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aclist 2024-12-18 15:49:17 +09:00 committed by GitHub
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4 changed files with 104 additions and 6 deletions

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@ -1,5 +1,14 @@
# Changelog
## [5.6.0-beta.18] 2024-12-14
### Added
- Open Steam workshop subscriptions
### Fixed
- Empty dialog popups if user manually deletes local mods while application is running
- Abort DayZ path discovery if VDF if Steam files are not synched
### Changed
- Admonish user to restart Steam in error dialog if DayZ path could not be found
## [5.6.0-beta.17] 2024-12-14
### Added
- Additional logging

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@ -578,10 +578,10 @@ fetch_helpers_by_sum(){
[[ -f "$config_file" ]] && source "$config_file"
declare -A sums
sums=(
["ui.py"]="be3da1e542d14105f4358dd38901e25a"
["ui.py"]="0e3845ef150ee9863f9160c62dbb24f9"
["query_v2.py"]="55d339ba02512ac69de288eb3be41067"
["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
["funcs"]="37897aa36bc2fb6286cee02c8bb07258"
["funcs"]="a9745fa5cc2f007bddf0d30032845fbd"
["lan"]="c62e84ddd1457b71a85ad21da662b9af"
)
local author="aclist"
@ -747,7 +747,7 @@ find_library_folder(){
local search_path="$1"
steam_path="$(python3 "$helpers_path/vdf2json.py" -i "$1/steamapps/libraryfolders.vdf" \
| jq -r '.libraryfolders[]|select(.apps|has("221100")).path')"
if [[ ! $? -eq 0 ]]; then
if [[ ! $? -eq 0 ]] || [[ -z $steam_path ]]; then
logger WARN "Failed to parse Steam path using '$search_path'"
return 1
fi
@ -800,7 +800,7 @@ create_config(){
find_library_folder "$default_steam_path"
if [[ -z $steam_path ]]; then
logger raise_error "Steam path was empty"
zenity --question --text="DayZ not found or not installed at the Steam library given." --ok-label="Choose path manually" --cancel-label="Exit"
zenity --question --text="DayZ not found or not installed at the Steam library given. NOTE: if you recently installed DayZ or moved its location, you MUST restart Steam first for these changes to synch." --ok-label="Choose path manually" --cancel-label="Exit"
if [[ $? -eq 0 ]]; then
logger INFO "User selected file picker"
file_picker

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@ -104,6 +104,7 @@ declare -A funcs=(
["Connect by IP"]="validate_and_connect"
["Connect by ID"]="validate_and_connect"
["Connect from table"]="connect_from_table"
["find_id"]="find_id"
["toggle"]="toggle"
["Open link"]="open_link"
["filter"]="dump_servers"
@ -121,6 +122,7 @@ declare -A funcs=(
["is_in_favs"]="is_in_favs"
["show_log"]="show_log"
["Output system info to log file"]="generate_log"
["open_user_workshop"]="open_user_workshop"
["open_workshop_page"]="open_workshop_page"
["Add to my servers"]="update_favs_from_table"
["Remove from my servers"]="update_favs_from_table"
@ -332,18 +334,32 @@ is_in_favs(){
done
return 1
}
find_id(){
local file="$default_steam_path/config/loginusers.vdf"
[[ ! -f $file ]] && return 1
local res=$(python3 $HOME/.local/share/dzgui/helpers/vdf2json.py \
-i "$file" | jq -r '.users
|to_entries[]
|select(.value.MostRecent=="1")
|.key'
)
[[ -z $res ]] && return 1
printf "%s" "$res"
return 0
}
list_mods(){
local symlink
local sep
local name
local base_dir
local size
local mods
if [[ -z $(installed_mods) ]] || [[ -z $(find $workshop_dir -maxdepth 2 -name "*.cpp" | grep .cpp) ]]; then
printf "No mods currently installed or incorrect path set."
logger WARN "Found no locally installed mods"
return 1
else
for dir in $(find $game_dir/* -maxdepth 1 -type l); do
mods=$(for dir in $(find $game_dir/* -maxdepth 1 -type l); do
symlink=$(basename $dir)
sep="␞"
name=$(awk -F\" '/name/ {print $2}' "${dir}/meta.cpp")
@ -351,7 +367,14 @@ list_mods(){
size=$(du -s "$(readlink -f "$game_dir/$symlink")" | awk '{print $1}')
size=$(python3 -c "n=($size/1024) +.005; print(round(n,4))")
LC_NUMERIC=C printf "%s$sep%s$sep%s$sep%3.3f\n" "$name" "$symlink" "$base_dir" "$size"
done | sort -k1
done | sort -k1)
# user may have manually pruned mods out-of-band
# handle directory detritus but no actual mods
if [[ -z $mods ]]; then
printf "No mods currently installed or incorrect path set."
return 1
fi
echo "$mods"
fi
}
installed_mods(){
@ -1051,6 +1074,12 @@ update_config_val(){
show_log(){
< "$debug_log" sed 's/Keyword␞/Keyword/'
}
open_user_workshop(){
shift
local id="$1"
url="https://steamcommunity.com/profiles/$id/myworkshopfiles/?appid=$aid&browsefilter=mysubscriptions"
$steam_cmd steam://openurl/$url &
}
open_workshop_page(){
shift
local id="$1"

