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https://github.com/aclist/dztui.git
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Merge 6e3746e9b4
into e6b5e40bb2
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commit
43c41a2b5b
4 changed files with 104 additions and 6 deletions
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@ -1,5 +1,14 @@
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# Changelog
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## [5.6.0-beta.18] 2024-12-14
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### Added
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- Open Steam workshop subscriptions
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### Fixed
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- Empty dialog popups if user manually deletes local mods while application is running
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- Abort DayZ path discovery if VDF if Steam files are not synched
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### Changed
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- Admonish user to restart Steam in error dialog if DayZ path could not be found
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## [5.6.0-beta.17] 2024-12-14
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### Added
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- Additional logging
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8
dzgui.sh
8
dzgui.sh
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@ -578,10 +578,10 @@ fetch_helpers_by_sum(){
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[[ -f "$config_file" ]] && source "$config_file"
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declare -A sums
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sums=(
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["ui.py"]="be3da1e542d14105f4358dd38901e25a"
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["ui.py"]="0e3845ef150ee9863f9160c62dbb24f9"
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["query_v2.py"]="55d339ba02512ac69de288eb3be41067"
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["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
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["funcs"]="37897aa36bc2fb6286cee02c8bb07258"
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["funcs"]="a9745fa5cc2f007bddf0d30032845fbd"
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["lan"]="c62e84ddd1457b71a85ad21da662b9af"
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)
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local author="aclist"
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@ -747,7 +747,7 @@ find_library_folder(){
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local search_path="$1"
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steam_path="$(python3 "$helpers_path/vdf2json.py" -i "$1/steamapps/libraryfolders.vdf" \
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| jq -r '.libraryfolders[]|select(.apps|has("221100")).path')"
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if [[ ! $? -eq 0 ]]; then
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if [[ ! $? -eq 0 ]] || [[ -z $steam_path ]]; then
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logger WARN "Failed to parse Steam path using '$search_path'"
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return 1
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fi
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@ -800,7 +800,7 @@ create_config(){
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find_library_folder "$default_steam_path"
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if [[ -z $steam_path ]]; then
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logger raise_error "Steam path was empty"
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zenity --question --text="DayZ not found or not installed at the Steam library given." --ok-label="Choose path manually" --cancel-label="Exit"
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zenity --question --text="DayZ not found or not installed at the Steam library given. NOTE: if you recently installed DayZ or moved its location, you MUST restart Steam first for these changes to synch." --ok-label="Choose path manually" --cancel-label="Exit"
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if [[ $? -eq 0 ]]; then
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logger INFO "User selected file picker"
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file_picker
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@ -104,6 +104,7 @@ declare -A funcs=(
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["Connect by IP"]="validate_and_connect"
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["Connect by ID"]="validate_and_connect"
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["Connect from table"]="connect_from_table"
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["find_id"]="find_id"
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["toggle"]="toggle"
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["Open link"]="open_link"
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["filter"]="dump_servers"
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@ -121,6 +122,7 @@ declare -A funcs=(
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["is_in_favs"]="is_in_favs"
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["show_log"]="show_log"
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["Output system info to log file"]="generate_log"
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["open_user_workshop"]="open_user_workshop"
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["open_workshop_page"]="open_workshop_page"
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["Add to my servers"]="update_favs_from_table"
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["Remove from my servers"]="update_favs_from_table"
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@ -332,18 +334,32 @@ is_in_favs(){
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done
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return 1
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}
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find_id(){
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local file="$default_steam_path/config/loginusers.vdf"
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[[ ! -f $file ]] && return 1
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local res=$(python3 $HOME/.local/share/dzgui/helpers/vdf2json.py \
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-i "$file" | jq -r '.users
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|to_entries[]
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|select(.value.MostRecent=="1")
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|.key'
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)
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[[ -z $res ]] && return 1
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printf "%s" "$res"
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return 0
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}
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list_mods(){
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local symlink
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local sep
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local name
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local base_dir
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local size
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local mods
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if [[ -z $(installed_mods) ]] || [[ -z $(find $workshop_dir -maxdepth 2 -name "*.cpp" | grep .cpp) ]]; then
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printf "No mods currently installed or incorrect path set."
