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Patch/edialog
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.github/FUNDING.yml vendored Normal file
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# These are supported funding model platforms
github: aclist

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# Changelog
## 4.1.0 2023-12-03
## Added
- Virtual keyboard support for text entry fields on Steam Deck Game Mode
- Validate LAN server IPs
#### 4.0.4 2023-12-23
## Fixed
- Enforce version check for Python versions before 3.10
## [4.0.3] 2023-11-22
## Fixed
- Query helper: backwards compatibility for pre-2021 versions of Python 3
## [4.0.2] 2023-11-22
## Fixed
- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
@ -46,7 +59,7 @@ from source or waiting until the latest version is merged into Fedora's package
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
The My Servers list thus shows online and accessible servers
## [3.4.0-rc.1] 2023-05-16
## [3.3.0] 2023-05-16
### Added
- Fetch more inclusive global "players in-game" count
- List mod directory on installed mods list
@ -68,440 +81,231 @@ from source or waiting until the latest version is merged into Fedora's package
- First-time setup: break out of dialogs correctly when user backs out
- First-time setup: break out of automatic path discovery when user specifies a path manually
- More portable interpreter invocation
- Properly size down window resolution when returning from server browser
## [3.3.0-rc.24] 2023-05-10
## [3.2.10] 2023-05-11
### Fixed
- Return from lockfile function if first time setup is not complete
- Return from lockfile function if first-time setup has not been run
- Sanitize inputs when using file picker
- Require both wmctrl and xdotool
## [3.3.0-rc.23] 2023-05-10
### Fixed
- Display correct players in-game count
## [3.2.9] 2023-05-10
### Changed
- Make file picker method more robust
- Reword button to "Choose path manually" instead of "Retry"
## [3.3.0-rc.22] 2023-05-10
## [3.2.7] 2023-05-10
### Changed
- Display canonical dir name of mods in list installed mods menu
- Better sudo escalation within zenity dialogs if vm map count is too small
## [3.3.0-rc.21] 2023-05-10
## [3.2.6] 2023-05-10
### Fixed
- Hardening of beta client targeting function to avoid false positives
- Don't parse Flatpak symlinks when setting up default Steam path
## [3.3.0-rc.20] 2023-05-09
### Changed
- Use same WM_CLASS targeting method for beta and stable clients
## [3.3.0-rc.19] 2023-05-09
## [3.2.5] 2023-05-07
### Fixed
- Case folding when targeting WM_CLASS
- Require sudo when checking vm map count
## [3.3.0-rc.18] 2023-05-09
### Changed
- More robust targeting of Steam client
- Change method of issuing console commands to Beta client
## [3.3.0-rc.17] 2023-05-07
### Fixed
- Use sudo when checking vm map count (#61)
## [3.3.0-rc.16] 2023-05-06
### Fixed
- Steam beta console not focusing (#60)
## [3.3.0-rc.15] 2023-02-22
## [3.2.4] 2023-03-01
### Fixed
- BM API returning stale query port and preventing fetching modlist
## [3.3.0-rc.12] 2023-01-19
## [3.2.3] 2023-02-17
### Fixed
- Don't check mod version timestamps if no mods installed
- Don't continuously force popup to top of stack
- Fix for repeated key input in console
- Split merged modlist correctly on newline
### Added
- Parameterize native/Flatpak steam selection
- Toggle native/Flatpak steam from options menu
- Clarify popup wording
- sysctl map count value not being loaded immediately after setting
- Application terminating when user declines to update map count value
- Erroneous stderror output when flatpak is not installed
## [3.3.0-rc.11] 2023-01-01
## [3.2.0] 2023-01-19
### Added
- Support Flatpak version of Steam
## [3.1.8] 2023-01-18
### Fixed
- Progress window blocking rest of window stack
- Bug when updating old mods if automod set to ON
## [3.1.7] 2023-01-06
### Fixed
- Hotfix for xdotool repeating input
## [3.1.6] 2023-01-01
### Changed
- Tick low pop servers by default
## [3.1.5] 2023-01-01
### Fixed
- History menu not parsing ports correctly
- Validate BM key on initial setup
- Fix history menu not parsing query ports correctly
### Changed
- More permissive Steam client discovery for tiling WMs
- Reset minor version (was 1 ahead)
## [3.3.0-rc.2] 2022-12-10
### Changed
- Clarify low pop server count
- Tick low pop server option by default
## [3.3.0-rc.1] 2022-12-06
## [3.1.4] 2022-12-10
### Fixed
- Merge Python version hotfix from stable branch
- Issue #43: Hotfix for workspace-driven WMs
## [3.2.1-rc.1] 2022-12-03
### Changed
- Dropped legacy headless mode logic and refactor against new automod method
## [3.1.0-rc.21] 2022-12-03
### Added
- File picker error handling
## [3.1.0-rc.20] 2022-12-02
## [3.1.3] 2022-12-06
### Fixed
- Include /run in auto-discovery routine
- Explicitly require Python 3
## [3.1.0-rc.19] 2022-12-02
## [3.1.1-2] 2022-12-03
### Fixed
- Use Steam-safe local zenity version
- Fix lockfile path
## [3.1.0-rc.18] 2022-12-01
### Added
- Thousands separator to player counts
### Dropped
- Removed deprecated functions
## [3.1.0-rc.17] 2022-11-28
### Changed
- Explicitly check Python version
## [3.1.0-rc.16] 2022-11-25
### Fixed
- Hotfix for server modlists returning multiples of same mod
## [3.1.0-rc.15] 2022-11-24
### Fixed
- Faster path discovery on initial setup
- Handle whitelist deletion when only one entry present
- Return to main menu from recent servers list
