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https://github.com/aclist/dztui.git
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fix: incomplete gametypes truncating list
This commit is contained in:
parent
02165de680
commit
c79cc5832e
2 changed files with 6 additions and 4 deletions
8
dzgui.sh
8
dzgui.sh
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@ -1,7 +1,7 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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set -o pipefail
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set -o pipefail
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version=5.3.1-beta.1
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version=5.3.1-beta.2
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#CONSTANTS
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#CONSTANTS
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aid=221100
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aid=221100
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@ -538,7 +538,7 @@ fetch_helpers_by_sum(){
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["ui.py"]="f14772424461ec438579dec567db0634"
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["ui.py"]="f14772424461ec438579dec567db0634"
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["query_v2.py"]="1822bd1769ce7d7cb0d686a60f9fa197"
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["query_v2.py"]="1822bd1769ce7d7cb0d686a60f9fa197"
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["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
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["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
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["funcs"]="37ae407ac397f6775f3a412e7adb7840"
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["funcs"]="718c3060b88041f5b99a1ce52b12642f"
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)
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)
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local author="aclist"
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local author="aclist"
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local repo="dztui"
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local repo="dztui"
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@ -655,7 +655,9 @@ find_default_path(){
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debian_path="$HOME/.steam/debian-installation"
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debian_path="$HOME/.steam/debian-installation"
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flatpak_path="$HOME/.var/app/com.valvesoftware.Steam/data/Steam"
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flatpak_path="$HOME/.var/app/com.valvesoftware.Steam/data/Steam"
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for i in "$def_path" "$ubuntu_path" "$debian_path" "$flatpak_path"; do
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#ubuntu path must precede default path because
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#both exist on ubuntu systems, but only ubuntu path contains library data
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for i in "$ubuntu_path" "$def_path" "$debian_path" "$flatpak_path"; do
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if [[ -d "$i" ]]; then
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if [[ -d "$i" ]]; then
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default_steam_path="$i"
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default_steam_path="$i"
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return 0
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return 0
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@ -521,7 +521,7 @@ parse_server_json(){
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"\(if .gametype == null then "null" else (.gametype as $time|$time|test("[0-9]{2}:[0-9]{2}$") as $match|(if $match == true then ($time|scan("[0-9]{2}:[0-9]{2}$")) else "XXXX" end)) end)␞" +
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"\(if .gametype == null then "null" else (.gametype as $time|$time|test("[0-9]{2}:[0-9]{2}$") as $match|(if $match == true then ($time|scan("[0-9]{2}:[0-9]{2}$")) else "XXXX" end)) end)␞" +
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"\(.players)␞" +
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"\(.players)␞" +
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"\(.max_players)␞" +
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"\(.max_players)␞" +
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"\(if .gametype == null then "0" else .gametype|split("lqs")[1]|split(",")[0] end)␞" +
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"\(if .gametype == null then "0" elif .gametype|split("lqs")[1] == null then "0" else .gametype|split("lqs")[1]|split(",")[0] end)␞" +
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"\(.addr|split(":")[0]):\(if .gameport == null then "XXXX" else .gameport end)␞" +
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"\(.addr|split(":")[0]):\(if .gameport == null then "XXXX" else .gameport end)␞" +
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"\(.addr|split(":")[1])"
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"\(.addr|split(":")[1])"
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' | sort -k1
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' | sort -k1
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