On most modern distributions, it will seldom be necessary to update this value anymore, since it is set to a sufficiently large number for performance-intensive applications.
If the system map count was lower than the threshold, it is updated to `1048576`.
If the system map count was already higher, that value is interpolated into this file for redundancy purposes and to avoid sudo escalation on subsequent launches of the application.
If you used the automatic method, you can skip to <<Step 3: Prepare a Steam account with a DayZ license, Step 3>> below.
**Manual method:**
If you wish to update this value yourself without intervention from DZGUI, you have two options:
Invoke the command below for an **ephemeral change**. Note that if changing the map count on a one-time basis, it will revert to the old value after the system is rebooted.
==== Step 3: Prepare a Steam account with a DayZ license
Enable a Proton version ≥ `6.8` (or use Proton Experimental) in the `Compatibility` field of the game's right-click options. As of this writing, any recent version of Proton should work, and it is encouraged to use the most recent one.
1. Register for a https://steamcommunity.com/dev/apikey[Steam API key] (free) using your Steam account. You will be asked for a unique URL for your app when registering.
2. Since this key is for a personal use application and does not actually call back anywhere, set a generic local identifier here like "127.0.0.1" or some other name that is meaningful to you.
3. Once configured, you can insert this key in the app when launching it for the first time.
This key is optional. Using this key in conjunction with the above allows you to also connect to and query servers by numerical ID instead of by IP. See <<Add server by ID>>.
5. Once configured, you can insert this key in the app when launching it for the first time (optional), or later on when using the connect/query by ID methods in the app for the first time.
It is always advised to have Steam running in the background. DZGUI is meant to run "on top of" Steam, and will warn you if Steam appears to not be running.
DZGUI will now attempt to locate your default Steam installation and DayZ path. You *must* have DayZ installed in your Steam library in order to proceed. (It can be installed to any drive of your choosing.)
If DZGUI cannot find Steam or cannot find DayZ installed at the detected Steam path, it will prompt you to manually specify the path to your Steam installation.
`/media/mydrive/Steam`, not `/media/mydrive/Steam/steamapps/common/DayZ`
If your Steam installation is in a hidden folder but the file picker dialog does not show hidden folders, ensure that your GTK settings are set to show hidden files.
Steam Deck: you must switch to "Desktop Mode" and launch Steam from the desktop. Steam Deck's Game Mode view has limited support for configuration of custom games.
9. Right-click the DZGUI entry and select Properties to open the properties dialog. Next to the **Shortcut** field, you will see a small square box which represents the game's icon. Click this to open a file explorer and select `icon.png` from the path above. This will add a small icon to the list view.
10. After you launch DZGUI for the first time, you should return to the library view and select the Recent Games dropdown on the right-hand side. Steam shows a collection of box art based on categories like "Play Next", "Recent Games", etc. Look for a downward-pointing caret icon and click it, then select the "Recent Games" category. If DZGUI was the last item played, it will be shown with a landscape, rather than portrait, orientation cover, which is initially blank. To customize this cover, right click it and select `Manage > Set custom artwork`, then select the `hero.png` image again for this area.
A controller layout for Steam Deck is available in the Steam community layouts section. Search for "DZGUI Official Config" to download it. This layout provides modal layers intended to facilitate interaction with the DZGUI interface, but does not attempt to customize in-game DayZ controls in a detailed fashion.
Long-press the View button and Select button (☰) to toggle D-pad navigation. This creates an additional layer that lets you navigate through menus using the D-pad and A/B to respectively confirm selections and go back. Remember to toggle this layer off again after launching your game to revert back to the master layer.
If DZGUI detects a new upstream version, it will prompt you to download it automatically.
It backs up the original version before fetching the new one, then updates your config file with your existing values. Once finished, it will ask you to relaunch the app.
If you decline to upgrade to the new version, DZGUI will continue to the main menu with the current version.
[NOTE]
New versions may include changes to bugs that could prevent you from playing on certain servers.
Upgrading is always advised.
If you experience a problem or need to restore the prior version of DZGUI and/or your configs,
it is enough to simply replace the new version with the old one and relaunch the app.
A footer at the bottom of the application lists an explanatory tooltip for the currently focused option. In the case of server browsing contexts, this tooltip will be updated to show the distance in kilometers to the server and an estimated ping (round-trip latency).
