mirror of
https://github.com/aclist/dztui.git
synced 2024-12-29 13:52:03 +01:00
commit
25eee69e82
12 changed files with 923 additions and 878 deletions
3
.github/FUNDING.yml
vendored
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3
.github/FUNDING.yml
vendored
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@ -0,0 +1,3 @@
|
|||
# These are supported funding model platforms
|
||||
|
||||
github: aclist
|
530
CHANGELOG.md
530
CHANGELOG.md
|
@ -1,5 +1,18 @@
|
|||
# Changelog
|
||||
|
||||
## 4.1.0 2023-12-03
|
||||
## Added
|
||||
- Virtual keyboard support for text entry fields on Steam Deck Game Mode
|
||||
- Validate LAN server IPs
|
||||
|
||||
#### 4.0.4 2023-12-23
|
||||
## Fixed
|
||||
- Enforce version check for Python versions before 3.10
|
||||
|
||||
## [4.0.3] 2023-11-22
|
||||
## Fixed
|
||||
- Query helper: backwards compatibility for pre-2021 versions of Python 3
|
||||
|
||||
## [4.0.2] 2023-11-22
|
||||
## Fixed
|
||||
- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
|
||||
|
@ -46,7 +59,7 @@ from source or waiting until the latest version is merged into Fedora's package
|
|||
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
|
||||
The My Servers list thus shows online and accessible servers
|
||||
|
||||
## [3.4.0-rc.1] 2023-05-16
|
||||
## [3.3.0] 2023-05-16
|
||||
### Added
|
||||
- Fetch more inclusive global "players in-game" count
|
||||
- List mod directory on installed mods list
|
||||
|
@ -68,440 +81,231 @@ from source or waiting until the latest version is merged into Fedora's package
|
|||
- First-time setup: break out of dialogs correctly when user backs out
|
||||
- First-time setup: break out of automatic path discovery when user specifies a path manually
|
||||
- More portable interpreter invocation
|
||||
- Properly size down window resolution when returning from server browser
|
||||
|
||||
## [3.3.0-rc.24] 2023-05-10
|
||||
## [3.2.10] 2023-05-11
|
||||
### Fixed
|
||||
- Return from lockfile function if first time setup is not complete
|
||||
- Return from lockfile function if first-time setup has not been run
|
||||
- Sanitize inputs when using file picker
|
||||
- Require both wmctrl and xdotool
|
||||
|
||||
## [3.3.0-rc.23] 2023-05-10
|
||||
### Fixed
|
||||
- Display correct players in-game count
|
||||
## [3.2.9] 2023-05-10
|
||||
### Changed
|
||||
- Make file picker method more robust
|
||||
- Reword button to "Choose path manually" instead of "Retry"
|
||||
|
||||
## [3.3.0-rc.22] 2023-05-10
|
||||
## [3.2.7] 2023-05-10
|
||||
### Changed
|
||||
- Display canonical dir name of mods in list installed mods menu
|
||||
- Better sudo escalation within zenity dialogs if vm map count is too small
|
||||
|
||||
## [3.3.0-rc.21] 2023-05-10
|
||||
## [3.2.6] 2023-05-10
|
||||
### Fixed
|
||||
- Hardening of beta client targeting function to avoid false positives
|
||||
- Don't parse Flatpak symlinks when setting up default Steam path
|
||||
|
||||
## [3.3.0-rc.20] 2023-05-09
|
||||
### Changed
|
||||
- Use same WM_CLASS targeting method for beta and stable clients
|
||||
|
||||
## [3.3.0-rc.19] 2023-05-09
|
||||
## [3.2.5] 2023-05-07
|
||||
### Fixed
|
||||
- Case folding when targeting WM_CLASS
|
||||
- Require sudo when checking vm map count
|
||||
|
||||
## [3.3.0-rc.18] 2023-05-09
|
||||
### Changed
|
||||
- More robust targeting of Steam client
|
||||
- Change method of issuing console commands to Beta client
|
||||
|
||||
## [3.3.0-rc.17] 2023-05-07
|
||||
### Fixed
|
||||
- Use sudo when checking vm map count (#61)
|
||||
|
||||
## [3.3.0-rc.16] 2023-05-06
|
||||
### Fixed
|
||||
- Steam beta console not focusing (#60)
|
||||
|
||||
## [3.3.0-rc.15] 2023-02-22
|
||||
## [3.2.4] 2023-03-01
|
||||
### Fixed
|
||||
- BM API returning stale query port and preventing fetching modlist
|
||||
|
||||
## [3.3.0-rc.12] 2023-01-19
|
||||
## [3.2.3] 2023-02-17
|
||||
### Fixed
|
||||
- Don't check mod version timestamps if no mods installed
|
||||
- Don't continuously force popup to top of stack
|
||||
- Fix for repeated key input in console
|
||||
- Split merged modlist correctly on newline
|
||||
### Added
|
||||
- Parameterize native/Flatpak steam selection
|
||||
- Toggle native/Flatpak steam from options menu
|
||||
- Clarify popup wording
|
||||
- sysctl map count value not being loaded immediately after setting
|
||||
- Application terminating when user declines to update map count value
|
||||
- Erroneous stderror output when flatpak is not installed
|
||||
|
||||
## [3.3.0-rc.11] 2023-01-01
|
||||
## [3.2.0] 2023-01-19
|
||||
### Added
|
||||
- Support Flatpak version of Steam
|
||||
|
||||
## [3.1.8] 2023-01-18
|
||||
### Fixed
|
||||
- Progress window blocking rest of window stack
|
||||
- Bug when updating old mods if automod set to ON
|
||||
|
||||
## [3.1.7] 2023-01-06
|
||||
### Fixed
|
||||
- Hotfix for xdotool repeating input
|
||||
|
||||
## [3.1.6] 2023-01-01
|
||||
### Changed
|
||||
- Tick low pop servers by default
|
||||
|
||||
## [3.1.5] 2023-01-01
|
||||
### Fixed
|
||||
- History menu not parsing ports correctly
|
||||
- Validate BM key on initial setup
|
||||
- Fix history menu not parsing query ports correctly
|
||||
### Changed
|
||||
- More permissive Steam client discovery for tiling WMs
|
||||
- Reset minor version (was 1 ahead)
|
||||
|
||||
## [3.3.0-rc.2] 2022-12-10
|
||||
### Changed
|
||||
- Clarify low pop server count
|
||||
- Tick low pop server option by default
|
||||
|
||||
## [3.3.0-rc.1] 2022-12-06
|
||||
## [3.1.4] 2022-12-10
|
||||
### Fixed
|
||||
- Merge Python version hotfix from stable branch
|
||||
- Issue #43: Hotfix for workspace-driven WMs
|
||||
|
||||
## [3.2.1-rc.1] 2022-12-03
|
||||
### Changed
|
||||
- Dropped legacy headless mode logic and refactor against new automod method
|
||||
|
||||
## [3.1.0-rc.21] 2022-12-03
|
||||
### Added
|
||||
- File picker error handling
|
||||
|
||||
## [3.1.0-rc.20] 2022-12-02
|
||||
## [3.1.3] 2022-12-06
|
||||
### Fixed
|
||||
- Include /run in auto-discovery routine
|
||||
- Explicitly require Python 3
|
||||
|
||||
## [3.1.0-rc.19] 2022-12-02
|
||||
## [3.1.1-2] 2022-12-03
|
||||
### Fixed
|
||||
- Use Steam-safe local zenity version
|
||||
- Fix lockfile path
|
||||
|
||||
## [3.1.0-rc.18] 2022-12-01
|
||||
### Added
|
||||
- Thousands separator to player counts
|
||||
### Dropped
|
||||
- Removed deprecated functions
|
||||
|
||||
## [3.1.0-rc.17] 2022-11-28
|
||||
### Changed
|
||||
- Explicitly check Python version
|
||||
|
||||
## [3.1.0-rc.16] 2022-11-25
|
||||
### Fixed
|
||||
- Hotfix for server modlists returning multiples of same mod
|
||||
|
||||
## [3.1.0-rc.15] 2022-11-24
|
||||
### Fixed
|
||||
- Faster path discovery on initial setup
|
||||
- Handle whitelist deletion when only one entry present
|
||||
- Return to main menu from recent servers list
|
||||
- Unset delete menu flags after deletion
|
||||
### Added
|
||||
- Add python to deps
|
||||
- Add Steam API key requirement to initial setup
|
||||
### Dropped
|
||||
