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feat: refresh player count

This commit is contained in:
aclist 2024-03-21 22:03:38 +09:00
parent aea46f4bc2
commit 3fea7d1f52
4 changed files with 81 additions and 12 deletions
helpers

View file

@ -3,10 +3,11 @@ import gi
import json
import locale
import logging
import os
import signal
import math
import multiprocessing
import os
import re
import signal
import subprocess
import sys
import textwrap
@ -17,9 +18,11 @@ locale.setlocale(locale.LC_ALL, '')
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib, Gdk, GObject, Pango
# 5.1.1
# 5.2.0
app_name = "DZGUI"
start_time = 0
cache = {}
config_vals = []
stored_keys = []
@ -691,6 +694,8 @@ class TreeView(Gtk.TreeView):
ip = addr.split(':')[0]
record = "%s:%s" %(ip, qport)
self.clipboard.set_text(record, -1)
case "Refresh player count":
self.refresh_player_count()
case "Show server-side mods":
record = "%s:%s" %(self.get_column_at_index(6), self.get_column_at_index(7))
dialog = ModDialog(parent, "Enter/double click a row to open in Steam Workshop. ESC exits this dialog", "Modlist", record)
@ -729,9 +734,9 @@ class TreeView(Gtk.TreeView):
self.menu = Gtk.Menu()
mod_context_items = ["Open in Steam Workshop", "Delete mod"]
subcontext_items = {"Server browser": ["Add to my servers", "Copy IP to clipboard", "Show server-side mods"],
"My saved servers": ["Remove from my servers", "Copy IP to clipboard", "Show server-side mods"],
"Recent servers": ["Remove from history", "Copy IP to clipboard", "Show server-side mods"],
subcontext_items = {"Server browser": ["Add to my servers", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
"My saved servers": ["Remove from my servers", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
"Recent servers": ["Remove from history", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
}
# submenu hierarchy https://stackoverflow.com/questions/52847909/how-to-add-a-sub-menu-to-a-gtk-menu
if context == "Mod":
@ -760,6 +765,22 @@ class TreeView(Gtk.TreeView):
else:
self.menu.popup_at_pointer(event)
def refresh_player_count(self):
parent = self.get_outer_window()
global start_time
then = start_time
now = time.monotonic()
diff = now - then
cooldown = 30 - math.floor(diff)
if ((start_time > 0) and (now - then) < 30):
spawn_dialog(parent, "Global refresh cooldown not met. Wait %s second(s)." %(str(cooldown)), "NOTIFY")
return
start_time = now
thread = threading.Thread(target=self._background_player_count, args=())
thread.start()
def get_outer_window(self):
win = self.get_parent().get_parent().get_parent()
return win
@ -844,6 +865,8 @@ class TreeView(Gtk.TreeView):
debug.set_active(True)
case Gdk.KEY_l:
self._on_button_release(self, event)
case Gdk.KEY_r:
self.refresh_player_count()
case Gdk.KEY_f:
if self.get_first_col() == "Mod":
return
@ -874,6 +897,32 @@ class TreeView(Gtk.TreeView):
value = model.get_value(tree_iter, index)
return value
def _background_player_count(self):
def _load():
server_store[path][4] = int(data.stdout)
wait_dialog.destroy()
parent = self.get_outer_window()
wait_dialog = GenericDialog(parent, "Refreshing player count", "WAIT")
wait_dialog.show_all()
select = self.get_selection()
sels = select.get_selected_rows()
(model, pathlist) = sels
if len(pathlist) < 1:
return
path = pathlist[0]
tree_iter = model.get_iter(path)
addr = server_store[path][6]
qport = server_store[path][7]
ip = addr.split(':')[0]
qport = str(qport)
data = call_out(self, "get_player_count", ip, qport)
if data.returncode == 1:
wait_dialog.destroy()
return
GLib.idle_add(_load)
def _background(self, dialog, mode):
def loadTable():
for map in maps:
@ -1330,6 +1379,7 @@ def KeysDialog(parent, text, mode):
Ctrl-f: jump to keyword field
Ctrl-m: jump to maps dropdown
Ctrl-d: toggle dry run (debug) mode
Ctrl-r: refresh player count for active row
1-9: toggle filter ON/OFF
ESC: jump back to main view from keyword/maps
"""