- Unset delete menu flags after deletion
### Added
- Add python to deps
- Add Steam API key requirement to initial setup
### Dropped
- Drop mandatory server IDs on initial setup
- Old functions and files pertaining to headless mode
### Changed
- Allow My Servers list to be initially empty
## [3.1.0-rc.14] 2022-11-24
### Changed
- Rename "History" to "Recent"
## [3.1.0-rc.13] 2022-11-24
### Fixed
- Prevent downloading mods if Steam is not running
- Suppress "force refresh mods" option if automods is disabled
## [3.1.0-rc.12] 2022-11-22
### Changed
- Updated menu labels
## [3.1.0-rc.11] 2022-11-21
## [3.1.0] 2022-12-03
### Added
- Recent connect history
- Force refresh local mods
### Changed
- More verbose messages regarding automod installation
- Simple, OS-agnostic automod installation
- Track local mod versions
- Force update local mods option
- Added python to dependencies
- File-picker driven path discovery on initial setup
### Dropped
- Headless mode
- Headless mod installation
- Drop server ID field requirement on initial setup
### Changed
- Clean up main menu options
- Enforce Steam API key on initial setup
- More accurate path discovery on initial setup
- Add thousands separator to player counts in server browser
### Fixed
- Initial setup dialog causing early crash
- Improved error handling on initial setup to avoid malformed config files
- Delete server menu not clearing when returning to main menu
- Handle whitelist deletion when only one entry present
- Include path to drives under /run in path discovery
- Use Steam-safe local zenity version
## [3.1.0-rc.10] 2022-11-09
## [3.0.7] 2022-11-25
### Fixed
- Hotfix for server reporting multiple versions of same mod
## [3.0.6] 2022-11-09
### Changed
- More verbose logs
- Rename log file for clarity
## [3.1.0-rc.8] 2022-10-26
### Changed
- Foreground mod progress watcher
## [3.1.0-rc.7] 2022-10-25
### Changed
- Simplify mod progress watcher
## [3.1.0-rc.6] 2022-10-25
## [3.0.5] 2022-10-27
### Fixed
- Download mod metadata
- Properly create .desktop file on desktop PCs
## [3.1.0-rc.5] 2022-10-25
## [3.0.3-4] 2022-10-16
### Fixed
- Steam Deck path discovery on first-time setup
## [3.0.2] 2022-10-12
### Fixed
- Size of certain popups on Steam Deck
## [3.0.1] 2022-10-12
### Fixed
- Initial popup size on Steam Deck
## [3.0.0] 2022-10-12
### Added
- Versioning for automods
### Fixed
- Restore manual mode watcher file
## [3.1.0-rc.4] 2022-10-23
### Added
- Automod v.2 method
## [3.1.0-rc.3] 2022-10-16
### Added
- Backend preparation
## [3.1.0-rc.1-2] 2022-10-16
### Fixed
- Steam Deck path discovery
## [3.0.0-testing] 2022-10-12
### Changed
- Increment major version
## [2.8.0-rc.9] 2022-10-11
### Changed
- Reordered main menu elements
## [2.8.0-rc.8] 2022-10-11
### Changed
- Changed notification title
## [2.8.0-rc.7] 2022-10-11
### Changed
- Reword menu option
### Fixed
- Redirect stderr on popup
## [2.8.0-rc.6] 2022-10-11
- Foreground progress of manual mod subscriptions
- Automatic mod helper through steamcmd
- Forum link
- Enforce Steam API
### Dropped
- Stop using BM for query ports
### Added
- Deprecation warning/enforced Steam API
## [2.8.0-rc.5] 2022-10-11
### Fixed
- Width of some popups on Steam Deck
## [2.8.0-rc.4] 2022-10-11
- Stop retrieving extra metadata from BM
### Changed
- Abstract news urls
- Clarify dependency warning
## [2.8.0-rc.3] 2022-10-11
### Added
- Add forums link
## [2.8.0-rc.2] 2022-10-07
### Added
- Backend preparation for automods
## [2.8.0-rc.1] 2022-10-06
- Reorder main menu
- More verbose error messages
- Better abstraction of URLs
### Fixed
- Bug with normal mode not launching after closing progress bar
- Width and text of some popups on Steam Deck
## [2.7.0-rc.26] 2022-10-04
## [2.7.2] 2022-10-07
### Fixed
- Delete server list array not being emptied when going back to main menu
- Fix internal URL
## [2.7.1] 2022-10-05
### Fixed
- Game launch not kicking off after symlink creation
## [2.7.0] 2022-10-04
### Added
- Progress bars when downloading updates
- Server browser and geolocation algorithm
- More verbose error codes
- Additional progress bar setup and destruction throughout the application
- Additional API response validation
### Fixed
- Encapsulate title strings to prevent leaky arguments in title bars
- Remove erroneous slow boot process if first-time setup was already complete
- Delete server list not emptying when returning to main menu
### Changed
- Group main menu categories
### Fixed
- Encapsulate window strings to prevent arguments leaking into title
- Remove extraneous download process that was slowing down startup
- Group main menu entries in advance of future functionality
- Better abstraction of paths
- Clarification of certain options and errors
## [2.7.0-rc.23] 2022-10-03
## [2.6.3] 2022-10-02
### Fixed
- More robust error handling for API keys
- Hotfix for connect-to-fav not getting modlist
## [2.7.0-rc.22] 2022-10-02
## [2.6.2] 2022-10-02
### Fixed
- Merge stable branch hotfixes
- Hotfix for BM API returning malformed publishedfileids
## [2.7.0-rc.21] 2022-10-01
## [2.6.1] 2022-09-25
### Fixed
- Clarify some menu messages and behavior
- Freedesktop shortcut errors
## [2.7.0-rc.20] 2022-09-29
## [2.6.0] 2022-09-05
### Added
- List total disk size used on mods list
- Connect by IP method
## [2.7.0-rc.19] 2022-09-26
## [2.5.1] 2022-08-17
### Fixed
- Strip text from "all maps" option in header
- Hotfix for malformed paths during first-time setup