- Drop mandatory server IDs on initial setup
|
||||
- Old functions and files pertaining to headless mode
|
||||
### Changed
|
||||
- Allow My Servers list to be initially empty
|
||||
|
||||
## [3.1.0-rc.14] 2022-11-24
|
||||
### Changed
|
||||
- Rename "History" to "Recent"
|
||||
|
||||
## [3.1.0-rc.13] 2022-11-24
|
||||
### Fixed
|
||||
- Prevent downloading mods if Steam is not running
|
||||
- Suppress "force refresh mods" option if automods is disabled
|
||||
|
||||
## [3.1.0-rc.12] 2022-11-22
|
||||
### Changed
|
||||
- Updated menu labels
|
||||
|
||||
## [3.1.0-rc.11] 2022-11-21
|
||||
## [3.1.0] 2022-12-03
|
||||
### Added
|
||||
- Recent connect history
|
||||
- Force refresh local mods
|
||||
### Changed
|
||||
- More verbose messages regarding automod installation
|
||||
- Simple, OS-agnostic automod installation
|
||||
- Track local mod versions
|
||||
- Force update local mods option
|
||||
- Added python to dependencies
|
||||
- File-picker driven path discovery on initial setup
|
||||
### Dropped
|
||||
- Headless mode
|
||||
- Headless mod installation
|
||||
- Drop server ID field requirement on initial setup
|
||||
### Changed
|
||||
- Clean up main menu options
|
||||
- Enforce Steam API key on initial setup
|
||||
- More accurate path discovery on initial setup
|
||||
- Add thousands separator to player counts in server browser
|
||||
### Fixed
|
||||
- Initial setup dialog causing early crash
|
||||
- Improved error handling on initial setup to avoid malformed config files
|
||||
- Delete server menu not clearing when returning to main menu
|
||||
- Handle whitelist deletion when only one entry present
|
||||
- Include path to drives under /run in path discovery
|
||||
- Use Steam-safe local zenity version
|
||||
|
||||
## [3.1.0-rc.10] 2022-11-09
|
||||
## [3.0.7] 2022-11-25
|
||||
### Fixed
|
||||
- Hotfix for server reporting multiple versions of same mod
|
||||
|
||||
## [3.0.6] 2022-11-09
|
||||
### Changed
|
||||
- More verbose logs
|
||||
- Rename log file for clarity
|
||||
|
||||
## [3.1.0-rc.8] 2022-10-26
|
||||
### Changed
|
||||
- Foreground mod progress watcher
|
||||
|
||||
## [3.1.0-rc.7] 2022-10-25
|
||||
### Changed
|
||||
- Simplify mod progress watcher
|
||||
|
||||
## [3.1.0-rc.6] 2022-10-25
|
||||
## [3.0.5] 2022-10-27
|
||||
### Fixed
|
||||
- Download mod metadata
|
||||
- Properly create .desktop file on desktop PCs
|
||||
|
||||
## [3.1.0-rc.5] 2022-10-25
|
||||
## [3.0.3-4] 2022-10-16
|
||||
### Fixed
|
||||
- Steam Deck path discovery on first-time setup
|
||||
|
||||
## [3.0.2] 2022-10-12
|
||||
### Fixed
|
||||
- Size of certain popups on Steam Deck
|
||||
|
||||
## [3.0.1] 2022-10-12
|
||||
### Fixed
|
||||
- Initial popup size on Steam Deck
|
||||
|
||||
## [3.0.0] 2022-10-12
|
||||
### Added
|
||||
- Versioning for automods
|
||||
### Fixed
|
||||
- Restore manual mode watcher file
|
||||
|
||||
## [3.1.0-rc.4] 2022-10-23
|
||||
### Added
|
||||
- Automod v.2 method
|
||||
|
||||
## [3.1.0-rc.3] 2022-10-16
|
||||
### Added
|
||||
- Backend preparation
|
||||
|
||||
## [3.1.0-rc.1-2] 2022-10-16
|
||||
### Fixed
|
||||
- Steam Deck path discovery
|
||||
|
||||
## [3.0.0-testing] 2022-10-12
|
||||
### Changed
|
||||
- Increment major version
|
||||
|
||||
## [2.8.0-rc.9] 2022-10-11
|
||||
### Changed
|
||||
- Reordered main menu elements
|
||||
|
||||
## [2.8.0-rc.8] 2022-10-11
|
||||
### Changed
|
||||
- Changed notification title
|
||||
|
||||
## [2.8.0-rc.7] 2022-10-11
|
||||
### Changed
|
||||
- Reword menu option
|
||||
### Fixed
|
||||
- Redirect stderr on popup
|
||||
|
||||
## [2.8.0-rc.6] 2022-10-11
|
||||
- Foreground progress of manual mod subscriptions
|
||||
- Automatic mod helper through steamcmd
|
||||
- Forum link
|
||||
- Enforce Steam API
|
||||
### Dropped
|
||||
- Stop using BM for query ports
|
||||
### Added
|
||||
- Deprecation warning/enforced Steam API
|
||||
|
||||
## [2.8.0-rc.5] 2022-10-11
|
||||
### Fixed
|
||||
- Width of some popups on Steam Deck
|
||||
|
||||
## [2.8.0-rc.4] 2022-10-11
|
||||
- Stop retrieving extra metadata from BM
|
||||
### Changed
|
||||
- Abstract news urls
|
||||
- Clarify dependency warning
|
||||
|
||||
## [2.8.0-rc.3] 2022-10-11
|
||||
### Added
|
||||
- Add forums link
|
||||
|
||||
## [2.8.0-rc.2] 2022-10-07
|
||||
### Added
|
||||
- Backend preparation for automods
|
||||
|
||||
## [2.8.0-rc.1] 2022-10-06
|
||||
- Reorder main menu
|
||||
- More verbose error messages
|
||||
- Better abstraction of URLs
|
||||
### Fixed
|
||||
- Bug with normal mode not launching after closing progress bar
|
||||
- Width and text of some popups on Steam Deck
|
||||
|
||||
## [2.7.0-rc.26] 2022-10-04
|
||||
## [2.7.2] 2022-10-07
|
||||
### Fixed
|
||||
- Delete server list array not being emptied when going back to main menu
|
||||
- Fix internal URL
|
||||
|
||||
## [2.7.1] 2022-10-05
|
||||
### Fixed
|
||||
- Game launch not kicking off after symlink creation
|
||||
|
||||
## [2.7.0] 2022-10-04
|
||||
### Added
|
||||
- Progress bars when downloading updates
|
||||
- Server browser and geolocation algorithm
|
||||
- More verbose error codes
|
||||
- Additional progress bar setup and destruction throughout the application
|
||||
- Additional API response validation
|
||||
### Fixed
|
||||
- Encapsulate title strings to prevent leaky arguments in title bars
|
||||
- Remove erroneous slow boot process if first-time setup was already complete
|
||||
- Delete server list not emptying when returning to main menu
|
||||
### Changed
|
||||
- Group main menu categories
|
||||
### Fixed
|
||||
- Encapsulate window strings to prevent arguments leaking into title
|
||||
- Remove extraneous download process that was slowing down startup
|
||||
- Group main menu entries in advance of future functionality
|
||||
- Better abstraction of paths
|
||||
- Clarification of certain options and errors
|
||||
|
||||
## [2.7.0-rc.23] 2022-10-03
|
||||
## [2.6.3] 2022-10-02
|
||||
### Fixed
|
||||
- More robust error handling for API keys
|
||||
- Hotfix for connect-to-fav not getting modlist
|
||||
|
||||
## [2.7.0-rc.22] 2022-10-02
|
||||
## [2.6.2] 2022-10-02
|
||||
### Fixed
|
||||
- Merge stable branch hotfixes
|
||||
- Hotfix for BM API returning malformed publishedfileids
|
||||
|
||||
## [2.7.0-rc.21] 2022-10-01
|
||||
## [2.6.1] 2022-09-25
|
||||
### Fixed
|
||||
- Clarify some menu messages and behavior
|
||||
- Freedesktop shortcut errors
|
||||
|
||||
## [2.7.0-rc.20] 2022-09-29
|
||||
## [2.6.0] 2022-09-05
|
||||
### Added
|
||||
- List total disk size used on mods list
|
||||
- Connect by IP method
|
||||
|
||||
## [2.7.0-rc.19] 2022-09-26
|
||||
## [2.5.1] 2022-08-17
|
||||
### Fixed
|
||||
- Strip text from "all maps" option in header
|
||||
- Hotfix for malformed paths during first-time setup
|
||||
|
||||
## [2.5.0] 2022-08-16
|
||||
### Added
|
||||
- Lockfile: prevent concurrent instances of DZGUI from being opened
|
||||
|
||||
## [2.7.0-rc.18] 2022-09-26
|
||||
### Changed
|
||||
- Move lockfile check earlier in pipeline
|
||||