The right-hand side of the footer displays the branch of DZGUI you are using (stable/testing), the mod install mode (normal/auto), and the version number. For example, if you are on the stable branch, using the default install mode, and using DZGUI v5.0.0, the footer will read:
The main menu context is the central entry point to server navigation, letting you browse the list of publicly available servers, check your list of favorited servers, connect to recent servers, et cetera.
Prints metadata for the servers saved in your servers list. Servers can be added via the <<Manage>> context or via the <<Contextual options>> of server table views.
For details on interacting with server browsing contexts, which are uniform across different menus, refer to <<Server table and filters>>.
==== Main menu > Connect by IP
Provide the IP and query port in `<IP>:<PORT>` format. Depending on the mod installation method you have selected, DZGUI will proceed to stage and download mods and prompt you before connecting.
==== Main menu > Connect by ID
Requires a <<API key & server IDs, BM API key>>. Use the https://www.battlemetrics.com/servers/dayz[BattleMetrics site] to find servers of interest (proximity, player count, rules, etc.)
Requires a <<API key & server IDs, BM API key>>. Use the https://www.battlemetrics.com/servers/dayz[BattleMetrics site] to find servers of interest (proximity, player count, rules, etc.)
Prompts you to add/change a favorite server (limit one). The name of the server will be updated in the footer of the app when focused on the <<Main menu > Quick connect to favorite server, Quick connect to favorite server>> option in the <<Main menu>> context. If a favorite server is already enabled, this option switches to "Change favorite server."
This feature is experimental. It attempts to queue the mods requested for download automatically, rather than prompting the user to subscribe to each one.
When using auto mod installation, DZGUI will track the latest version of your installed mods and periodically synchronize their signatures next time you attempt to connect to a server. This means that if you satisfy the mods needed for a server, but updates to other mods you already have are found, an update will be triggered until all of your local mods are refreshed. Provided you tend to keep auto mod install on, these updates should be atomic and ensure that mods are always up to date.
===== Options > Toggle Steam/Flatpak
This feature should be used if there are concurrent installations of Steam on the local system. Toggle between using Steam or Flatpak Steam to launch DayZ.
Used to change or update the Steam API key; can be used if the old key needs to be revoked and updated with a new one.
===== Options > Change Battlemetrics API key
Identical to the option above, only for Battlemetrics.
===== Options > Force update local mods
Attempts to update the signatures of all local mods and synchronize them with the latest versions available on Steam Workshop. This option should be used when <<Options > Toggle mod install mode, Toggle mod install mode>> is set to AUTO.
This can be used in the event of mod corruption or linkage errors.
Uses xdg-open to open the https://aclist.github.io/dzgui/dzgui#_hall_of_fame[Hall of Fame], which recognizes those who actively contributed to the betterment of the application through bug reports and suggestions, in the system browser.
The "?" button opens a dialog that provides additional information about keybindings and navigation throughout the application.
[NOTE]
Due to size constraints, this button is not currently available on Steam Deck.
== Server table and filters
=== Table metadata
[%autowidth]
All server browser contexts (<<Main menu > My saved servers, My saved servers>>, <<Main menu > Server browser, Server browser>>, <<Main menu > Recent servers, Recent servers>>) expose the following filters on the right-hand side. These options can be combined.
The table lists servers in columnar fashion according by:
- **Name**: the server name and the menu context you are currently on
- **Map**: the map name
- **Perspective**: first-person (1PP) or third-person (3PP)
- **Gametime**: in-game time on the 24-hour clock
- **Players**: total players currently in-game
- **Maximum**: total players the server supports
- **Address**: the address in IP:Port format
- **Qport**: the query port of the listening server
Columns are width-adjustable, and the positions they are set to will be saved and persist across sessions. The saved column width is used uniformly across server browsing contexts.
=== Contextual options
When in a server browsing context, right click on any server in the list to expose a series of contextual options. These are:
* **Add to (Remove from) saved servers**: add or remove the server to/from your saved servers list
* **Copy IP to clipboard**: copy the game server IP to the clipboard
* **Show server-side mods**: opens a dialog with details about the name, Workshop ID, and local installation status of mods on the server. Select a mod to open its Workshop page in Steam
* **Refresh player count**: refresh the player count for this server in-place in the table. Useful if some time has passed since you loaded the list and you want to see if the queue is open
=== Filters
The filter panel on the right-hand side of the table allows you to search by keyword, map type, and toggle different filters.