## [2.5.0] 2022-08-16
### Added
- Lockfile: prevent concurrent instances of DZGUI from being opened
## [2.7.0-rc.18] 2022-09-26
### Changed
- Move lockfile check earlier in pipeline
- Reword "All maps" filter option
- Faster path discovery on first-time setup
### Fixed
- Store player and server count sooner
- Symlink collision on servers with many mods
- API response pagination for large server lists
## [2.7.0-rc.16-17] 2022-09-26
### Changed
- Clean up error logging and progress bars
## [2.7.0-rc.15] 2022-09-25
### Fixed
- Return selection from server function
## [2.7.0-rc.14] 2022-09-25
### Fixed
- Suppress progress dialog when new version available
## [2.7.0-rc.13] 2022-09-25
### Fixed
- Restore broken headers
### Added
- More verbose logging
## [2.7.0-rc.12] 2022-09-24
### Changed
- More verbose logging, error codes
## [2.7.0-rc.11] 2022-09-24
### Added
- Add debug code to troubleshoot API responses
## [2.7.0-rc.10] 2022-09-23
### Fixed
- Server list not appearing when launching script through Steam
## [2.7.0-rc.9] 2022-09-22
### Added
- Add alternative IP query method
## [2.7.0-rc.8] 2022-09-15
### Dropped
- Drop Python dependency
## [2.7.0-rc.7] 2022-09-14
### Added
- Verify IP table checksums when starting
### Changed
- Switch to C for helper logic
### Fixed
- Error handling for obscure servers returning no modlist
## [2.7.0-rc.6] 2022-09-13
### Added
- Add number of maps found to map select menu
### Fixed
- Strip Unicode spaces in server titles
## [2.7.0-rc.5] 2022-09-13
### Changed
- Improve server distance algorithm
### Fixed
- Strip Unicode spaces in server titles
## [2.7.0-rc.2 to 4] 2022-09-13
### Changed
- Retooling data in header
## [2.7.0-rc.1] 2022-09-12
### Added
- Initial server browser prototype
## [2.6.0-rc.5] 2022-09-03
### Fixed
- Make variable local
## [2.6.0-rc.4] 2022-09-03
### Fixed
- Use alternate API for direct IP queries
## [2.6.0-rc.3] 2022-09-03
### Changed
- Revert to legacy API method
## [2.6.0-rc.2] 2022-08-31
### Added
- Validate Steam API key
## [2.6.0-rc.1] 2022-08-16
### Added
- Connect to server by IP
## [2.5.0-rc.2] 2022-08-14
### Fixed
- Hotfix for server list responses with no next page cursor breaking table
## [2.5.0-rc.1] 2022-08-14
### Changed
- More performant path discovery, skip extraneous prompts
## [2.4.2-rc.5] 2022-08-13
### Fixed
- Cleaned typos and removed debug code
## [2.4.2-rc.4] 2022-08-13
### Fixed
- Clean up legacy symlinks
## [2.4.2-rc.3] 2022-08-13
### Fixed
- Alternate symlink method to prevent collisions in IDs
## [2.4.2-rc.2] 2022-08-10
### Fixed
- Pass correct query ports to modlist function
## [2.4.2-rc.1] 2022-08-10
### Fixed
- Page though API results to list >10 servers
## [2.4.1-testing] 2022-08-09
## [2.4.1] 2022-08-09
### Fixed
- Hotfix for progress bar breaking table when >9 servers in list
## [2.4.0-rc.10 - 2.4.0-rc.14] 2022-08-05
### Fixed
- Miscellaneous backend changes to test deployment of shortcuts to Steam Deck
## [2.4.0-rc.9] 2022-08-05
## [2.4.0] 2022-08-07
### Added
- Steam Deck artwork
- Delete server command added to main menu
- Write log to file for bug reports
- Prompt to permanently increase map count size
- Dependency check for Steam
- Cover artwork
- News backend for OTA updates
- Clean up stale symlinks when checking mods
## [2.4.0-rc.8] 2022-08-04
### Fixed
- Prevent word splitting of CPU result
- Correct path for writing .desktop files
## [2.4.0-rc.7] 2022-08-04
### Fixed
- Prevent user from entering invalid entries on first-time setup
- Minify long mod launch params for servers with launch params breaking the upper limit
- Port DZTUI method of handling legacy symlinks
- Prevent user from entering invalid data on first-time setup
- Prompt to re-run first-time setup if config is malformed
- Better handling of field output from table
### Added
- Prototype .desktop file for Steam Deck
- Generate bug report logs summarizing local settings
### Dropped
- Deprecated functions
- Better Steam Deck detection and handling
- Prevent garbage in error messages
- Miscellaneous backend improvements
## [2.4.0-rc.5] 2022-07-31
### Dropped
- Drop download prompt for branch toggle
## [2.4.0-rc.4] 2022-07-31
### Fixed
- Source seen_news and debug values when writing new config file
## [2.4.0-rc.3] 2022-07-31
### Fixed
- Populate branch value correctly when staging config file
## [2.4.0-rc.2] 2022-07-31
### Fixed
### Changed
- Enforce download when switching branches
## [2.4.0-rc.1] 2022-07-24
### Added
- Dependency check for Steam
- Delete server from list
- News backend for critical updates
- Prompt to permanently update sysctl map count
- Clean up stale symlinks if mods were deleted
- Backported DZTUI mod listing method (includes symlinks)
- Backported DZTUI method of encoding symlinks when handling large number of mods
- Write dry-run launch options to file when in debug mode
## [2.3.2] 2022-08-04
### Fixed
- Prevent garbage in dependency check messages
- Send browser to background when opening links
Set branch flag to 'stable' if no config file present
## [2.3.1] 2022-08-04
### Fixed
- Improved error handling of first-time setup fields
- Interpolate config file values for debug, branch when writing file
### Changed
- Couple connect to fav and normal connect to same query function for maintainability
- Revert to old issues page index
- Hide header on unneeded pages
- Better detection of Steam Deck
- Prompt user to restart first-time setup if broken config is found
## [2.3.0] 2022-07-18
### Added