- Reword "All maps" filter option
|
||||
- Faster path discovery on first-time setup
|
||||
|
||||
### Fixed
|
||||
- Store player and server count sooner
|
||||
- Symlink collision on servers with many mods
|
||||
- API response pagination for large server lists
|
||||
|
||||
## [2.7.0-rc.16-17] 2022-09-26
|
||||
### Changed
|
||||
- Clean up error logging and progress bars
|
||||
|
||||
## [2.7.0-rc.15] 2022-09-25
|
||||
### Fixed
|
||||
- Return selection from server function
|
||||
|
||||
## [2.7.0-rc.14] 2022-09-25
|
||||
### Fixed
|
||||
- Suppress progress dialog when new version available
|
||||
|
||||
## [2.7.0-rc.13] 2022-09-25
|
||||
### Fixed
|
||||
- Restore broken headers
|
||||
### Added
|
||||
- More verbose logging
|
||||
|
||||
## [2.7.0-rc.12] 2022-09-24
|
||||
### Changed
|
||||
- More verbose logging, error codes
|
||||
|
||||
## [2.7.0-rc.11] 2022-09-24
|
||||
### Added
|
||||
- Add debug code to troubleshoot API responses
|
||||
|
||||
## [2.7.0-rc.10] 2022-09-23
|
||||
### Fixed
|
||||
- Server list not appearing when launching script through Steam
|
||||
|
||||
## [2.7.0-rc.9] 2022-09-22
|
||||
### Added
|
||||
- Add alternative IP query method
|
||||
|
||||
## [2.7.0-rc.8] 2022-09-15
|
||||
### Dropped
|
||||
- Drop Python dependency
|
||||
|
||||
## [2.7.0-rc.7] 2022-09-14
|
||||
### Added
|
||||
- Verify IP table checksums when starting
|
||||
### Changed
|
||||
- Switch to C for helper logic
|
||||
### Fixed
|
||||
- Error handling for obscure servers returning no modlist
|
||||
|
||||
## [2.7.0-rc.6] 2022-09-13
|
||||
### Added
|
||||
- Add number of maps found to map select menu
|
||||
### Fixed
|
||||
- Strip Unicode spaces in server titles
|
||||
|
||||
## [2.7.0-rc.5] 2022-09-13
|
||||
### Changed
|
||||
- Improve server distance algorithm
|
||||
### Fixed
|
||||
- Strip Unicode spaces in server titles
|
||||
|
||||
## [2.7.0-rc.2 to 4] 2022-09-13
|
||||
### Changed
|
||||
- Retooling data in header
|
||||
|
||||
## [2.7.0-rc.1] 2022-09-12
|
||||
### Added
|
||||
- Initial server browser prototype
|
||||
|
||||
## [2.6.0-rc.5] 2022-09-03
|
||||
### Fixed
|
||||
- Make variable local
|
||||
|
||||
## [2.6.0-rc.4] 2022-09-03
|
||||
### Fixed
|
||||
- Use alternate API for direct IP queries
|
||||
|
||||
## [2.6.0-rc.3] 2022-09-03
|
||||
### Changed
|
||||
- Revert to legacy API method
|
||||
|
||||
## [2.6.0-rc.2] 2022-08-31
|
||||
### Added
|
||||
- Validate Steam API key
|
||||
|
||||
## [2.6.0-rc.1] 2022-08-16
|
||||
### Added
|
||||
- Connect to server by IP
|
||||
|
||||
## [2.5.0-rc.2] 2022-08-14
|
||||
### Fixed
|
||||
- Hotfix for server list responses with no next page cursor breaking table
|
||||
|
||||
## [2.5.0-rc.1] 2022-08-14
|
||||
### Changed
|
||||
- More performant path discovery, skip extraneous prompts
|
||||
|
||||
## [2.4.2-rc.5] 2022-08-13
|
||||
### Fixed
|
||||
- Cleaned typos and removed debug code
|
||||
|
||||
## [2.4.2-rc.4] 2022-08-13
|
||||
### Fixed
|
||||
- Clean up legacy symlinks
|
||||
|
||||
## [2.4.2-rc.3] 2022-08-13
|
||||
### Fixed
|
||||
- Alternate symlink method to prevent collisions in IDs
|
||||
|
||||
## [2.4.2-rc.2] 2022-08-10
|
||||
### Fixed
|
||||
- Pass correct query ports to modlist function
|
||||
|
||||
## [2.4.2-rc.1] 2022-08-10
|
||||
### Fixed
|
||||
- Page though API results to list >10 servers
|
||||
|
||||
## [2.4.1-testing] 2022-08-09
|
||||
## [2.4.1] 2022-08-09
|
||||
### Fixed
|
||||
- Hotfix for progress bar breaking table when >9 servers in list
|
||||
|
||||
## [2.4.0-rc.10 - 2.4.0-rc.14] 2022-08-05
|
||||
### Fixed
|
||||
- Miscellaneous backend changes to test deployment of shortcuts to Steam Deck
|
||||
|
||||
## [2.4.0-rc.9] 2022-08-05
|
||||
## [2.4.0] 2022-08-07
|
||||
### Added
|
||||
- Steam Deck artwork
|
||||
- Delete server command added to main menu
|
||||
- Write log to file for bug reports
|
||||
- Prompt to permanently increase map count size
|
||||
- Dependency check for Steam
|
||||
- Cover artwork
|
||||
- News backend for OTA updates
|
||||
- Clean up stale symlinks when checking mods
|
||||
|
||||
## [2.4.0-rc.8] 2022-08-04
|
||||
### Fixed
|
||||
- Prevent word splitting of CPU result
|
||||
- Correct path for writing .desktop files
|
||||
|
||||
## [2.4.0-rc.7] 2022-08-04
|
||||
### Fixed
|
||||
- Prevent user from entering invalid entries on first-time setup
|
||||
- Minify long mod launch params for servers with launch params breaking the upper limit
|
||||
- Port DZTUI method of handling legacy symlinks
|
||||
- Prevent user from entering invalid data on first-time setup
|
||||
- Prompt to re-run first-time setup if config is malformed
|
||||
- Better handling of field output from table
|
||||
### Added
|
||||
- Prototype .desktop file for Steam Deck
|
||||
- Generate bug report logs summarizing local settings
|
||||
### Dropped
|
||||
- Deprecated functions
|
||||
- Better Steam Deck detection and handling
|
||||
- Prevent garbage in error messages
|
||||
- Miscellaneous backend improvements
|
||||
|
||||
## [2.4.0-rc.5] 2022-07-31
|
||||
### Dropped
|
||||
- Drop download prompt for branch toggle
|
||||
|
||||
## [2.4.0-rc.4] 2022-07-31
|
||||
### Fixed
|
||||
- Source seen_news and debug values when writing new config file
|
||||
|
||||
## [2.4.0-rc.3] 2022-07-31
|
||||
### Fixed
|
||||
- Populate branch value correctly when staging config file
|
||||
|
||||
## [2.4.0-rc.2] 2022-07-31
|
||||
### Fixed
|
||||
### Changed
|
||||
- Enforce download when switching branches
|
||||
|
||||
## [2.4.0-rc.1] 2022-07-24
|
||||
### Added
|
||||
- Dependency check for Steam
|
||||
- Delete server from list
|
||||
- News backend for critical updates
|
||||
- Prompt to permanently update sysctl map count
|
||||
- Clean up stale symlinks if mods were deleted
|
||||
- Backported DZTUI mod listing method (includes symlinks)
|
||||
- Backported DZTUI method of encoding symlinks when handling large number of mods
|
||||
- Write dry-run launch options to file when in debug mode
|
||||
## [2.3.2] 2022-08-04
|
||||
### Fixed
|
||||
- Prevent garbage in dependency check messages
|
||||
- Send browser to background when opening links
|
||||
Set branch flag to 'stable' if no config file present
|
||||
|
||||
## [2.3.1] 2022-08-04
|
||||
### Fixed
|
||||
- Improved error handling of first-time setup fields
|
||||
- Interpolate config file values for debug, branch when writing file
|
||||
|
||||
### Changed
|
||||
- Couple connect to fav and normal connect to same query function for maintainability
|
||||
- Revert to old issues page index
|
||||
- Hide header on unneeded pages
|
||||
- Better detection of Steam Deck
|
||||
- Prompt user to restart first-time setup if broken config is found
|
||||
|
||||
## [2.3.0] 2022-07-18
|
||||
### Added
|
||||
|
|
674
LICENSE
Normal file
674
LICENSE
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
25
README.md
25
README.md
|
@ -1,26 +1,19 @@
|
|||
## What this is
|
||||
DZGUI is a GUI version of [DZTUI](https://github.com/aclist/dztui/tree/dztui) for Linux.
