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Enforce Steam API

This commit is contained in:
aclist 2022-10-11 20:58:00 +09:00
parent 64eb4bff9d
commit 05af345a11
2 changed files with 66 additions and 9 deletions

View file

@ -5,7 +5,22 @@
- Custom query API
- Standardize dialogs
## [2.8.0-rc.2] 2022-10-11
## [2.8.0-rc.6] 2022-10-11
### Dropped
- Stop using BM for query ports
### Added
- Deprecation warning/enforced Steam API
## [2.8.0-rc.5] 2022-10-11
### Fixed
- Width of some popups on Steam Deck
## [2.8.0-rc.4] 2022-10-11
### Changed
- Abstract news urls
- Clarify dependency warning
## [2.8.0-rc.3] 2022-10-11
### Added
- Add forums link

View file

@ -1,7 +1,7 @@
#!/bin/bash
set -o pipefail
version=2.8.0-rc.5
version=2.8.0-rc.6
aid=221100
game="dayz"
@ -93,7 +93,7 @@ init_items(){
#array order determines menu selector; this is destructive
items=(
"[Connect]"
" NEW: Server browser"
" Server browser"
" My servers"
" Quick connect to favorite server"
"[Manage servers]"
@ -668,10 +668,11 @@ fetch_ip_metadata(){
test_steam_api(){
local code=$(curl -ILs "https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\appid\221100&limit=10&key=$steam_api" \
| grep -E "^HTTP")
[[ $code =~ 403 ]] && return 1
[[ $code =~ 403 ]] && echo 1
[[ $code =~ 200 ]] && echo 0
}
add_steam_api(){
[[ ! $(test_steam_api) ]] && return 1
[[ $(test_steam_api) -eq 1 ]] && return 1
mv $config_file ${config_path}dztuirc.old
nr=$(awk '/steam_api=/ {print NR}' ${config_path}dztuirc.old)
steam_api="steam_api=\"$steam_api\""
@ -685,7 +686,7 @@ check_steam_api(){
steam_api=$(zenity --entry --text="Key 'steam_api' not present in config file. Enter Steam API key:" --title="DZGUI" 2>/dev/null)
if [[ $? -eq 1 ]] ; then
return
elif [[ ${#steam_api} -lt 32 ]] || [[ ! $(test_steam_api) ]]; then
elif [[ ${#steam_api} -lt 32 ]] || [[ $(test_steam_api) -eq 1 ]]; then
zenity --warning --title="DZGUI" --text="Check API key and try again." 2>/dev/null
return 1
else
@ -847,10 +848,16 @@ delete_or_connect(){
else
#hotfix for bug #36
local lookup_ip=$(echo "$sel" | awk -F%% '{print $1}')
local lookup_id="$(echo "$sel" | awk -F%% '{print $2}')"
local qport=$(echo "$response" | jq --arg id $lookup_id '.data[]|select(.id==$id).attributes.portQuery')
local lookup_port=$(echo "$lookup_ip" | awk -F: '{print $2}')
source $config_file
file=$(mktemp)
url="https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\appid\221100\gameaddr\\$lookup_ip&key=$steam_api"
curl -Ls "$url" > $file
local qport_res=$(< $file jq -r --arg port $lookup_port '.response.servers[]|select(.gameport==($port|tonumber)).addr')
local qport=$(echo "$qport_res" | awk -F: '{print $2}')
qport_list="$lookup_ip%%$qport"
connect "$sel" "ip"
echo "$response" > resp
connect "$qport_list" "ip"
fi
}
@ -1628,6 +1635,40 @@ fetch_scmd_helper(){
[[ ! -f "$helpers_path/d.html" ]] && curl -Ls "$notify_url" > "$helpers_path/d.html"
[[ ! -f "$helpers_path/d.webp" ]] && curl -Ls "$notify_img_url" > "$helpers_path/d.webp"
}
deprecation_warning(){
warn(){
cat <<- HERE
IMPORTANT ANNOUNCEMENT
(Steam API key not found)
A Steam API key is now mandatory to run the app.
The BM API returns incorrect mod data on some servers
and cannot be relied upon for up to date information.
Going forward, we will only use the BM API as a convenience
function to manage server names and your favorite servers list,
and migrate to indexing servers on an IP basis.
This is a backend change. You can continue adding servers by ID,
but we will retrieve information from Valve instead, as we do for the
server browser and connect-by-ip methods.
Click [OK] to open the help page describing how to set up your key.
After you input a valid key, the app will resume.
HERE
}
if [[ -z $steam_api ]]; then
echo "100"
zenity --info --text="$(warn)"
key_setup_url="https://aclist.github.io/dzgui/dzgui.html#_api_key_server_ids"
browser "$key_setup_url" 2>/dev/null &
while true; do
if [[ $(check_steam_api) ]]; then
break
fi
done
fi
}
initial_setup(){
echo "# Initial setup"
run_depcheck
@ -1640,6 +1681,7 @@ initial_setup(){
run_varcheck
init_items
setup
deprecation_warning
echo "100"
}
main(){