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<one line to give the program's name and a brief idea of what it does.>
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View file

@ -1,26 +1,19 @@
## What this is
DZGUI is a GUI version of [DZTUI](https://github.com/aclist/dztui/tree/dztui) for Linux.
A GUI version of [DZTUI](https://githubom/aclist/dztui) for Linux. Used to list official and community server details and quick connect to preferred servers by staging mods and concatenating launch options automatically.
Note: development of DZTUI has stopped and has been replaced with DZGUI.
DZGUI allows you to connect to both official and modded/community DayZ servers on Linux and provides a graphical interface for doing so. This overcomes certain limitations in the Linux client and helps prepare the game to launch by doing the following:
1. Display server metadata in a table (server name, player count, ping, current gametime, distance, IP)
2. Find and prepare mods being requested by the server (choose from manual or automatic installation)
3. Concatenate launch options to pass to Steam
1. Search for and display server metadata in a table (server name, player count, ping, current gametime, distance, IP)
2. Add/delete/manage favorite servers by IP or ID
3. Find and prepare mods being requested by the server (choose from manual or automatic installation)
4. Concatenate launch options to pass to Steam
Other options include the ability to connect by IP or ID or set a favorite server.
## Setup and usage
Refer to the [manual](https://aclist.github.io/dzgui/dzgui.html) for installation and setup instructions, a feature-by-feature breakdown, and Steam integration tutorials.
![Alt text](example.png)
## Attribution
A subset of geolocation data was sourced from DB-IP under a Creative Commons Attribution 4.0 International License.
## Acknowledgments
Special thanks to the following users for going above and beyond in beta testing and finding obscure bugs.
- fossean
- scandalouss
- SteveIDusa
- The_Axelrod
![Alt text](/images/example.png)

View file

@ -3,7 +3,7 @@
:stylesheet: custom.css
= DZGUI documentation
DayZ official/community server graphical launcher for Linux | Last updated: 2023-05-15
DayZ official/community server graphical launcher for Linux | Last updated: {d}
Click https://aclist.github.io/dzgui/dzgui_dark.html[here] for dark mode
@ -34,7 +34,7 @@ If any dependencies are missing when the application starts, it will warn you, s
Automatic method: generic OS (skip to step 3 below when complete)
```
curl -s "https://raw.githubusercontent.com/aclist/dztui/main/install.sh" | bash
curl -s "https://raw.githubusercontent.com/aclist/dztui/dzgui/install.sh" | bash
```
Automatic method: nix-based systems (contributed by lelgenio)

View file

@ -3,7 +3,7 @@
:stylesheet: dark.css
= DZGUI documentation
DayZ official/community server graphical launcher for Linux | Last updated: 2023-05-15
DayZ official/community server graphical launcher for Linux | Last updated: {d}
Click https://aclist.github.io/dzgui/dzgui.html[here] for light mode
@ -34,7 +34,7 @@ If any dependencies are missing when the application starts, it will warn you, s
Automatic method: generic OS (skip to step 3 below when complete)
```
curl -s "https://raw.githubusercontent.com/aclist/dztui/main/install.sh" | bash
curl -s "https://raw.githubusercontent.com/aclist/dztui/dzgui/install.sh" | bash
```
Automatic method: nix-based systems (contributed by lelgenio)