|
||||
|
||||
A GUI version of [DZTUI](https://githubom/aclist/dztui) for Linux. Used to list official and community server details and quick connect to preferred servers by staging mods and concatenating launch options automatically.
|
||||
Note: development of DZTUI has stopped and has been replaced with DZGUI.
|
||||
|
||||
DZGUI allows you to connect to both official and modded/community DayZ servers on Linux and provides a graphical interface for doing so. This overcomes certain limitations in the Linux client and helps prepare the game to launch by doing the following:
|
||||
|
||||
1. Display server metadata in a table (server name, player count, ping, current gametime, distance, IP)
|
||||
2. Find and prepare mods being requested by the server (choose from manual or automatic installation)
|
||||
3. Concatenate launch options to pass to Steam
|
||||
1. Search for and display server metadata in a table (server name, player count, ping, current gametime, distance, IP)
|
||||
2. Add/delete/manage favorite servers by IP or ID
|
||||
3. Find and prepare mods being requested by the server (choose from manual or automatic installation)
|
||||
4. Concatenate launch options to pass to Steam
|
||||
|
||||
Other options include the ability to connect by IP or ID or set a favorite server.
|
||||
|
||||
## Setup and usage
|
||||
|
||||
Refer to the [manual](https://aclist.github.io/dzgui/dzgui.html) for installation and setup instructions, a feature-by-feature breakdown, and Steam integration tutorials.
|
||||
|
||||
![Alt text](example.png)
|
||||
|
||||
## Attribution
|
||||
A subset of geolocation data was sourced from DB-IP under a Creative Commons Attribution 4.0 International License.
|
||||
|
||||
## Acknowledgments
|
||||
Special thanks to the following users for going above and beyond in beta testing and finding obscure bugs.
|
||||
|
||||
- fossean
|
||||
- scandalouss
|
||||
- SteveIDusa
|
||||
- The_Axelrod
|
||||
![Alt text](/images/example.png)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
:stylesheet: custom.css
|
||||
|
||||
= DZGUI documentation
|
||||
DayZ official/community server graphical launcher for Linux | Last updated: 2023-05-15
|
||||
DayZ official/community server graphical launcher for Linux | Last updated: {d}
|
||||
|
||||
Click https://aclist.github.io/dzgui/dzgui_dark.html[here] for dark mode
|
||||
|
||||
|
@ -34,7 +34,7 @@ If any dependencies are missing when the application starts, it will warn you, s
|
|||
Automatic method: generic OS (skip to step 3 below when complete)
|
||||
|
||||
```
|
||||
curl -s "https://raw.githubusercontent.com/aclist/dztui/main/install.sh" | bash
|
||||
curl -s "https://raw.githubusercontent.com/aclist/dztui/dzgui/install.sh" | bash
|
||||
```
|
||||
|
||||
Automatic method: nix-based systems (contributed by lelgenio)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
:stylesheet: dark.css
|
||||
|
||||
= DZGUI documentation
|
||||
DayZ official/community server graphical launcher for Linux | Last updated: 2023-05-15
|
||||
DayZ official/community server graphical launcher for Linux | Last updated: {d}
|
||||
|
||||
Click https://aclist.github.io/dzgui/dzgui.html[here] for light mode
|
||||
|
||||
|
@ -34,7 +34,7 @@ If any dependencies are missing when the application starts, it will warn you, s
|
|||
Automatic method: generic OS (skip to step 3 below when complete)
|
||||
|
||||
```
|
||||
curl -s "https://raw.githubusercontent.com/aclist/dztui/main/install.sh" | bash
|
||||
curl -s "https://raw.githubusercontent.com/aclist/dztui/dzgui/install.sh" | bash
|
||||
```
|
||||
|
||||
Automatic method: nix-based systems (contributed by lelgenio)
|
||||
|
|
446
dzgui.adoc
446
dzgui.adoc
|
@ -1,446 +0,0 @@
|
|||
:nofooter:
|
||||
:toc: left
|
||||
:stylesheet: custom.css
|
||||
|
||||
= DZGUI documentation
|
||||
DayZ official/community server graphical launcher for Linux | Last updated: 2023-05-15
|
||||
|
||||
Click https://aclist.github.io/dzgui/dzgui_dark.html[here] for dark mode
|
||||
|
||||
== What this is
|
||||
A GUI version of https://github.com/aclist/dztui[DZTUI] for Linux.
|
||||
Used to list official and community server details and quick connect to preferred servers
|
||||
by staging mods and concatenating launch options automatically.
|
||||
|
||||
Development on DZTUI (terminal client) has stopped at this time.
|
||||
Instead, DZGUI brings numerous functionality and security improvements and is intended to be a more user-friendly,
|
||||
turnkey solution for graphical desktop environments, and can also be used on the Steam Deck or similar devices.
|
||||
|
||||
== Setup
|
||||
=== Dependencies
|
||||
If not already installed, the below can be found in your system's package manager.
|
||||
|
||||
If any dependencies are missing when the application starts, it will warn you, so you need not take any preemptive measures here.
|
||||
|
||||
- `curl`
|
||||
- `jq`
|
||||
- `zenity`
|
||||
- `steam`
|
||||
- `wmctrl` or `xdotool`
|
||||
|
||||
=== Preparation
|
||||
. **Download DZGUI and make it executable:**
|
||||
|
||||
Automatic method: generic OS (skip to step 3 below when complete)
|
||||
|
||||
```
|
||||
curl -s "https://raw.githubusercontent.com/aclist/dztui/main/install.sh" | bash
|
||||
```
|
||||
|
||||
Automatic method: nix-based systems (contributed by lelgenio)
|
||||
|
||||
Follow the instructions at https://github.com/lelgenio/dzgui-nix to ingest the package and dependencies
|
||||
into your system using flakes.
