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fix: steam deck ui
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parent
810f4dbdc6
commit
9847c95617
2 changed files with 10 additions and 7 deletions
6
dzgui.sh
6
dzgui.sh
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@ -1,7 +1,7 @@
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#!/usr/bin/env bash
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set -o pipefail
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version=5.0.0.rc-2
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version=5.0.0.rc-3
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#CONSTANTS
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aid=221100
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@ -316,8 +316,10 @@ check_version(){
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}
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download_new_version(){
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local version_url="$(format_version_url)"
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logger INFO "Version URL is '$version_url'"
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logger INFO "$src_path"
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mv "$src_path" "$src_path.old"
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curl -Ls "$version_url" > "$src_path"
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curl -L "$version_url" > "$src_path" 2>$debug_log
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rc=$?
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if [[ $rc -eq 0 ]]; then
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dl_changelog
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@ -516,7 +516,10 @@ class ButtonBox(Gtk.Box):
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self.buttons = list()
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for side_button in side_buttons:
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button = Gtk.Button(label=side_button)
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button.set_size_request(50, 50)
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if is_steam_deck is True:
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button.set_size_request(10, 10)
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else
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button.set_size_request(50,50)
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button.set_opacity(0.6)
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self.buttons.append(button)
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button.connect("clicked", self._on_selection_button_clicked)
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@ -1483,10 +1486,8 @@ class App(Gtk.Application):
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self.win = OuterWindow()
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# TODO: steam deck
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# self.win.set_size_request(1280,800)
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#self.win.fullscreen()
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self.win.set_keep_below(True)
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self.win.fullscreen()
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#self.win.set_keep_below(True)
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accel = Gtk.AccelGroup()
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accel.connect(Gdk.KEY_q, Gdk.ModifierType.CONTROL_MASK, Gtk.AccelFlags.VISIBLE, self._halt_window_subprocess)
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