View file

@ -1,446 +0,0 @@
:nofooter:
:toc: left
:stylesheet: custom.css
= DZGUI documentation
DayZ official/community server graphical launcher for Linux | Last updated: 2023-05-15
Click https://aclist.github.io/dzgui/dzgui_dark.html[here] for dark mode
== What this is
A GUI version of https://github.com/aclist/dztui[DZTUI] for Linux.
Used to list official and community server details and quick connect to preferred servers
by staging mods and concatenating launch options automatically.
Development on DZTUI (terminal client) has stopped at this time.
Instead, DZGUI brings numerous functionality and security improvements and is intended to be a more user-friendly,
turnkey solution for graphical desktop environments, and can also be used on the Steam Deck or similar devices.
== Setup
=== Dependencies
If not already installed, the below can be found in your system's package manager.
If any dependencies are missing when the application starts, it will warn you, so you need not take any preemptive measures here.
- `curl`
- `jq`
- `zenity`
- `steam`
- `wmctrl` or `xdotool`
=== Preparation
. **Download DZGUI and make it executable:**
Automatic method: generic OS (skip to step 3 below when complete)
```
curl -s "https://raw.githubusercontent.com/aclist/dztui/main/install.sh" | bash
```
Automatic method: nix-based systems (contributed by lelgenio)
Follow the instructions at https://github.com/lelgenio/dzgui-nix to ingest the package and dependencies
into your system using flakes.
Manual method
```
git clone https://github.com/aclist/dztui.git
chmod +x dzgui.sh
```
'''
[start=2]
. **Update the `vm.max_map_count` value (see https://www.protondb.com/app/221100)**
**Automatic method:**
This is handled automatically by DZGUI if you just choose to run the application out of the box.
You will be prompted for your sudo password in order to check whether the system map count is too small.
This is a one-time check that will not be triggered again once the map count is updated.
If you used the automatic method, you can skip to Step 3 below.
This process writes the count to the file `/etc/sysctl.d/dayz.conf`.
If the map count was lower than the threshold, it is updated to 1048576.
If the system map count was already higher, that value is interpolated into this file as a redundancy check.
[NOTE]
If, for reasons unrelated to DayZ, you choose at a later time to raise your system map count higher than it originally was and
you find that the count is not sticking, check for the presence of the `dayz.conf` file to see if it is taking precedence and delete it accordingly.
**Ephemeral method:**
the map count will revert after the system is rebooted.
```
sudo sysctl -w vm.max_map_count=1048576
```
**Persistent method:**
```
echo 'vm.max_map_count=1048576' | sudo tee /etc/sysctl.d/dayz.conf
```
[start=3]
. **Prepare a Steam account with a DayZ license**
. **Enable a Proton version ≥ `6.8` (or use Experimental) in the `Compatibility` field of the game's right-click options.**
=== API key & server IDs
==== BattleMetrics API key
1. Register for an API key at https://www.battlemetrics.com/account/register?after=%2Fdevelopers[BattleMetrics] (free)
2. From the **Personal Access Tokens** area, Select **New Token**
3. Give the token any name in the field at the top
4. Leave all options **unchecked** and scroll to the bottom, select **Create Token**
5. Copy the access token for later use (see below). This is the unique token you will use to query servers.
==== Steam API key
1. Register for a https://steamcommunity.com/dev/apikey[Steam API key] (free) using your Steam account. You will be asked for a unique URL for your app when registering.
2. Since this key is for a personal use application and does not actually call back anywhere, set a generic local identifier here like "127.0.0.1" or some other name that is meaningful to you.
3. Once configured, you can insert this key in the app when launching it for the first time.
=== First-time launch
0. It is always advised to have Steam running in the background. DayZ is meant to run "on top of" Steam.
1. DZGUI can be launched one of two ways.
**From the terminal:**
```
./dzgui.sh
```
Launching from the terminal gives more verbose information in the event of a crash,
and can be a good way of troubleshooting problems.
**From the shortcut shipped with the application** (if using a desktop environment based on the Freedesktop specification):
- Located under the "Games" category of your system's applications list.
- Via the DZGUI desktop shortcut (Steam Deck only)
[start=2]
2. Follow the menu prompts given by the app. You will be asked to provide:
- Player name (a generic handle, required by some servers)
- BM API key (see above)
- Steam API key
==== Steam path discovery
DZGUI will then attempt to locate your default Steam installation and DayZ path. You *must* have DayZ installed in your Steam library in order to proceed. (It can be installed to any drive of your choosing.)
If DZGUI cannot find Steam or cannot find DayZ installed at the detected Steam path, it will prompt you to manually specify the path to your Steam installation.
Specify the top-level entry point to Steam, not DayZ. E.g.,
`/media/mydrive/Steam`, not `/media/mydrive/Steam/steamapps/common/DayZ`
If your Steam installation is in a hidden folder but the file picker dialog does not show hidden folders, ensure that your GTK settings are set to show hidden files.
For GTK 2, edit the file below so that `ShowHidden=true`:
`~/.config/gtk-2.0/gtkfilechooser.ini`
For GTK 3, invoke the command:
`gsettings set org.gtk.Settings.FileChooser show-hidden true`
=== Steam integration & artwork
==== Adding to steam
DZGUI can be added to Steam as a "non-Steam game" in order to facilitate integration with Steam Deck or desktop environments.
1. Launch Steam in the "Large" view.
[NOTE]
Steam Deck: you must switch to "Desktop Mode" and launch Steam from the desktop.
[start=2]
2. Select **Add a Game** > **Add a Non-Steam Game** from the lower left-hand corner.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/01.png[01,500]
[start=3]
3. Navigate to `$HOME/.local/share/applications/` and select `dzgui.desktop`
4. Select **Add Selected Programs**.
==== Controller layout
An official controller layout for Steam Deck is available in the Steam community layouts section. Search for "DZGUI Official Config" to download it. Long-press the View button and Select button (☰) to toggle D-pad navigation. This creates an additional layer that lets you navigate through menus using the D-pad and A/B to respectively confirm selections and go back. Remember to toggle this layer off again after launching your game to revert back to the master layer.
==== Artwork
The application also ships with Steam cover artwork. It is located under:
```
$HOME/.local/share/dzgui
```
The artwork consists of four parts:
1. Grid: a vertical "box art" grid used on library pages
2. Hero: a large horizontal banner used on the app's details page
3. Logo: a transparent icon used to remove Steam's default app text
4. dzgui: used by freedesktop shortcut to generate a desktop icon; not intended for the user
Updating the artwork:
1. Navigate to the app's details page and right-click the blank image header at the top.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/03.png[03,700]
[start=2]
2. Select **Set Custom Background**
3. Select to display All Files from the File type dropdown
4. Navigate to the artwork path described above and select `hero.png`.
5. Next, right-click the image background and select **Set Custom Logo**.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/04.png[04,700]
[start=5]
5. Navigate to the same path and select `logo.png`. Notice that this removes the redundant app name that occluded the image.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/05.png[05,700]
[start=6]
6. Next, navigate to your Library index (looks like a bookshelf of cover art) and find the DZGUI app.
[start=7]
7. Right-click its cover and select **Manage** > **Set custom artwork**.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/06.png[06,700]
[start=8]
8. Navigate to the same path and select `grid.png`. The final result:
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/07.png[07,700]
=== Updating the app
If DZGUI detects a new upstream version, it will prompt you to download it automatically.
It backs up the original version before fetching the new one, then updates your config file with your existing values. Once finished, it will ask you to relaunch the app.
If you decline to upgrade to the new version, DZGUI will continue to the main menu with the current version.
[NOTE]
New versions may include changes to bugs that could prevent you from playing on certain servers.
Upgrading is always advised.
If you experience a problem or need to restore the prior version of DZGUI and/or your configs,
it is enough to simply replace the new version with the old one and relaunch the app.
The files can be found at:
Script:
```
<path to script><script name>.old
```
E.g., if DZGUI is named `dzgui`, in the path `$HOME/bin`, it will be located at
```
$HOME/bin/dzgui.old
```
If launching DZGUI via its system shortcut, the backup file (similarly for log files) will be located under:
```
$HOME/.local/share/dzgui
```
Backup config file:
```
$HOME/.config/dztui/dztuirc.old
```
== Usage
Select from among the <<Menu options>> below.
Connecting to a server consists of fetching metadata for the server IDs you have previously saved/are searching for.
DZGUI will check the server's modset against your local mods. If you are missing any,