|
||||
|
||||
Manual method
|
||||
|
||||
```
|
||||
git clone https://github.com/aclist/dztui.git
|
||||
chmod +x dzgui.sh
|
||||
```
|
||||
|
||||
'''
|
||||
[start=2]
|
||||
. **Update the `vm.max_map_count` value (see https://www.protondb.com/app/221100)**
|
||||
|
||||
**Automatic method:**
|
||||
|
||||
This is handled automatically by DZGUI if you just choose to run the application out of the box.
|
||||
You will be prompted for your sudo password in order to check whether the system map count is too small.
|
||||
This is a one-time check that will not be triggered again once the map count is updated.
|
||||
If you used the automatic method, you can skip to Step 3 below.
|
||||
|
||||
This process writes the count to the file `/etc/sysctl.d/dayz.conf`.
|
||||
|
||||
If the map count was lower than the threshold, it is updated to 1048576.
|
||||
If the system map count was already higher, that value is interpolated into this file as a redundancy check.
|
||||
|
||||
[NOTE]
|
||||
If, for reasons unrelated to DayZ, you choose at a later time to raise your system map count higher than it originally was and
|
||||
you find that the count is not sticking, check for the presence of the `dayz.conf` file to see if it is taking precedence and delete it accordingly.
|
||||
|
||||
**Ephemeral method:**
|
||||
the map count will revert after the system is rebooted.
|
||||
|
||||
```
|
||||
sudo sysctl -w vm.max_map_count=1048576
|
||||
```
|
||||
|
||||
**Persistent method:**
|
||||
```
|
||||
echo 'vm.max_map_count=1048576' | sudo tee /etc/sysctl.d/dayz.conf
|
||||
```
|
||||
|
||||
[start=3]
|
||||
. **Prepare a Steam account with a DayZ license**
|
||||
. **Enable a Proton version ≥ `6.8` (or use Experimental) in the `Compatibility` field of the game's right-click options.**
|
||||
|
||||
=== API key & server IDs
|
||||
==== BattleMetrics API key
|
||||
1. Register for an API key at https://www.battlemetrics.com/account/register?after=%2Fdevelopers[BattleMetrics] (free)
|
||||
2. From the **Personal Access Tokens** area, Select **New Token**
|
||||
3. Give the token any name in the field at the top
|
||||
4. Leave all options **unchecked** and scroll to the bottom, select **Create Token**
|
||||
5. Copy the access token for later use (see below). This is the unique token you will use to query servers.
|
||||
|
||||
==== Steam API key
|
||||
1. Register for a https://steamcommunity.com/dev/apikey[Steam API key] (free) using your Steam account. You will be asked for a unique URL for your app when registering.
|
||||
2. Since this key is for a personal use application and does not actually call back anywhere, set a generic local identifier here like "127.0.0.1" or some other name that is meaningful to you.
|
||||
3. Once configured, you can insert this key in the app when launching it for the first time.
|
||||
|
||||
=== First-time launch
|
||||
|
||||
0. It is always advised to have Steam running in the background. DayZ is meant to run "on top of" Steam.
|
||||
|
||||
1. DZGUI can be launched one of two ways.
|
||||
|
||||
**From the terminal:**
|
||||
|
||||
```
|
||||
./dzgui.sh
|
||||
```
|
||||
|
||||
Launching from the terminal gives more verbose information in the event of a crash,
|
||||
and can be a good way of troubleshooting problems.
|
||||
|
||||
**From the shortcut shipped with the application** (if using a desktop environment based on the Freedesktop specification):
|
||||
|
||||
- Located under the "Games" category of your system's applications list.
|
||||
- Via the DZGUI desktop shortcut (Steam Deck only)
|
||||
|
||||
[start=2]
|
||||
2. Follow the menu prompts given by the app. You will be asked to provide:
|
||||
|
||||
- Player name (a generic handle, required by some servers)
|
||||
- BM API key (see above)
|
||||
- Steam API key
|
||||
|
||||
==== Steam path discovery
|
||||
|
||||
DZGUI will then attempt to locate your default Steam installation and DayZ path. You *must* have DayZ installed in your Steam library in order to proceed. (It can be installed to any drive of your choosing.)
|
||||
If DZGUI cannot find Steam or cannot find DayZ installed at the detected Steam path, it will prompt you to manually specify the path to your Steam installation.
|
||||
|
||||
Specify the top-level entry point to Steam, not DayZ. E.g.,
|
||||
|
||||
`/media/mydrive/Steam`, not `/media/mydrive/Steam/steamapps/common/DayZ`
|
||||
|
||||
If your Steam installation is in a hidden folder but the file picker dialog does not show hidden folders, ensure that your GTK settings are set to show hidden files.
|
||||
|
||||
For GTK 2, edit the file below so that `ShowHidden=true`:
|
||||
|
||||
`~/.config/gtk-2.0/gtkfilechooser.ini`
|
||||
|
||||
For GTK 3, invoke the command:
|
||||
|
||||
`gsettings set org.gtk.Settings.FileChooser show-hidden true`
|
||||
|
||||
=== Steam integration & artwork
|
||||
|
||||
==== Adding to steam
|
||||
|
||||
DZGUI can be added to Steam as a "non-Steam game" in order to facilitate integration with Steam Deck or desktop environments.
|
||||
|
||||
1. Launch Steam in the "Large" view.
|
||||
|
||||
[NOTE]
|
||||
Steam Deck: you must switch to "Desktop Mode" and launch Steam from the desktop.
|
||||
|
||||
[start=2]
|
||||
2. Select **Add a Game** > **Add a Non-Steam Game** from the lower left-hand corner.
|
||||
|
||||
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/01.png[01,500]
|
||||
|
||||
[start=3]
|
||||
3. Navigate to `$HOME/.local/share/applications/` and select `dzgui.desktop`
|
||||
4. Select **Add Selected Programs**.
|
||||
|
||||
==== Controller layout
|
||||
|
||||
An official controller layout for Steam Deck is available in the Steam community layouts section. Search for "DZGUI Official Config" to download it. Long-press the View button and Select button (☰) to toggle D-pad navigation. This creates an additional layer that lets you navigate through menus using the D-pad and A/B to respectively confirm selections and go back. Remember to toggle this layer off again after launching your game to revert back to the master layer.
|
||||
|
||||
==== Artwork
|
||||
|
||||
The application also ships with Steam cover artwork. It is located under:
|
||||
|
||||
```
|
||||
$HOME/.local/share/dzgui
|
||||
```
|
||||
|
||||
The artwork consists of four parts:
|
||||
|
||||
1. Grid: a vertical "box art" grid used on library pages
|
||||
2. Hero: a large horizontal banner used on the app's details page
|
||||
3. Logo: a transparent icon used to remove Steam's default app text
|
||||
4. dzgui: used by freedesktop shortcut to generate a desktop icon; not intended for the user
|
||||
|
||||
Updating the artwork:
|
||||
|
||||
1. Navigate to the app's details page and right-click the blank image header at the top.
|
||||
|
||||
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/03.png[03,700]
|
||||
|
||||
[start=2]
|
||||
2. Select **Set Custom Background**
|
||||
3. Select to display All Files from the File type dropdown
|
||||
4. Navigate to the artwork path described above and select `hero.png`.
|
||||
5. Next, right-click the image background and select **Set Custom Logo**.
|
||||
|
||||
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/04.png[04,700]
|
||||
|
||||
[start=5]
|
||||
5. Navigate to the same path and select `logo.png`. Notice that this removes the redundant app name that occluded the image.
|
||||
|
||||
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/05.png[05,700]
|
||||
|
||||
[start=6]
|
||||
6. Next, navigate to your Library index (looks like a bookshelf of cover art) and find the DZGUI app.
|
||||
|
||||
[start=7]
|
||||
7. Right-click its cover and select **Manage** > **Set custom artwork**.
|
||||
|
||||
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/06.png[06,700]
|
||||
|
||||
[start=8]
|
||||
8. Navigate to the same path and select `grid.png`. The final result:
|
||||
|
||||
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/07.png[07,700]
|
||||
|
||||
|
||||
=== Updating the app
|
||||
If DZGUI detects a new upstream version, it will prompt you to download it automatically.
