mirror of
https://github.com/aclist/dztui.git
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commit
373164b7ee
3 changed files with 85 additions and 50 deletions
28
CHANGELOG.md
28
CHANGELOG.md
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@ -1,19 +1,29 @@
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# Changelog
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## [4.0.4] 2023-11-23
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## Fixed
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- Fetch correct checksums for query helper
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## [4.1.0] 2023-12-03
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This update adds support for DayZ servers running on a local area network. To connect or add to your server list, supply the server IP and query port in the format IP:PORT.
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Support for Steam Deck Game Mode has also been restored, with a new dialog format that allows for virtual keyboard input. This should allow you to enter text in form fields by activating the Steam button + X. In addition, you can unlock the mouse and keyboard input when launching DZGUI through Steam by using an internal binding provided by Steam Deck: long-press the three dots button on the right of the device for three seconds to toggle the input state. This allows you to use mouse and keyboard-style bindings on Game Mode and vice versa.
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### Added
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- Virtual keyboard support for text entry fields on Steam Deck Game Mode
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- Validate and connect to LAN server IPs
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## [4.0.4] 2023-12-23
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### Fixed
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- Enforce version check for Python versions before 3.10
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## [4.0.3] 2023-11-22
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## Fixed
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### Fixed
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- Query helper: backwards compatibility for pre-2021 versions of Python 3
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## [4.0.2] 2023-11-22
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## Fixed
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### Fixed
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- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
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## [4.0.1] 2023-11-22
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## Fixed
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### Fixed
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- Emergency hotfix to remove build artifacts leaking into main script: if you updated DZGUI from 3.3.18 to 4.0.0 between 2023-11-22 15:00:02 and 2023-11-22 15:03:37 GMT, there is a small chance it will be unable to launch correctly. If so, please follow the instructions on the manual to reinstall.
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## [4.0.0] 2023-11-22
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@ -29,7 +39,7 @@ If you encounter any problems with this new release or with the migration of con
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Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
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from source or waiting until the latest version is merged into Fedora's package manager.
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## Added
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### Added
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- Change in game name: dynamically change your profile name via the Advanced Options menu
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- Connect by ID: supply a Battlemetrics ID to connect to a server; this can be used in lieu of the IP
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- Add by IP: supply a standard IP to add a server to your list; this can be used as a more direct way of saving servers
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@ -37,7 +47,7 @@ from source or waiting until the latest version is merged into Fedora's package
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- Save connected server to favorites: prior to connecting, asks the user if they want to save this server for future use
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- Generate additional output when generating system logs
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## Fixed
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### Fixed
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- Rare cases where the keyword filter would not filter server results correctly
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- Handling of dialog exit signals: made it much more difficult to crash the application in rare cases when spamming input or returning from menus
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- Update menus in place: when toggling options in the Advanced Options menu, displays the current state/mode of the option for better readability into what option is currently enabled
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@ -46,7 +56,7 @@ from source or waiting until the latest version is merged into Fedora's package
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- Fixed a rare case where dialogs would spawn twice during first-time setup
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- Properly remain inside of menus when looping where it would make sense to do so : e.g., Delete Servers list, Advanced Options
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## Changed
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### Changed
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- Query servers directly to reduce API hops: initial bootup and subsequent server queries should be considerably faster
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- Store complete IP:Port instead of server IDs
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- Make Battlemetrics API key optional: this is only used for the 'Connect by ID' and 'Add server by ID' methods and is not required. If you prefer, you can simply connect/add by IP.
