriks74/AdventOfCode/src/branch/2022)

View file

@ -4,10 +4,9 @@ in
pkgs.mkShell {
packages = with pkgs; [
# Choose the build tools that you need
cmake
gcc
gdb
valgrind
cmake
];
}