|
||||
It backs up the original version before fetching the new one, then updates your config file with your existing values. Once finished, it will ask you to relaunch the app.
|
||||
|
||||
If you decline to upgrade to the new version, DZGUI will continue to the main menu with the current version.
|
||||
|
||||
[NOTE]
|
||||
New versions may include changes to bugs that could prevent you from playing on certain servers.
|
||||
Upgrading is always advised.
|
||||
|
||||
If you experience a problem or need to restore the prior version of DZGUI and/or your configs,
|
||||
it is enough to simply replace the new version with the old one and relaunch the app.
|
||||
The files can be found at:
|
||||
|
||||
Script:
|
||||
```
|
||||
<path to script><script name>.old
|
||||
```
|
||||
E.g., if DZGUI is named `dzgui`, in the path `$HOME/bin`, it will be located at
|
||||
```
|
||||
$HOME/bin/dzgui.old
|
||||
```
|
||||
If launching DZGUI via its system shortcut, the backup file (similarly for log files) will be located under:
|
||||
|
||||
```
|
||||
$HOME/.local/share/dzgui
|
||||
```
|
||||
|
||||
Backup config file:
|
||||
```
|
||||
$HOME/.config/dztui/dztuirc.old
|
||||
|
||||
```
|
||||
|
||||
== Usage
|
||||
Select from among the <<Menu options>> below.
|
||||
|
||||
Connecting to a server consists of fetching metadata for the server IDs you have previously saved/are searching for.
|
||||
|
||||
DZGUI will check the server's modset against your local mods. If you are missing any,
|
||||
it will prompt you to download them through the Steam Workshop and open a window in the background in the system browser.
|
||||
|
||||
Open each link and click Subscribe to schedule these for download.
|
||||
[NOTE]
|
||||
You must be logged into Steam for mod changes to take effect.
|
||||
It can take some time for the subscribed mods to download and update.
|
||||
|
||||
Once all of the mods are downloaded and staged, DZGUI will notify you that it is ready to connect.
|
||||
The app hands the launch parameters to Steam and exits.
|
||||
|
||||
== Menu options
|
||||
|
||||
==== Server browser
|
||||
The server browser retrieves and lists all publicly broadcasting servers (including official ones) in a table.
|
||||
These servers can be filtered by various parameters in order to display a more granular result.
|
||||
|
||||
After a server is selected from the list, the application continues to the mod validation step.
|
||||
|
||||
[NOTE]
|
||||
It is not currently possible to save servers from the full server browser.
|
||||
|
||||
===== Filters
|
||||
|
||||
[%autowidth]
|
||||
The server browser exposes the following filters. These options can be combined.
|
||||
|
||||
Untick filters to exclude those matches from the returned results. The "All maps" and "Keyword search" filters have special behavior (see below).
|
||||
You must have a minimum of one filter active to return any results.
|
||||
|
||||
|===
|
||||
|Filter|Usage
|
||||
|
||||
|All maps|Return all available map types being served.
|
||||
Note: unticking this filter will present a list from which you can select one specific map type (e.g., namalsk)
|
||||
|Daytime|Include servers with gametime between 0600 and 1659
|
||||
|Nighttime|Include servers with gametime between 1700 and 0559
|
||||
|Empty|Include servers with 0 current players
|
||||
|Full|Include servers at maximum capacity
|
||||
|Low population|Include servers with fewer than 10 players online
|
||||
|Non-ASCII titles|Include servers with special symbols, Unicode, or text in the title.
|
||||
Note: unticking this filter will also exclude CJK languages, Cyrillic, and other special character sets.
|
||||
|Keyword|Select this option to filter by server titles matching a specific word or phrase (case insensitive)
|
||||
|===
|
||||
|
||||
===== Table details
|
||||
After retrieval, the browser presents a table of results with the following parameters.
|
||||
Due to the density of information, the table will try to render at a minimum of 1920x1080
|
||||
on a desktop or at fullscreen on a Steam Deck.
|
||||
|
||||
- Total matches/total servers queried
|
||||
- Total players online on all servers
|
||||
- Map name
|
||||
- Server title
|
||||
- Gametime: the in-game time
|
||||
- Players: this is zero-padded for sorting purposes
|
||||
- Max players: this is zero-padded for sorting purposes
|
||||
- Distance: the physical distance to the server in kilometers, calculated by geolocation
|
||||
- IP: the IP address and port
|
||||
- Qport: the query port used to retrieve metadata and rules
|
||||
|
||||
==== My servers
|
||||
Fetches detailed server information on the list of servers saved by <<Add server by ID>>.
|
||||
Outside of the server browser, this is the main place you interact with DZGUI when choosing a server from your list. These details are:
|
||||
|
||||
- **Server**: name of the server, truncated to 50 chars
|
||||
- **IP/port**: IP address and port in the format `ip:port`
|
||||
- **Players**: online players, in the format `current/max`
|
||||
- **Gametime**: in-game time on the 24-hour clock
|
||||
- **Status**: whether the server is online or not
|
||||
- **ID**: numerical ID from BattleMetrics, used as a reference when troubleshooting or sharing servers
|
||||
- **Ping**: round-trip response time from the server
|
||||
|
||||
In the event that a server has multiple maps behind different ports, these will all be displayed
|
||||
after selecting the initial server.
|
||||
|
||||
==== Quick connect to favorite server
|
||||
Bypasses the server list and quick-connects to a single favorite server specified in advance using the <<Add favorite server>> option.
|
||||
|
||||
==== Connect by IP
|
||||
Instead of relying on server IDs, returns the list of maps behind a given IP.
|
||||
Provide only the IP; no port is necessary. This returns the server metadata for you to verify before connecting.
|
||||
|
||||
If there are multiple maps hosted behind an IP (e.g. different maps on varying ports), the application will list all of them.
|
||||
|
||||
==== Recent servers
|
||||
This feature queries the history file for the last 10 servers connected to by any means
|
||||
(server browser, favorite servers, connect-by-IP, etc.).
|
||||
|
||||
==== Add server by ID
|
||||
Use the https://www.battlemetrics.com/servers/dayz[BattleMetrics site] to find servers of interest (proximity, player count, rules, etc.)
|
||||
|
||||
Each server has a unique ID. This is the string of numbers at the end of the URL. Copy these IDs.
|
||||
For example, in the URL https://www.battlemetrics.com/servers/dayz/8039514, the ID is `8039514`.
|
||||
|
||||
An indefinite number of servers can be added. These will be listed when using the <<My servers>> option.
|
||||
|
||||
==== Add (change) favorite server
|
||||
Prompts you to add/change a favorite server to the config file by ID. The name of the server will be updated in the header of the app. This server is used when selecting the <<Quick connect to favorite server>> option. If a favorite server is already enabled, this option switches to "Change favorite server."
|
||||
|
||||
==== Delete server
|
||||
Prints a list of human-readable servers currently saved, and lets you delete them by selecting one from the list.
|
||||
|
||||
==== List installed mods
|
||||
Prints a scrollable dialog containing all locally-installed mods and their corresponding symlink IDs and directory names.
|
||||
|
||||
==== View changelog
|
||||
Prints the entire changelog up to the current version in-app.
|
||||
|
||||
==== Advanced options
|
||||
If enabled, this menu contains a sub-menu with various advanced features, enumerated below.
|
||||
|
||||
===== Toggle branch
|
||||
Used to toggle the branch to fetch DZGUI from between `stable` and `testing`.
|
||||
The app ships with the stable branch enabled, with the testing branch being used to elaborate various experimental features.
|
||||
|
||||
===== Toggle debug mode
|
||||
Toggles debug mode, which is used to perform dry-runs and output what parameters would have been used to connect to a server.
|
||||
|
||||
===== Generate debug log
|
||||
Writes a list of your current settings to a local file that can be pasted into bug reports.
|
||||
|
||||
===== Toggle auto mod install
|
||||
This feature is experimental. It attempts to queue the mods requested for download
|
||||
automatically, rather than prompting the user to subscribe to each one.