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logger WARN "Found no locally installed mods"
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return 1
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else
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for dir in $(find $game_dir/* -maxdepth 1 -type l); do
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mods=$(for dir in $(find $game_dir/* -maxdepth 1 -type l); do
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symlink=$(basename $dir)
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sep="␞"
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name=$(awk -F\" '/name/ {print $2}' "${dir}/meta.cpp")
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@ -351,7 +367,14 @@ list_mods(){
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size=$(du -s "$(readlink -f "$game_dir/$symlink")" | awk '{print $1}')
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size=$(python3 -c "n=($size/1024) +.005; print(round(n,4))")
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LC_NUMERIC=C printf "%s$sep%s$sep%s$sep%3.3f\n" "$name" "$symlink" "$base_dir" "$size"
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done | sort -k1
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done | sort -k1)
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# user may have manually pruned mods out-of-band
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# handle directory detritus but no actual mods
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if [[ -z $mods ]]; then
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printf "No mods currently installed or incorrect path set."
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return 1
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fi
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echo "$mods"
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fi
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}
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installed_mods(){
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@ -1051,6 +1074,12 @@ update_config_val(){
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show_log(){
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< "$debug_log" sed 's/Keyword␞/Keyword/'
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}
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open_user_workshop(){
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shift
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local id="$1"
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url="https://steamcommunity.com/profiles/$id/myworkshopfiles/?appid=$aid&browsefilter=mysubscriptions"
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$steam_cmd steam://openurl/$url &
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}
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open_workshop_page(){
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shift
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local id="$1"
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@ -215,6 +215,7 @@ class RowType(EnumWithAttrs):
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"label": "Toggle mod install mode",
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"tooltip": "Switch between manual and auto mod installation",
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"default": "manual",
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"link_label": "Open Steam Workshop",
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"alt": "auto",
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"val": "auto_install"
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}
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@ -756,6 +757,29 @@ def process_tree_option(input, treeview):
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case RowType.TGL_BRANCH:
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wait_msg = "Updating DZGUI branch"
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call_on_thread(False, "toggle", wait_msg, cmd_string)
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case RowType.TGL_INSTALL:
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if query_config(None, "auto_install")[0] == "1":
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proc = call_out(transient_parent, "toggle", cmd_string)
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grid.update_right_statusbar()
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tooltip = format_metadata(command.dict["label"])
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transient_parent.grid.update_statusbar(tooltip)
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return
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# manual -> auto mode
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proc = call_out(transient_parent, "find_id", "")
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if proc.returncode == 1:
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link=None
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uid=None
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else:
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link=command.dict["link_label"]
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uid=proc.stdout
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manual_sub_msg = """\
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When switching from MANUAL to AUTO mod install mode,
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DZGUI will manage mod installation and deletion for you.
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To prevent conflicts with Steam Workshop subscriptions and old mods from being downloaded
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when Steam updates, you should unsubscribe from any existing Workshop mods you manually subscribed to.
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Open your Profile > Workshop Items and select 'Unsubscribe from all'
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on the right-hand side, then click OK below to enable AUTO mod install mode."""
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LinkDialog(transient_parent, textwrap.dedent(manual_sub_msg), Popup.NOTIFY, link, command, uid)
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case _:
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proc = call_out(transient_parent, "toggle", cmd_string)
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grid.update_right_statusbar()
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@ -2205,6 +2229,42 @@ class ModDialog(GenericDialog):
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subprocess.Popen(['/usr/bin/env', 'bash', funcs, "open_workshop_page", mod_id])
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class LinkDialog(GenericDialog):
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def __init__(self, parent, text, mode, link, command, uid=None):
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super().__init__(parent, text, mode)
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self.dialog = GenericDialog(parent, text, mode)
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self.dialogBox = self.dialog.get_content_area()
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self.dialog.set_default_response(Gtk.ResponseType.OK)
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self.dialog.set_size_request(500, 0)
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if link is not None:
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button = Gtk.Button(label=link)
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button.set_margin_start(60)
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button.set_margin_end(60)
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button.connect("clicked", self._on_button_clicked, uid)
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self.dialogBox.pack_end(button, False, False, 0)
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self.dialog.show_all()
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self.dialog.connect("response", self._on_dialog_response, parent, command)
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def _on_button_clicked(self, button, uid):
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subprocess.Popen(['/usr/bin/env', 'bash', funcs, "open_user_workshop", uid])
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def _on_dialog_response(self, dialog, resp, parent, command):
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match resp:
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case Gtk.ResponseType.DELETE_EVENT:
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return
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case Gtk.ResponseType.OK:
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self.dialog.destroy()
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proc = call_out(parent, "toggle", command.dict["label"])
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parent.grid.update_right_statusbar()
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tooltip = format_metadata(command.dict["label"])
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parent.grid.update_statusbar(tooltip)
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class EntryDialog(GenericDialog):
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def __init__(self, parent, text, mode, link):
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super().__init__(parent, text, mode)
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