it will prompt you to download them through the Steam Workshop and open a window in the background in the system browser.
Open each link and click Subscribe to schedule these for download.
[NOTE]
You must be logged into Steam for mod changes to take effect.
It can take some time for the subscribed mods to download and update.
Once all of the mods are downloaded and staged, DZGUI will notify you that it is ready to connect.
The app hands the launch parameters to Steam and exits.
== Menu options
==== Server browser
The server browser retrieves and lists all publicly broadcasting servers (including official ones) in a table.
These servers can be filtered by various parameters in order to display a more granular result.
After a server is selected from the list, the application continues to the mod validation step.
[NOTE]
It is not currently possible to save servers from the full server browser.
===== Filters
[%autowidth]
The server browser exposes the following filters. These options can be combined.
Untick filters to exclude those matches from the returned results. The "All maps" and "Keyword search" filters have special behavior (see below).
You must have a minimum of one filter active to return any results.
|===
|Filter|Usage
|All maps|Return all available map types being served.
Note: unticking this filter will present a list from which you can select one specific map type (e.g., namalsk)
|Daytime|Include servers with gametime between 0600 and 1659
|Nighttime|Include servers with gametime between 1700 and 0559
|Empty|Include servers with 0 current players
|Full|Include servers at maximum capacity
|Low population|Include servers with fewer than 10 players online
|Non-ASCII titles|Include servers with special symbols, Unicode, or text in the title.
Note: unticking this filter will also exclude CJK languages, Cyrillic, and other special character sets.
|Keyword|Select this option to filter by server titles matching a specific word or phrase (case insensitive)
|===
===== Table details
After retrieval, the browser presents a table of results with the following parameters.
Due to the density of information, the table will try to render at a minimum of 1920x1080
on a desktop or at fullscreen on a Steam Deck.
- Total matches/total servers queried
- Total players online on all servers
- Map name
- Server title
- Gametime: the in-game time
- Players: this is zero-padded for sorting purposes
- Max players: this is zero-padded for sorting purposes
- Distance: the physical distance to the server in kilometers, calculated by geolocation
- IP: the IP address and port
- Qport: the query port used to retrieve metadata and rules
==== My servers
Fetches detailed server information on the list of servers saved by <<Add server by ID>>.
Outside of the server browser, this is the main place you interact with DZGUI when choosing a server from your list. These details are:
- **Server**: name of the server, truncated to 50 chars
- **IP/port**: IP address and port in the format `ip:port`
- **Players**: online players, in the format `current/max`
- **Gametime**: in-game time on the 24-hour clock
- **Status**: whether the server is online or not
- **ID**: numerical ID from BattleMetrics, used as a reference when troubleshooting or sharing servers
- **Ping**: round-trip response time from the server
In the event that a server has multiple maps behind different ports, these will all be displayed
after selecting the initial server.
==== Quick connect to favorite server
Bypasses the server list and quick-connects to a single favorite server specified in advance using the <<Add favorite server>> option.
==== Connect by IP
Instead of relying on server IDs, returns the list of maps behind a given IP.
Provide only the IP; no port is necessary. This returns the server metadata for you to verify before connecting.
If there are multiple maps hosted behind an IP (e.g. different maps on varying ports), the application will list all of them.
==== Recent servers
This feature queries the history file for the last 10 servers connected to by any means
(server browser, favorite servers, connect-by-IP, etc.).
==== Add server by ID
Use the https://www.battlemetrics.com/servers/dayz[BattleMetrics site] to find servers of interest (proximity, player count, rules, etc.)
Each server has a unique ID. This is the string of numbers at the end of the URL. Copy these IDs.
For example, in the URL https://www.battlemetrics.com/servers/dayz/8039514, the ID is `8039514`.
An indefinite number of servers can be added. These will be listed when using the <<My servers>> option.
==== Add (change) favorite server
Prompts you to add/change a favorite server to the config file by ID. The name of the server will be updated in the header of the app. This server is used when selecting the <<Quick connect to favorite server>> option. If a favorite server is already enabled, this option switches to "Change favorite server."
==== Delete server
Prints a list of human-readable servers currently saved, and lets you delete them by selecting one from the list.
==== List installed mods
Prints a scrollable dialog containing all locally-installed mods and their corresponding symlink IDs and directory names.
==== View changelog
Prints the entire changelog up to the current version in-app.
==== Advanced options
If enabled, this menu contains a sub-menu with various advanced features, enumerated below.
===== Toggle branch
Used to toggle the branch to fetch DZGUI from between `stable` and `testing`.
The app ships with the stable branch enabled, with the testing branch being used to elaborate various experimental features.
===== Toggle debug mode
Toggles debug mode, which is used to perform dry-runs and output what parameters would have been used to connect to a server.
===== Generate debug log
Writes a list of your current settings to a local file that can be pasted into bug reports.
===== Toggle auto mod install
This feature is experimental. It attempts to queue the mods requested for download
automatically, rather than prompting the user to subscribe to each one.
Both `wmctrl` and `xdotool` must be installed to use this feature.
[NOTE]
When using auto mod installation, the mods will not appear as subscribed to in the Steam Workshop.
DZGUI tracks their version internally and will trigger an update if necessary the next time you
attempt to connect.
===== Force update local mods
A convenience function that attempts to redownload all local mods. Can be used in the event of corruption
or file integrity issues. In conjunction with the <<Toggle auto mod install>> feature, this feature is experimental.
==== Help file
Uses xdg-open to open this documentation in the system browser.
==== Report bug
Uses xdg-open to open the https://github.com/aclist/dztui/issues[bug tracker] in the system browser.
==== Forum
Uses xdg-open to open the https://github.com/aclist/dztui/discussions[discussion forum] in the system browser.
== Config file key/value pairs
Under normal usage, these values are populated and toggled automatically in-app. This config file is partially compatible with DZTUI.
[%autowidth]
|===
|Key|Value
|`api_key`|the API key generated at BattleMetrics. See <<Setup>>
|`whitelist`|comma-separated list of server IDs from BattleMetrics; integer-values only
|`fav`|server to display in the `Fav` field and to quick-connect to (must be one only); integer-values only
|`name`|an arbitrary "handle" name used to identify the player on a server (required by some servers)
|`debug`|by default, set to 0; set to `1` to print launch options that would have been run, instead of actually connecting (used for troubleshooting and submitting bug reports)
|`branch`|by default, set to `stable`; set to `testing` to fetch the testing branch
|`seen_news`|stores a hash of the news item last seen by the client. This is used to suppress news messages until a new one is posted
|`term`|the preferred terminal emulator. This key is deprecated.
|`auto_install`|permissible values are 0, 1, and 2. These are set internally depending on if the user enabled auto mod installation
|`staging_dir`|a directory used to stage mods while downloading. This feature is deprecated and is no longer user-configurable
|`default_steam_path`|the path to the default Steam client installation
|`preferred_client`|whether the user prefers native Steam or Flatpak. This value is only set if concurrent installations are found on the system
|===
== Troubleshooting/FAQ
.Mods take a long time to synchronize when subscribing from Workshop
Steam schedules the downloads in the background and processes them as they are subscribed to.
This process is not instantaneous and can take some time.
.Game does not launch through Steam
Check the logs emitted by Steam in the terminal, or in `<steam path>/error.log`.
.Game launches, but throws a "mod missing/check PBO file" error when connecting
In rare cases, the server may be using misconfigured, malformed, or obsolete mods.
This depends on server operators checking their mods for integrity.
.Game and server launches, but when joining the game world, an error occurs
A mod is corrupted or the issue lies with the server. Replace the mods in question and reconnect.
.The game is slow or prone to crashing
DayZ does not manipulate the game itself and does not contribute to/degrade its performance.
If you are experiencing performance degradation, it can be caused by too many mods installed or
by a server-side problem (underpowered server, misconfiguration, etc.) Contract the server administrator
for assistance.

