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fix: force fullscreen on GM

This commit is contained in:
aclist 2024-01-29 18:32:01 +09:00
parent e197e07e84
commit a1689b5677
3 changed files with 30 additions and 17 deletions

View file

@ -1,7 +1,7 @@
#!/usr/bin/env bash
set -o pipefail
version=5.0.0.rc-37
version=5.0.0.rc-38
#CONSTANTS
aid=221100
@ -370,10 +370,22 @@ dl_changelog(){
local md="https://raw.githubusercontent.com/$author/dztui/${mdbranch}/CHANGELOG.md"
curl -Ls "$md" > "$state_path/CHANGELOG.md"
}
test_display_mode(){
pgrep -a gamescope | grep -q "generate-drm-mode"
if [[ $? -eq 0 ]]; then
echo gm
else
echo dm
fi
}
check_architecture(){
local cpu=$(< /proc/cpuinfo grep "AMD Custom APU 0405")
if [[ -n "$cpu" ]]; then
is_steam_deck=1
if [[ $(test_display_mode) == "gm" ]]; then
is_steam_deck=2
else
is_steam_deck=1
fi
logger INFO "Setting architecture to 'Steam Deck'"
else
is_steam_deck=0
@ -536,10 +548,10 @@ fetch_dzq(){
fetch_helpers_by_sum(){
declare -A sums
sums=(
["ui.py"]="26032cc056ff1ce25660a2ca58cffc81"
["ui.py"]="79f21f63a704389d5aec0731c75b5e0f"
["query_v2.py"]="1822bd1769ce7d7cb0d686a60f9fa197"
["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
["funcs"]="4f142d4fe883a6936f94c964dbcf0710"
["funcs"]="e49f7a123134d49f622dba9b671b000e"
)
local author="aclist"
local repo="dztui"
@ -812,7 +824,7 @@ initial_setup(){
steam_deps
migrate_files
stale_symlinks
fetch_helpers > >(pdialog "Checking helper files")
# fetch_helpers > >(pdialog "Checking helper files")
local_latlon
is_steam_running
is_dzg_downloading

View file

@ -1,6 +1,6 @@
#!/usr/bin/env bash
set -o pipefail
version=5.0.0.rc-37
version=5.0.0.rc-38
#CONSTANTS
aid=221100

View file

@ -16,7 +16,7 @@ locale.setlocale(locale.LC_ALL, '')
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib, Gdk, GObject, Pango
# 5.0.0-rc.37
# 5.0.0-rc.38
app_name = "DZGUI"
cache = {}
@ -435,7 +435,7 @@ def reinit_checks():
class OuterWindow(Gtk.Window):
def __init__(self, is_steam_deck):
def __init__(self, is_steam_deck, is_game_mode):
super().__init__(title=app_name)
self.connect("delete-event", self.halt_proc_and_quit)
@ -449,14 +449,10 @@ class OuterWindow(Gtk.Window):
"""
self.grid = Grid(is_steam_deck)
self.add(self.grid)
# self.hb = AppHeaderBar()
# if is_steam_deck is True:
# self.maximize()
# self.set_decorated(False)
# else:
# pass
# self.set_titlebar(self.hb)
if is_game_mode is True:
self.fullscreen()
else:
self.maximize()
# Hide FilterPanel on main menu
self.show_all()
@ -1485,10 +1481,15 @@ class App(Gtk.Application):
_isd = int(sys.argv[3])
if _isd == 1:
is_steam_deck = True
is_game_mode = False
elif _isd == 2:
is_steam_deck = True
is_game_mode = True
else:
is_steam_deck = False
is_game_mode = False
self.win = OuterWindow(is_steam_deck)
self.win = OuterWindow(is_steam_deck, is_game_mode)
accel = Gtk.AccelGroup()
accel.connect(Gdk.KEY_q, Gdk.ModifierType.CONTROL_MASK, Gtk.AccelFlags.VISIBLE, self._halt_window_subprocess)