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chore: debugging symlinks
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parent
aa358cbe12
commit
5364303dd1
1 changed files with 13 additions and 20 deletions
33
dzgui.sh
33
dzgui.sh
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@ -1,7 +1,7 @@
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#!/usr/bin/env bash
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set -o pipefail
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version=3.4.0-rc.5
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version=3.4.0-rc.6
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aid=221100
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game="dayz"
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@ -434,6 +434,7 @@ manual_mod_install(){
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compare
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if [[ -z $diff ]]; then
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passed_mod_check > >($steamsafe_zenity --pulsate --progress --auto-close --width=500 2>/dev/null)
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echo "${FUNCNAME[0]}" >> $config_path/dzdebug
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launch
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else
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return 1
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@ -449,54 +450,45 @@ stale_symlinks(){
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done
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}
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legacy_symlinks(){
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echo "ENTERED ${FUNCNAME[0]}" >> $config_path/dzdebug
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for d in "$game_dir"/*; do
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if [[ $d =~ @[0-9]+-.+ ]]; then
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unlink "$d"
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fi
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done
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echo "UNLINKED SYMS" >> $config_path/dzdebug
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for d in "$workshop_dir"/*; do
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echo "dir is $d" >> $config_path/dzdebug
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local id=$(awk -F"= " '/publishedid/ {print $2}' "$d"/meta.cpp | awk -F\; '{print $1}')
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echo "id is $id" >> $config_path/dzdebug
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local encoded_id=$(echo "$id" | awk '{printf("%c",$1)}' | base64 | sed 's/\//_/g; s/=//g; s/+/]/g')
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echo "encoded id is $encoded_id" >> $config_path/dzdebug
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if [[ -h "$game_dir/@$encoded_id" ]]; then
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echo "found sym, unlinking" >> $config_path/dzdebug
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unlink "$game_dir/@$encoded_id"
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fi
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done
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echo "FINISHED LEGACY UNLINKING" >> $config_path/dzdebug
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}
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symlinks(){
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echo "ENTERED ${FUNCNAME[0]}" >> $config_path/dzdebug
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for d in "$workshop_dir"/*; do
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echo "dir is $d" >> $config_path/dzdebug
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id=$(awk -F"= " '/publishedid/ {print $2}' "$d"/meta.cpp | awk -F\; '{print $1}')
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echo "id is $id" >> $config_path/dzdebug
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[[ -f $config_path/dzdebug ]] && rm $config_path/dzdebug
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readarray -t wdirs < <(find "$workshop_dir"/*/meta.cpp)
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echo "found ${#wdirs[@]} mods" >> $config_path/dzdebug
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for (( i = 0; i < ${#wdirs[@]}; i++ )); do
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id=$(awk -F"= " '/publishedid/ {print $2}' "${wdirs[$i]}" | awk -F\; '{print $1}')
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mod=$(awk -F\" '/name/ {print $2}' "${wdirs[$i]}" | sed -E 's/[^[:alpha:]0-9]+/_/g; s/^_|_$//g')
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encoded_id=$(encode "$id")
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echo "encoded id is $encoded_id" >> $config_path/dzdebug
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mod=$(awk -F\" '/name/ {print $2}' "$d"/meta.cpp | sed -E 's/[^[:alpha:]0-9]+/_/g; s/^_|_$//g')
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echo "mod is $mod" >> $config_path/dzdebug
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link="@$encoded_id"
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echo "link is $link" >> $config_path/dzdebug
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echo "link: $link" >> $config_path/dzdebug
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if [[ -h "$game_dir/$link" ]]; then
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echo "link exists" >> $config_path/dzdebug
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:
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else
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ln -fs "$d" "$game_dir/$link"
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ln -fs "${wdirs[$i]}" "$game_dir/$link"
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echo "making link" >> $config_path/dzdebug
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fi
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done
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echo "finished symlinks" >> $config_path/dzdebug
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}
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passed_mod_check(){
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echo "[DZGUI] Passed mod check"
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echo "# Preparing symlinks"
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legacy_symlinks
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#legacy_symlinks
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symlinks
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echo "100"
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}
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auto_mod_install(){
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[[ -z $(is_steam_running) ]] && { $steamsafe_zenity --info --text "Steam must be running to use this feature."; return; }
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@ -631,6 +623,7 @@ connect(){
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esac
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else
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passed_mod_check > >($steamsafe_zenity --pulsate --progress --auto-close --width=500 2>/dev/null)
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echo "${FUNCNAME[0]}" >> $config_path/dzdebug
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update_history
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launch
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fi
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