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105
dzgui.sh
105
dzgui.sh
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@ -1,7 +1,7 @@
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#!/usr/bin/env bash
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set -o pipefail
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version=4.0.4
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version=4.1.0
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aid=221100
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game="dayz"
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@ -132,6 +132,7 @@ items=(
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)
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}
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warn(){
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logger WARN "$1"
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$steamsafe_zenity --info --title="DZGUI" --text="$1" --width=500 --icon-name="dialog-warning" 2>/dev/null
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}
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info(){
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@ -375,7 +376,11 @@ steam_deck_mods(){
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}
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test_display_mode(){
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pgrep -a gamescope | grep -q "generate-drm-mode"
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[[ $? -eq 0 ]] && gamemode=1
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if [[ $? -eq 0 ]]; then
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echo gm
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else
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echo dm
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fi
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}
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foreground(){
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if [[ $(command -v wmctrl) ]]; then
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@ -389,11 +394,6 @@ manual_mod_install(){
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local ip="$1"
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local gameport="$2"
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[[ $is_steam_deck -eq 1 ]] && test_display_mode
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if [[ $gamemode -eq 1 ]]; then
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popup 1400
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return
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fi
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local ex="/tmp/dzc.tmp"
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[[ -f $ex ]] && rm $ex
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watcher(){
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@ -605,6 +605,10 @@ connect(){
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compare
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[[ $auto_install -eq 2 ]] && merge_modlists > >(pdialog)
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if [[ -n $diff ]]; then
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if [[ $is_steam_deck -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
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popup 1400
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return 1
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fi
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case $auto_install in
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1|2) auto_mod_install "$ip" "$gameport" ;;
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*) manual_mod_install "$ip" "$gameport" ;;
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@ -662,10 +666,9 @@ fetch_ip_metadata(){
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curl -Ls "$url"
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}
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#TODO: local servers
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#local_ip(){
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#(^127\.)|(^10\.)|(^172\.1[6-9]\.)|(^172\.2[0-9]\.)|(^172\.3[0-1]\.)|(^192\.168\.)
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#}
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validate_local_ip(){
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<<< "$1" grep -qP '(^127.\d+.\d+.\d+:\d+$)|(^10\.\d+.\d+.\d+:\d+$)|(^172\.1[6-9]\.\d+.\d+:\d+$)|(^172\.2[0-9]\.\d+.\d+:\d+$)|(^172\.3[0-1]\.\d+.\d+:\d+$)|(^192\.168\.\d+.\d+:\d+$)'
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}
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test_steam_api(){
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local url="https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\appid\221100&limit=10&key=$steam_api"
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local code=$(curl -ILs "$url" | grep -E "^HTTP")
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@ -731,35 +734,59 @@ connect_by_ip(){
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connect "$ip" "$gameport" "$qport"
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}
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parse_ips(){
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local res
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source $config_file
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check_steam_api
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[[ $? -eq 1 ]] && return
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while true; do
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local ip
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ip=$($steamsafe_zenity --entry --text="Enter server IP (omit port)" --title="DZGUI" 2>/dev/null)
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ip=$(edialog "Enter server IP (for LAN servers, include query port in IP:PORT format)")
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[[ $? -eq 1 ]] && return 1
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[[ $ip =~ ':' ]] && continue
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if validate_ip "$ip"; then
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local res
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res=$(fetch_ip_metadata "$ip")
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if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq '.response|length') -eq 0 ]]; then
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warn "Failed to retrieve IP metadata. Check IP or API key and try again."
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if [[ $ip =~ ':' ]]; then
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if ! validate_local_ip "$ip"; then
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warn "Invalid local IP. Check IP:PORT combination and try again."
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continue
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fi
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local lan_ip=$(<<< $ip awk -F: '{print $1}')
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local lan_qport=$(<<< $ip awk -F: '{print $2}')
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logger INFO "Given LAN IP was $lan_ip"
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logger INFO "Given LAN port was $lan_qport"
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res=$(a2s $lan_ip $lan_qport info)
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if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq 'length') -eq 0 ]]; then
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warn "Failed to retrieve server metadata. Check IP:PORT combination and try again."
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return 1
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fi
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local ct=$(<<< "$res" jq '.response.servers|length')
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if [[ $ct -eq 1 ]]; then
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local name=$(<<< $res jq -r '.response.servers[].name')
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local address=$(<<< $res jq -r '.response.servers[].addr')
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local ip=$(<<< "$address" awk -F: '{print $1}')
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local qport=$(<<< "$address" awk -F: '{print $2}')
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local gameport=$(<<< $res jq -r '.response.servers[].gameport')
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echo "${name}%%${ip}:${gameport}%%${qport}"
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return 0
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fi
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ip_table "$res"
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logger INFO "$res"
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local name=$(<<< $res jq -r '.name')
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local address=$(<<< $res jq -r '.address')
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local ip=$(<<< $address awk -F: '{print $1}')
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local gameport=$(<<< $address awk -F: '{print $2}')
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local qport=$(<<< $res jq -r '.qport')
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logger INFO "Found '${name}' at ${ip}:${gameport}:${qport}"
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echo "${name}%%${ip}:${gameport}%%${qport}"
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return 0
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else
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warn "Invalid IP"
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if validate_ip "$ip"; then
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res=$(fetch_ip_metadata "$ip")
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if [[ ! $? -eq 0 ]] || [[ $(<<< $res jq '.response|length') -eq 0 ]]; then
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warn "Failed to retrieve server metadata. Check IP or API key and try again."