|
||||
|
||||
Both `wmctrl` and `xdotool` must be installed to use this feature.
|
||||
|
||||
[NOTE]
|
||||
When using auto mod installation, the mods will not appear as subscribed to in the Steam Workshop.
|
||||
DZGUI tracks their version internally and will trigger an update if necessary the next time you
|
||||
attempt to connect.
|
||||
|
||||
===== Force update local mods
|
||||
A convenience function that attempts to redownload all local mods. Can be used in the event of corruption
|
||||
or file integrity issues. In conjunction with the <<Toggle auto mod install>> feature, this feature is experimental.
|
||||
|
||||
==== Help file
|
||||
Uses xdg-open to open this documentation in the system browser.
|
||||
|
||||
==== Report bug
|
||||
Uses xdg-open to open the https://github.com/aclist/dztui/issues[bug tracker] in the system browser.
|
||||
|
||||
==== Forum
|
||||
Uses xdg-open to open the https://github.com/aclist/dztui/discussions[discussion forum] in the system browser.
|
||||
|
||||
== Config file key/value pairs
|
||||
Under normal usage, these values are populated and toggled automatically in-app. This config file is partially compatible with DZTUI.
|
||||
|
||||
|
||||
[%autowidth]
|
||||
|===
|
||||
|Key|Value
|
||||
|
||||
|`api_key`|the API key generated at BattleMetrics. See <<Setup>>
|
||||
|`whitelist`|comma-separated list of server IDs from BattleMetrics; integer-values only
|
||||
|`fav`|server to display in the `Fav` field and to quick-connect to (must be one only); integer-values only
|
||||
|`name`|an arbitrary "handle" name used to identify the player on a server (required by some servers)
|
||||
|`debug`|by default, set to 0; set to `1` to print launch options that would have been run, instead of actually connecting (used for troubleshooting and submitting bug reports)
|
||||
|`branch`|by default, set to `stable`; set to `testing` to fetch the testing branch
|
||||
|`seen_news`|stores a hash of the news item last seen by the client. This is used to suppress news messages until a new one is posted
|
||||
|`term`|the preferred terminal emulator. This key is deprecated.
|
||||
|`auto_install`|permissible values are 0, 1, and 2. These are set internally depending on if the user enabled auto mod installation
|
||||
|`staging_dir`|a directory used to stage mods while downloading. This feature is deprecated and is no longer user-configurable
|
||||
|`default_steam_path`|the path to the default Steam client installation
|
||||
|`preferred_client`|whether the user prefers native Steam or Flatpak. This value is only set if concurrent installations are found on the system
|
||||
|===
|
||||
|
||||
== Troubleshooting/FAQ
|
||||
|
||||
.Mods take a long time to synchronize when subscribing from Workshop
|
||||
Steam schedules the downloads in the background and processes them as they are subscribed to.
|
||||
This process is not instantaneous and can take some time.
|
||||
|
||||
.Game does not launch through Steam
|
||||
Check the logs emitted by Steam in the terminal, or in `<steam path>/error.log`.
|
||||
|
||||
.Game launches, but throws a "mod missing/check PBO file" error when connecting
|
||||
In rare cases, the server may be using misconfigured, malformed, or obsolete mods.
|
||||
This depends on server operators checking their mods for integrity.
|
||||
|
||||
.Game and server launches, but when joining the game world, an error occurs
|
||||
A mod is corrupted or the issue lies with the server. Replace the mods in question and reconnect.
|
||||
|
||||
.The game is slow or prone to crashing
|
||||
DayZ does not manipulate the game itself and does not contribute to/degrade its performance.
|
||||
If you are experiencing performance degradation, it can be caused by too many mods installed or
|
||||
by a server-side problem (underpowered server, misconfiguration, etc.) Contract the server administrator
|
||||
for assistance.
|
78
dzgui.sh
78
dzgui.sh
|
@ -1,7 +1,7 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
set -o pipefail
|
||||
version=4.1.0-rc.2
|
||||
version=4.1.0.rc-3
|
||||
|
||||
aid=221100
|
||||
game="dayz"
|
||||
|
@ -35,8 +35,6 @@ db_file="$releases_url/ips.csv.gz"
|
|||
sums_url="$testing_url/helpers/sums.md5"
|
||||
scmd_url="$testing_url/helpers/scmd.sh"
|
||||
vdf2json_url="$testing_url/helpers/vdf2json.py"
|
||||
notify_url="$testing_url/helpers/d.html"
|
||||
notify_img_url="$testing_url/helpers/d.webp"
|
||||
forum_url="https://github.com/aclist/dztui/discussions"
|
||||
version_file="$config_path/versions"
|
||||
steamsafe_zenity="/usr/bin/zenity"
|
||||
|
@ -134,6 +132,7 @@ items=(
|
|||
)
|
||||
}
|
||||
warn(){
|
||||
logger WARN "$1"
|
||||
$steamsafe_zenity --info --title="DZGUI" --text="$1" --width=500 --icon-name="dialog-warning" 2>/dev/null
|
||||
}
|
||||
info(){
|
||||
|
@ -318,9 +317,10 @@ logger(){
|
|||
printf "[%s] [%s] %s\n" "$date" "$tag" "$string" >> "$debug_log"
|
||||
}
|
||||
check_pyver(){
|
||||
pyver=$(python3 --version | awk '{print $2}')
|
||||
if [[ -z $pyver ]] || [[ ${pyver:0:1} -lt 3 ]]; then
|
||||
warn "Requires python >=3.0" &&
|
||||
local pyver=$(python3 --version | awk '{print $2}')
|
||||
local minor=$(<<< $pyver awk -F. '{print $2}')
|
||||
if [[ -z $pyver ]] || [[ ${pyver:0:1} -lt 3 ]] || [[ $minor -lt 10 ]]; then
|
||||
warn "Requires python >=3.10" &&
|
||||
exit
|
||||
fi
|
||||
}
|
||||
|
@ -376,7 +376,11 @@ steam_deck_mods(){
|
|||
}
|
||||
test_display_mode(){
|
||||
pgrep -a gamescope | grep -q "generate-drm-mode"
|
||||
[[ $? -eq 0 ]] && gamemode=1
|
||||
if [[ $? -eq 0 ]]; then
|
||||
echo gm
|
||||
else
|
||||
echo dm
|
||||
fi
|
||||
}
|
||||
foreground(){
|
||||
if [[ $(command -v wmctrl) ]]; then
|
||||
|
@ -390,11 +394,6 @@ manual_mod_install(){
|
|||
local ip="$1"
|
||||
local gameport="$2"
|
||||
|
||||
[[ $is_steam_deck -eq 1 ]] && test_display_mode
|
||||
if [[ $gamemode -eq 1 ]]; then
|
||||
popup 1400
|
||||
return
|
||||
fi
|
||||
local ex="/tmp/dzc.tmp"
|
||||
[[ -f $ex ]] && rm $ex
|
||||
watcher(){
|
||||
|
@ -606,6 +605,10 @@ connect(){
|
|||
compare
|
||||
[[ $auto_install -eq 2 ]] && merge_modlists > >(pdialog)
|
||||
if [[ -n $diff ]]; then
|
||||
if [[ $is_steam_deck -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
|
||||
popup 1400
|
||||
return 1
|
||||
fi
|
||||
case $auto_install in
|
||||
1|2) auto_mod_install "$ip" "$gameport" ;;
|
||||
*) manual_mod_install "$ip" "$gameport" ;;
|
||||
|
@ -663,10 +666,9 @@ fetch_ip_metadata(){
|
|||
curl -Ls "$url"
|
||||
}
|
||||
|
||||
#TODO: local servers
|
||||
#local_ip(){
|
||||
#(^127\.)|(^10\.)|(^172\.1[6-9]\.)|(^172\.2[0-9]\.)|(^172\.3[0-1]\.)|(^192\.168\.)