==== Keyword search
A text entry field where you can search for hits in any column of the table by partial string match. The field does not support regex, but does support basic backslash escapes for special characters, e.g., `\[My string\]`.
Clear the keyword search and submit again to remove any keyword filter.
==== Map search
Opens a combobox that lets you filter the table by specific map.
A variety of navigation bindings for interacting with the table and toggling filters can be found via the <<Keybindings>> dialog.
==== Toggle filters
A series of filters that restrict the results by game parameters. Also toggleable via the number keys.
|Day|Include servers with gametime between 0600 and 1659
|Night|Include servers with gametime between 1700 and 0559
|Empty|Include servers with 0 current players
|Full|Include servers at maximum capacity
|Low pop|Include servers with a current player count < 30% of the allowable capacity
|Non-ASCII titles|Include servers with special symbols, Unicode, or text in the title.
Note: unticking this filter will also exclude CJK languages, Cyrillic, and other special character sets
|Duplicate|Include servers with duplicated server titles (there may be large numbers of misconfigured or generic servers with the same boilerplate title)
It is possible to filter the list to 0 results if you combine or exclude logically opposed filter pairs, such as excluding both 'Day' and 'Night' servers, effectively restricting the list to no possible servers. If you expect to see results but do not, double-check your filters (and keywords) to make sure your search is not too restrictive.
.The Steam Workshop shows a black screen when attempting to open/download a mod via DZGUI
This bug is being tracked at https://github.com/ValveSoftware/steam-for-linux/issues/9598. If the issue occurs, manually intervene in the Steam client
by clicking a different window context (e.g., navigate to the Store page from Workshop, then back again) until the Workshop page starts to load content.
The config file is located at `$HOME/.config/dztui/dztuirc`.
Under normal usage, these values are populated and toggled automatically in-app. Deprecated keys are not listed.
[%autowidth]
|===
|Key|Value
|`api_key`|an optional BattleMetrics API key generated at BattleMetrics. See <<API key & server IDs>>
|`auto_install`|permissible values are 0, 1, and 2. These are set internally depending on if the user enabled auto mod installation
|`branch`|by default, set to `stable`; set to `testing` to fetch the testing branch
|`debug`|by default, unset; when set to `1`, the launch options that would have been run are printed as a dry-run, instead of actually connecting (used for troubleshooting and submitting bug reports)
|`default_steam_path`|the path to the default Steam client installation
|`ip_list`|an array of server addresses; each record is a concatenation of the IP/GamePort/Queryport
|`fav_server`|a single server to quick-connect to; a concatenation of the IP/Gameport/Queryport
|`fav_label`|the human-readable name of the fav server set above
|`name`|a custom "handle" name used to identify the player on a server (required by some servers)
|`preferred_client`|whether the user prefers native Steam or Flatpak. This value is only set if concurrent versions of Steam are found on the system
|`src_path`|the path to where DZGUI is currently being stored
|`staging_dir`|a directory used to stage changes between updates
|`steam_path`|the path to Steam detected/set during first-time setup
|`steam_api`|the Steam API key. See <<API key & server IDs>>
This section recognizes users who have gone above and beyond in submitting useful bug reports that helped in tracking down critical issues
or resulted in the elaboration of important features. This list is not exhaustive, and any missing parties are errors of omission, but this does
not diminish the gratitude I have for their contributions.
.bongjutsu
Consistently one of the first to report emergent bugs and provides clear, detailed ways of replicating the issue.
.dj3hac
Provided extensive debug information that was instrumental in solving issues with Flatpak Steam.
.jiriks74
Gives highly relevant information about edge cases, particularly as they concern the Steam beta client, Wayland, desktop environments, and experimental features.
.MatheusLasserr
Consistently provides constructive, straightforward suggestions about UI and readability improvements.
.scandalouss
Tracked down several highly obscure but key bugs in the early development of the application that were breaking discovery of mods.
.StevelDusa
Played a critical role in the elaboration of many of the features we now take for granted by being an early beta tester who not only reported bugs, but
helped workshop and brainstorm various ideas that turned into QOL features.