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return 1
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fi
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local ct=$(<<< "$res" jq '.response.servers|length')
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if [[ $ct -eq 1 ]]; then
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local name=$(<<< $res jq -r '.response.servers[].name')
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local address=$(<<< $res jq -r '.response.servers[].addr')
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local ip=$(<<< "$address" awk -F: '{print $1}')
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local qport=$(<<< "$address" awk -F: '{print $2}')
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local gameport=$(<<< $res jq -r '.response.servers[].gameport')
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echo "${name}%%${ip}:${gameport}%%${qport}"
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return 0
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fi
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ip_table "$res"
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return 0
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else
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warn "Invalid IP"
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fi
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fi
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done
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}
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fi
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}
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connect_to_fav(){
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#TODO: test with broken/bogus fav
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#TODO: test backing out of connection dialogs
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logger INFO "${FUNCNAME[0]}"
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local fav="$1"
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1100) pop "No results found." ;;
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1200) pop "Timed out. Server may be temporarily offline or not responding to queries." ;;
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1300) pop "No favorite server configured." ;;
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1400) pop "DZGUI must be run in Desktop Mode on Steam Deck, preferably via the desktop shortcut." ;;
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1400) pop "To install missing mods, run DZGUI via Desktop Mode on Steam Deck, preferably via the desktop shortcut." ;;
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esac
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}
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toggle_console_dl(){
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@ -1232,6 +1257,7 @@ a2s(){
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local ip="$1"
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local qport="$2"
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local mode="$3"
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logger A2S "Querying '$ip:$qport' with mode '$mode'"
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python3 $helpers_path/query.py "$ip" "$qport" "$mode"
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}
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format_config_address(){
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if [[ $sels =~ Keyword ]]; then
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local search
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while true; do
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search=$($steamsafe_zenity --entry --text="Search (case insensitive)" --width=500 --title="DZGUI" 2>/dev/null | awk '{print tolower($0)}')
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search=$(edialog "Search (case insensitive)" | awk '{print tolower($0)}')
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[[ $? -eq 1 ]] && return 1
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[[ -z $search ]] && warn "Cannot submit an empty keyword"
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[[ -n $search ]] && break
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if [[ -n "$cpu" ]]; then
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is_steam_deck=1
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logger INFO "Setting architecture to 'Steam Deck'"
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[[ $is_steam_deck -eq 1 ]] && test_display_mode
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if [[ $gamemode -eq 1 ]]; then
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popup 1400 &&
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exit 1
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fi
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else
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is_steam_deck=0
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logger INFO "Setting architecture to 'desktop'"
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@ -1839,7 +1860,11 @@ pdialog(){
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$steamsafe_zenity --progress --pulsate --auto-close --title="DZGUI" --width=500 2>/dev/null
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}
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edialog(){
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$steamsafe_zenity --entry --text="$1" --width=500 --title="DZGUI" 2>/dev/null
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if [[ $is_steam_deck -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
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kdialog --inputbox "$1" --title "DZGUI" --geometry 500 2>/dev/null
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else
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$steamsafe_zenity --entry --text="$1" --width=500 --title="DZGUI" 2>/dev/null
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fi
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}
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tdialog(){
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$steamsafe_zenity --info --text="$1" --width=500 --title="DZGUI" 2>/dev/null
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2
news
2
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NEWS: Major 4.0.0 update. Full details via the View Changelog menu option.
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NEWS: Added support for LAN servers and restored Steam Deck Game Mode support. See changelog.
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