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@ -215,6 +215,7 @@ class RowType(EnumWithAttrs):
"label": "Toggle mod install mode",
"tooltip": "Switch between manual and auto mod installation",
"default": "manual",
"link_label": "Open Steam Workshop",
"alt": "auto",
"val": "auto_install"
}
@ -756,6 +757,29 @@ def process_tree_option(input, treeview):
case RowType.TGL_BRANCH:
wait_msg = "Updating DZGUI branch"
call_on_thread(False, "toggle", wait_msg, cmd_string)
case RowType.TGL_INSTALL:
if query_config(None, "auto_install")[0] == "1":
proc = call_out(transient_parent, "toggle", cmd_string)
grid.update_right_statusbar()
tooltip = format_metadata(command.dict["label"])
transient_parent.grid.update_statusbar(tooltip)
return
# manual -> auto mode
proc = call_out(transient_parent, "find_id", "")
if proc.returncode == 1:
link=None
uid=None
else:
link=command.dict["link_label"]
uid=proc.stdout
manual_sub_msg = """\
When switching from MANUAL to AUTO mod install mode,
DZGUI will manage mod installation and deletion for you.
To prevent conflicts with Steam Workshop subscriptions and old mods from being downloaded
when Steam updates, you should unsubscribe from any existing Workshop mods you manually subscribed to.
Open your Profile > Workshop Items and select 'Unsubscribe from all'
on the right-hand side, then click OK below to enable AUTO mod install mode."""
LinkDialog(transient_parent, textwrap.dedent(manual_sub_msg), Popup.NOTIFY, link, command, uid)
case _:
proc = call_out(transient_parent, "toggle", cmd_string)
grid.update_right_statusbar()
@ -2205,6 +2229,42 @@ class ModDialog(GenericDialog):
subprocess.Popen(['/usr/bin/env', 'bash', funcs, "open_workshop_page", mod_id])
class LinkDialog(GenericDialog):
def __init__(self, parent, text, mode, link, command, uid=None):
super().__init__(parent, text, mode)
self.dialog = GenericDialog(parent, text, mode)
self.dialogBox = self.dialog.get_content_area()
self.dialog.set_default_response(Gtk.ResponseType.OK)
self.dialog.set_size_request(500, 0)
if link is not None:
button = Gtk.Button(label=link)
button.set_margin_start(60)
button.set_margin_end(60)
button.connect("clicked", self._on_button_clicked, uid)
self.dialogBox.pack_end(button, False, False, 0)
self.dialog.show_all()
self.dialog.connect("response", self._on_dialog_response, parent, command)
def _on_button_clicked(self, button, uid):
subprocess.Popen(['/usr/bin/env', 'bash', funcs, "open_user_workshop", uid])
def _on_dialog_response(self, dialog, resp, parent, command):
match resp:
case Gtk.ResponseType.DELETE_EVENT:
return
case Gtk.ResponseType.OK:
self.dialog.destroy()
proc = call_out(parent, "toggle", command.dict["label"])
parent.grid.update_right_statusbar()
tooltip = format_metadata(command.dict["label"])
parent.grid.update_statusbar(tooltip)
class EntryDialog(GenericDialog):
def __init__(self, parent, text, mode, link):
super().__init__(parent, text, mode)