110
dzgui.sh
View file

@ -1,7 +1,7 @@
#!/usr/bin/env bash
set -o pipefail
version=4.1.0-rc.2
version=4.1.0.rc-3
aid=221100
game="dayz"
@ -35,8 +35,6 @@ db_file="$releases_url/ips.csv.gz"
sums_url="$testing_url/helpers/sums.md5"
scmd_url="$testing_url/helpers/scmd.sh"
vdf2json_url="$testing_url/helpers/vdf2json.py"
notify_url="$testing_url/helpers/d.html"
notify_img_url="$testing_url/helpers/d.webp"
forum_url="https://github.com/aclist/dztui/discussions"
version_file="$config_path/versions"
steamsafe_zenity="/usr/bin/zenity"
@ -134,6 +132,7 @@ items=(
)
}
warn(){
logger WARN "$1"
$steamsafe_zenity --info --title="DZGUI" --text="$1" --width=500 --icon-name="dialog-warning" 2>/dev/null
}
info(){
@ -318,9 +317,10 @@ logger(){
printf "[%s] [%s] %s\n" "$date" "$tag" "$string" >> "$debug_log"
}
check_pyver(){
pyver=$(python3 --version | awk '{print $2}')
if [[ -z $pyver ]] || [[ ${pyver:0:1} -lt 3 ]]; then
warn "Requires python >=3.0" &&
local pyver=$(python3 --version | awk '{print $2}')
local minor=$(<<< $pyver awk -F. '{print $2}')
if [[ -z $pyver ]] || [[ ${pyver:0:1} -lt 3 ]] || [[ $minor -lt 10 ]]; then
warn "Requires python >=3.10" &&
exit
fi
}
@ -376,7 +376,11 @@ steam_deck_mods(){
}
test_display_mode(){
pgrep -a gamescope | grep -q "generate-drm-mode"
[[ $? -eq 0 ]] && gamemode=1
if [[ $? -eq 0 ]]; then
echo gm
else
echo dm
fi
}
foreground(){
if [[ $(command -v wmctrl) ]]; then
@ -390,11 +394,6 @@ manual_mod_install(){
local ip="$1"
local gameport="$2"
[[ $is_steam_deck -eq 1 ]] && test_display_mode
if [[ $gamemode -eq 1 ]]; then
popup 1400
return
fi
local ex="/tmp/dzc.tmp"
[[ -f $ex ]] && rm $ex
watcher(){
@ -606,6 +605,10 @@ connect(){
compare
[[ $auto_install -eq 2 ]] && merge_modlists > >(pdialog)
if [[ -n $diff ]]; then
if [[ $is_steam_deck -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
popup 1400
return 1
fi
case $auto_install in
1|2) auto_mod_install "$ip" "$gameport" ;;
*) manual_mod_install "$ip" "$gameport" ;;
@ -663,10 +666,9 @@ fetch_ip_metadata(){
curl -Ls "$url"
}
#TODO: local servers
#local_ip(){
#(^127\.)|(^10\.)|(^172\.1[6-9]\.)|(^172\.2[0-9]\.)|(^172\.3[0-1]\.)|(^192\.168\.)
#}
validate_local_ip(){
<<< "$1" grep -qP '(^127.\d+.\d+.\d+:\d+$)|(^10\.\d+.\d+.\d+:\d+$)|(^172\.1[6-9]\.\d+.\d+:\d+$)|(^172\.2[0-9]\.\d+.\d+:\d+$)|(^172\.3[0-1]\.\d+.\d+:\d+$)|(^192\.168\.\d+.\d+:\d+$)'
}
test_steam_api(){
local url="https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\appid\221100&limit=10&key=$steam_api"
local code=$(curl -ILs "$url" | grep -E "^HTTP")
@ -732,35 +734,50 @@ connect_by_ip(){
connect "$ip" "$gameport" "$qport"
}
parse_ips(){
local res
source $config_file
check_steam_api
[[ $? -eq 1 ]] && return
while true; do
local ip
ip=$($steamsafe_zenity --entry --text="Enter server IP (omit port)" --title="DZGUI" 2>/dev/null)
ip=$(edialog "Enter server IP (for LAN servers, include query port in IP:PORT format)")
[[ $? -eq 1 ]] && return 1
[[ $ip =~ ':' ]] && continue
if validate_ip "$ip"; then
local res
res=$(fetch_ip_metadata "$ip")
if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq '.response|length') -eq 0 ]]; then
warn "Failed to retrieve IP metadata. Check IP or API key and try again."
return 1
if [[ $ip =~ ':' ]]; then
if ! validate_local_ip "$ip"; then
warn "Invalid local IP. Check IP:PORT combination and try again."
continue
fi
local ct=$(<<< "$res" jq '.response.servers|length')
if [[ $ct -eq 1 ]]; then
local name=$(<<< $res jq -r '.response.servers[].name')
local address=$(<<< $res jq -r '.response.servers[].addr')
local ip=$(<<< "$address" awk -F: '{print $1}')
local qport=$(<<< "$address" awk -F: '{print $2}')
local gameport=$(<<< $res jq -r '.response.servers[].gameport')
echo "${name}%%${ip}:${gameport}%%${qport}"
return 0
local lan_ip=$(<<< $ip awk -F: '{print $1}')
local lan_qport=$(<<< $ip awk -F: '{print $2}')
res=$(a2s $lan_ip $lan_qport info)
if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq '.response|length') -eq 0 ]]; then
warn "Failed to retrieve server metadata. Check IP:PORT combination and try again."
