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fix: automod WIP
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parent
04cb132219
commit
2f9c74e13b
3 changed files with 11 additions and 16 deletions
6
dzgui.sh
6
dzgui.sh
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@ -1,7 +1,7 @@
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#!/usr/bin/env bash
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set -o pipefail
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version=5.0.0.rc-29
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version=5.0.0.rc-30
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#CONSTANTS
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aid=221100
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@ -536,10 +536,10 @@ fetch_dzq(){
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fetch_helpers_by_sum(){
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declare -A sums
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sums=(
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["ui.py"]="12fac5997612367c0716f8575046ac6d"
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["ui.py"]="ad04fee7066d5fe30fb39e875ff870d2"
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["query_v2.py"]="1822bd1769ce7d7cb0d686a60f9fa197"
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["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
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["funcs"]="d2afc23090f4f1e670ac8eb1a5412579"
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["funcs"]="26a4200acd85c0e0fc71a7fe57b1e13e"
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)
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local author="aclist"
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local repo="dztui"
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@ -1,6 +1,6 @@
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#!/usr/bin/env bash
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set -o pipefail
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version=5.0.0.rc-29
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version=5.0.0.rc-30
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#CONSTANTS
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aid=221100
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@ -1080,7 +1080,7 @@ auto_mod_install(){
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echo "# Downloaded $(($total-missing)) of $total mods. ESC cancels"
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done | $steamsafe_zenity --pulsate --progress --title="DZG Watcher" --auto-close --no-cancel --width=500 2>/dev/null
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if [[ ! $? -eq 0 ]]; then
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echo "User canceled connect process. Steam may have mods pending for download."
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echo "User aborted connect process. Steam may have mods pending for download."
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exit 1
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fi
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@ -1103,7 +1103,8 @@ force_update(){
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local update=$(check_timestamps)
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console_dl "$update" &&
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$steam_cmd steam://open/downloads
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return 8
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echo "Finished requesting mod updates. Steam may have some mods pending for download."
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return 0
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}
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console_dl(){
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readarray -t modids <<< "$@"
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@ -16,7 +16,7 @@ locale.setlocale(locale.LC_ALL, '')
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gi.require_version("Gtk", "3.0")
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from gi.repository import Gtk, GLib, Gdk, GObject, Pango
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# 5.0.0-rc.29
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# 5.0.0-rc.30
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app_name = "DZGUI"
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cache = {}
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@ -283,13 +283,11 @@ def process_shell_return_code(transient_parent, msg, code, original_input):
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case 0:
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# success with notice popup
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spawn_dialog(transient_parent, msg, "NOTIFY")
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pass
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case 1:
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# error with notice popup
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if msg == "":
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msg = "Something went wrong"
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spawn_dialog(transient_parent, msg, "NOTIFY")
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pass
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case 2:
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# warn and recurse (e.g. validation failed)
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spawn_dialog(transient_parent, msg, "NOTIFY")
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@ -308,12 +306,6 @@ def process_shell_return_code(transient_parent, msg, code, original_input):
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case 6:
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# return silently
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pass
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case 7:
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msg = "Some mods may have failed to download. Try connecting again to resync."
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spawn_dialog(transient_parent, msg, "NOTIFY")
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case 8:
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msg = "Finished requesting mod updates. Steam may have mods pending for download."
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spawn_dialog(transient_parent, msg, "NOTIFY")
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case 90:
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# used to update configs and metadata in-place
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treeview = transient_parent.grid.scrollable_treelist.treeview
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@ -1010,7 +1002,9 @@ class TreeView(Gtk.TreeView):
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def load():
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dialog.destroy()
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transient = self.get_outer_window()
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process_shell_return_code(transient, proc.stdout, proc.returncode, record)
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out = proc.stdout.splitlines()
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msg = out[-1]
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process_shell_return_code(transient, msg, proc.returncode, record)
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proc = call_out(self, "Connect from table", record)
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GLib.idle_add(load)
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