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Clarify wording
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@ -59,7 +59,7 @@ See https://developer.valvesoftware.com/wiki/SteamCMD for additional details.
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`steamcmd` is chiefly designed for updating content on game servers. As such, it is shipped as a command-line application and is designed to be run by a user isolated from the rest of the system. It allows for programmatic login to a Steam account and fetching/updating content in a headless fashion. While this can be done anonymously for downloading game server content, to download mods tied to an actual game, you need the game license (i.e. own the game). This means you must log in to retrieve mods.
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Valve recommends creating an isolated `steam` user that is used to invoke `steamcmd` and fetch content. This is a reasonable suggestion and makes sense for a server context in particular. Once logged in, `steamcmd` by design stores and hashes the login credentials to uniquely identify the user and obviate further manual password entry from the same account. After prompting for a password (and 2FA code, where applicable), it won't ask for them again unless the hash is removed or the login user is changed.
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Valve recommends creating an isolated user called `steam` that is used to invoke `steamcmd` and fetch content. This is a reasonable suggestion and makes sense for a server context in particular. Once logged in, `steamcmd` by design stores and hashes the login credentials to uniquely identify the user and obviate further manual password entry from the same account. After prompting for a password (and 2FA code, where applicable), it won't ask for them again unless the hash is removed or the login user is changed.
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You must create the `steam` user (or some other user of your choice) on the local system, and install `steamcmd` from your repositories or download the upstream binary.
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@ -70,7 +70,7 @@ I initially thought making use of a common/shared directory that both users have
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Eventually, I chose something more streamlined:
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1. We use `sudo` to perform a one-time invocation of `steamcmd` as the `steam` user (`sudo -u $steamcmd_user ...`)
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2. steamcmd fetches the mods as a concatenated list in one go, and writes them to `/tmp` (`+force_install_dir $staging_dir`). `/tmp` seemed like the ideal choice because, by design, all users can see this directory, and it uses the sticky bit, so it's painless to change ownership of the incoming files to the real user and move them out. Lastly, `/tmp` is by clearly a place for ephemeral files, so there is no worry about destructively changing files if the write operation is malformed for some reason--althought it is unlikely to be. Note that `steamcmd` does not have great error handling or provide correct return codes even if the wrong credentials are supplied, and likes to write a `steamapps`directory (albeit empty) into the destination directory when failing. Taking this into account, `/tmp` seemed like a good place.
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2. steamcmd fetches the mods as a concatenated list in one go, and writes them to `/tmp` (`+force_install_dir $staging_dir`). `/tmp` seemed like the ideal choice because, by design, all users can see this directory, and it uses the sticky bit, so it's painless to change ownership of the incoming files to the real user and move them out. Lastly, `/tmp` is the de facto place for ephemeral files, so there is no worry about destructively changing files if the write operation is malformed for some reason--althought it is unlikely to be. Note that `steamcmd` does not have great error handling or provide correct return codes even if the wrong credentials are supplied, and likes to write a `steamapps`directory (albeit empty) into the destination directory when failing. Taking this into account, `/tmp` seemed like a good place.
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3. `sudo` is used to change ownership of the incoming files back to the real user and its effective group id (`sudo chown -R $USER:$gid $staging_dir/steamapps`)
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4. The individual mod ID directories are moved out of `/tmp` to the real mod path.
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4. Once finished, the directory leftovers are removed from `/tmp` (`rm -r $staging_dir/steamapps`). The `steamapps` root may contain some files we don't want to conflict with the real workshop path, so we just take the mods, not the whole directory stack. Later invocations of `steamcmd` may fail if there is some detritus in `steamapps`, so it needs to be removed.
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