return 1
fi
ip_table "$res"
return 0
else
warn "Invalid IP"
if validate_ip "$ip"; then
res=$(fetch_ip_metadata "$ip")
if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq '.response|length') -eq 0 ]]; then
warn "Failed to retrieve server metadata. Check IP or API key and try again."
return 1
fi
local ct=$(<<< "$res" jq '.response.servers|length')
if [[ $ct -eq 1 ]]; then
local name=$(<<< $res jq -r '.response.servers[].name')
local address=$(<<< $res jq -r '.response.servers[].addr')
local ip=$(<<< "$address" awk -F: '{print $1}')
local qport=$(<<< "$address" awk -F: '{print $2}')
local gameport=$(<<< $res jq -r '.response.servers[].gameport')
echo "${name}%%${ip}:${gameport}%%${qport}"
return 0
fi
ip_table "$res"
return 0
else
warn "Invalid IP"
fi
fi
done
}
@ -954,8 +971,6 @@ list_mods(){
fi
}
connect_to_fav(){
#TODO: test with broken/bogus fav
#TODO: test backing out of connection dialogs
logger INFO "${FUNCNAME[0]}"
local fav="$1"
@ -1019,7 +1034,8 @@ generate_log(){
Branch: $branch
Mode: $mode
Auto: $auto_hr
Whitelist: $whitelist
Servers:
$(print_ip_list)
Steam path: $steam_path
Workshop path: $workshop_dir
Game path: $game_dir
@ -1126,7 +1142,7 @@ popup(){
1100) pop "No results found." ;;
1200) pop "Timed out. Server may be temporarily offline or not responding to queries." ;;
1300) pop "No favorite server configured." ;;
1400) pop "DZGUI must be run in Desktop Mode on Steam Deck." ;;
1400) pop "To install missing mods, run DZGUI via Desktop Mode on Steam Deck, preferably via the desktop shortcut." ;;
esac
}
toggle_console_dl(){
@ -1431,7 +1447,7 @@ choose_filters(){
if [[ $sels =~ Keyword ]]; then
local search
while true; do
search=$($steamsafe_zenity --entry --text="Search (case insensitive)" --width=500 --title="DZGUI" 2>/dev/null | awk '{print tolower($0)}')
search=$(edialog "Search (case insensitive)" | awk '{print tolower($0)}')
[[ $? -eq 1 ]] && return 1
[[ -z $search ]] && warn "Cannot submit an empty keyword"
[[ -n $search ]] && break
@ -1749,11 +1765,6 @@ check_architecture(){
if [[ -n "$cpu" ]]; then
is_steam_deck=1
logger INFO "Setting architecture to 'Steam Deck'"
[[ $is_steam_deck -eq 1 ]] && test_display_mode
if [[ $gamemode -eq 1 ]]; then
popup 1400 &&
exit 1
fi
else
is_steam_deck=0
logger INFO "Setting architecture to 'desktop'"
@ -1839,7 +1850,11 @@ pdialog(){
$steamsafe_zenity --progress --pulsate --auto-close --title="DZGUI" --width=500 2>/dev/null
}
edialog(){
$steamsafe_zenity --entry --text="$1" --width=500 --title="DZGUI" 2>/dev/null
if [[ $is_steam_deck -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
kdialog --inputbox "$1" --title "DZGUI" --geometry 500 2>/dev/null
else
$steamsafe_zenity --entry --text="$1" --width=500 --title="DZGUI" 2>/dev/null
fi
}
tdialog(){
$steamsafe_zenity --info --text="$1" --width=500 --title="DZGUI" 2>/dev/null
@ -2004,10 +2019,10 @@ fetch_dzq(){
curl -Ls "$url" > $helpers_path/a2s/$repo.py
}
fetch_query(){
local sum="d52ff070b5bb36ace2fce2d914479f47"
local sum="7cbae12ae68b526e7ff376b638123cc7"
local file="$helpers_path/query.py"
if [[ -f $file ]] && [[ $(md5sum $file | awk '{print $1}') == $sum ]]; then
return
return
fi
local author="aclist"
local repo="dzgui"
@ -2079,6 +2094,7 @@ steam_deps(){
initial_setup(){
echo "# Initial setup"
run_depcheck
check_pyver
watcher_deps
check_architecture
check_version

View file

@ -43,6 +43,7 @@ def get_rules(ip, qport):
ip = sys.argv[1]
qport = sys.argv[2]
mode = sys.argv[3]
match mode:
case "info":
get_info(ip, qport)

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@ -1,5 +1,5 @@
#!/usr/bin/env bash
curl "https://raw.githubusercontent.com/aclist/dztui/testing/dzgui.sh" > dzgui.sh
curl "https://raw.githubusercontent.com/aclist/dztui/dzgui/dzgui.sh" > dzgui.sh
chmod +x dzgui.sh
xdg_file="$HOME/.local/share/applications/dzgui.desktop"
share="$HOME/.local/share/dzgui"

2
news
View file

@ -1 +1 @@
NEWS: If you are using Fedora 38, please update to zenity-3.99.1-1 to use DZGUI.
NEWS: Major 4.0.0 update. Full details via the View Changelog menu option.