|
||||
#}
|
||||
validate_local_ip(){
|
||||
<<< "$1" grep -qP '(^127.\d+.\d+.\d+:\d+$)|(^10\.\d+.\d+.\d+:\d+$)|(^172\.1[6-9]\.\d+.\d+:\d+$)|(^172\.2[0-9]\.\d+.\d+:\d+$)|(^172\.3[0-1]\.\d+.\d+:\d+$)|(^192\.168\.\d+.\d+:\d+$)'
|
||||
}
|
||||
test_steam_api(){
|
||||
local url="https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\appid\221100&limit=10&key=$steam_api"
|
||||
local code=$(curl -ILs "$url" | grep -E "^HTTP")
|
||||
|
@ -732,19 +734,33 @@ connect_by_ip(){
|
|||
connect "$ip" "$gameport" "$qport"
|
||||
}
|
||||
parse_ips(){
|
||||
local res
|
||||
source $config_file
|
||||
check_steam_api
|
||||
[[ $? -eq 1 ]] && return
|
||||
while true; do
|
||||
local ip
|
||||
ip=$($steamsafe_zenity --entry --text="Enter server IP (omit port)" --title="DZGUI" 2>/dev/null)
|
||||
ip=$(edialog "Enter server IP (for LAN servers, include query port in IP:PORT format)")
|
||||
[[ $? -eq 1 ]] && return 1
|
||||
[[ $ip =~ ':' ]] && continue
|
||||
if [[ $ip =~ ':' ]]; then
|
||||
if ! validate_local_ip "$ip"; then
|
||||
warn "Invalid local IP. Check IP:PORT combination and try again."
|
||||
continue
|
||||
fi
|
||||
local lan_ip=$(<<< $ip awk -F: '{print $1}')
|
||||
local lan_qport=$(<<< $ip awk -F: '{print $2}')
|
||||
res=$(a2s $lan_ip $lan_qport info)
|
||||
if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq '.response|length') -eq 0 ]]; then
|
||||
warn "Failed to retrieve server metadata. Check IP:PORT combination and try again."
|
||||
return 1
|
||||
fi
|
||||
ip_table "$res"
|
||||
return 0
|
||||
else
|
||||
if validate_ip "$ip"; then
|
||||
local res
|
||||
res=$(fetch_ip_metadata "$ip")
|
||||
if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq '.response|length') -eq 0 ]]; then
|
||||
warn "Failed to retrieve IP metadata. Check IP or API key and try again."
|
||||
warn "Failed to retrieve server metadata. Check IP or API key and try again."
|
||||
return 1
|
||||
fi
|
||||
local ct=$(<<< "$res" jq '.response.servers|length')
|
||||
|
@ -762,6 +778,7 @@ parse_ips(){
|
|||
else
|
||||
warn "Invalid IP"
|
||||
fi
|
||||
fi
|
||||
done
|
||||
}
|
||||
query_defunct(){
|
||||
|
@ -954,8 +971,6 @@ list_mods(){
|
|||
fi
|
||||
}
|
||||
connect_to_fav(){
|
||||
#TODO: test with broken/bogus fav
|
||||
#TODO: test backing out of connection dialogs
|
||||
logger INFO "${FUNCNAME[0]}"
|
||||
|
||||
local fav="$1"
|
||||
|
@ -1019,7 +1034,8 @@ generate_log(){
|
|||
Branch: $branch
|
||||
Mode: $mode
|
||||
Auto: $auto_hr
|
||||
Whitelist: $whitelist
|
||||
Servers:
|
||||
$(print_ip_list)
|
||||
Steam path: $steam_path
|
||||
Workshop path: $workshop_dir
|
||||
Game path: $game_dir
|
||||
|
@ -1126,7 +1142,7 @@ popup(){
|
|||
1100) pop "No results found." ;;
|
||||
1200) pop "Timed out. Server may be temporarily offline or not responding to queries." ;;
|
||||
1300) pop "No favorite server configured." ;;
|
||||
1400) pop "DZGUI must be run in Desktop Mode on Steam Deck." ;;
|
||||
1400) pop "To install missing mods, run DZGUI via Desktop Mode on Steam Deck, preferably via the desktop shortcut." ;;
|
||||
esac
|
||||
}
|
||||
toggle_console_dl(){
|
||||
|
@ -1431,7 +1447,7 @@ choose_filters(){
|
|||
if [[ $sels =~ Keyword ]]; then
|
||||
local search
|
||||
while true; do
|
||||
search=$($steamsafe_zenity --entry --text="Search (case insensitive)" --width=500 --title="DZGUI" 2>/dev/null | awk '{print tolower($0)}')
|
||||
search=$(edialog "Search (case insensitive)" | awk '{print tolower($0)}')
|
||||
[[ $? -eq 1 ]] && return 1
|
||||
[[ -z $search ]] && warn "Cannot submit an empty keyword"
|
||||
[[ -n $search ]] && break
|
||||
|
@ -1749,11 +1765,6 @@ check_architecture(){
|
|||
if [[ -n "$cpu" ]]; then
|
||||
is_steam_deck=1
|
||||
logger INFO "Setting architecture to 'Steam Deck'"
|
||||
[[ $is_steam_deck -eq 1 ]] && test_display_mode
|
||||
if [[ $gamemode -eq 1 ]]; then
|
||||
popup 1400 &&
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
is_steam_deck=0
|
||||
logger INFO "Setting architecture to 'desktop'"
|
||||
|
@ -1839,7 +1850,11 @@ pdialog(){
|
|||
$steamsafe_zenity --progress --pulsate --auto-close --title="DZGUI" --width=500 2>/dev/null
|
||||
}
|
||||
edialog(){
|
||||
if [[ $is_steam_deck -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
|
||||
kdialog --inputbox "$1" --title "DZGUI" --geometry 500 2>/dev/null
|
||||
else
|
||||
$steamsafe_zenity --entry --text="$1" --width=500 --title="DZGUI" 2>/dev/null
|
||||
fi
|
||||
}
|
||||
tdialog(){
|
||||
$steamsafe_zenity --info --text="$1" --width=500 --title="DZGUI" 2>/dev/null
|
||||
|
@ -2004,7 +2019,7 @@ fetch_dzq(){
|
|||
curl -Ls "$url" > $helpers_path/a2s/$repo.py
|
||||
}
|
||||
fetch_query(){
|
||||
local sum="d52ff070b5bb36ace2fce2d914479f47"
|
||||
local sum="7cbae12ae68b526e7ff376b638123cc7"
|
||||
local file="$helpers_path/query.py"
|
||||
if [[ -f $file ]] && [[ $(md5sum $file | awk '{print $1}') == $sum ]]; then
|
||||
return
|
||||
|
@ -2079,6 +2094,7 @@ steam_deps(){
|
|||
initial_setup(){
|
||||
echo "# Initial setup"
|
||||
run_depcheck
|
||||
check_pyver
|
||||
watcher_deps
|
||||
check_architecture
|
||||
check_version
|
||||
|
|
|
@ -43,6 +43,7 @@ def get_rules(ip, qport):
|
|||
ip = sys.argv[1]
|
||||
qport = sys.argv[2]
|
||||
mode = sys.argv[3]
|
||||
|
||||
match mode:
|
||||
case "info":
|
||||
get_info(ip, qport)
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 289 KiB |
|
@ -1,5 +1,5 @@
|
|||
#!/usr/bin/env bash
|
||||
curl "https://raw.githubusercontent.com/aclist/dztui/testing/dzgui.sh" > dzgui.sh
|
||||
curl "https://raw.githubusercontent.com/aclist/dztui/dzgui/dzgui.sh" > dzgui.sh
|
||||
chmod +x dzgui.sh
|
||||
xdg_file="$HOME/.local/share/applications/dzgui.desktop"
|
||||
share="$HOME/.local/share/dzgui"
|
||||
|
|
2
news
2
news
|
@ -1 +1 @@
|
|||
NEWS: If you are using Fedora 38, please update to zenity-3.99.1-1 to use DZGUI.
|
||||
NEWS: Major 4.0.0 update. Full details via the View Changelog menu option.
|
||||
|
|
Loading…
Reference in a new issue