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fix: hotfix for #59
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parent
57cf0df642
commit
c7c93558ae
2 changed files with 43 additions and 33 deletions
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@ -6,6 +6,10 @@
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- Custom query API
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- Store favorites by IP
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## [3.2.4] 2023-03-01
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### Fixed
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- BM API returning stale query port and preventing fetching modlist
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## [3.2.3] 2023-02-17
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### Fixed
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- sysctl map count value not being loaded immediately after setting
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72
dzgui.sh
72
dzgui.sh
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@ -1,7 +1,7 @@
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#!/bin/bash
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set -o pipefail
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version=3.2.3
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version=3.2.4
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aid=221100
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game="dayz"
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@ -682,7 +682,7 @@ history_table(){
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ip_table(){
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while true; do
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sel=$(prepare_ip_list "$meta_file" | $steamsafe_zenity --width 1200 --height 800 --list --column=Name --column=IP --column=Players --column=Gametime --print-column=2 --separator=%% 2>/dev/null)
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sel=$(prepare_ip_list "$meta_file" | $steamsafe_zenity --width 1200 --height 800 --text="Multiple maps found at this server. Select map from the list below" --title="DZGUI" --list --column=Name --column=IP --column=Players --column=Gametime --column=Qport --print-column=2 --separator=%% 2>/dev/null)
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if [[ $? -eq 1 ]]; then
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return_from_table=1
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return
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@ -701,20 +701,13 @@ ip_table(){
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done
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}
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fetch_ip_metadata(){
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local meta_file=$(mktemp)
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meta_file=$(mktemp)
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source $config_file
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url="https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\appid\221100\gameaddr\\$ip&key=$steam_api"
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curl -Ls "$url" > $meta_file
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json=$(mktemp)
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< $meta_file jq '.response' > $json
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res=$(< $meta_file jq -er '.response.servers[]' 2>/dev/null)
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if [[ ! $? -eq 0 ]]; then
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warn "[ERROR] 96: Failed to retrieve IP metadata. Check IP or API key and try again."
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echo "[DZGUI] 96: Failed to retrieve IP metadata"
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else
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ip_table
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fi
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}
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#TODO: local servers
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@ -773,6 +766,12 @@ connect_by_ip(){
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[[ $? -eq 1 ]] && return
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if validate_ip "$ip"; then
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fetch_ip_metadata
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if [[ ! $? -eq 0 ]]; then
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warn "[ERROR] 96: Failed to retrieve IP metadata. Check IP or API key and try again."
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echo "[DZGUI] 96: Failed to retrieve IP metadata"
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else
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ip_table
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fi
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else
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continue
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fi
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@ -901,27 +900,37 @@ delete_by_id(){
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source $config_file
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}
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delete_or_connect(){
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if [[ $delete -eq 1 ]]; then
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server_name=$(echo "$sel" | awk -F"%%" '{print $1}')
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server_id=$(echo "$sel" | awk -F"%%" '{print $2}')
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$steamsafe_zenity --question --text="Delete this server? \n$server_name" --title=DZGUI --width=500 2>/dev/null
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if [[ $? -eq 0 ]]; then
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delete_by_id $server_id
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fi
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source $config_file
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unset delete
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else
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#hotfix for bug #36
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local lookup_ip=$(echo "$sel" | awk -F%% '{print $1}')
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local lookup_port=$(echo "$lookup_ip" | awk -F: '{print $2}')
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source $config_file
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url="https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\appid\221100\gameaddr\\$lookup_ip&key=$steam_api"
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local qport_res=$(curl -Ls "$url" | jq -r --arg port $lookup_port '.response.servers[]|select(.gameport==($port|tonumber)).addr')
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local qport=$(echo "$qport_res" | awk -F: '{print $2}')
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qport_list="$lookup_ip%%$qport"
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connect "$qport_list" "ip"
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if [[ $delete -eq 1 ]]; then
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server_name=$(echo "$sel" | awk -F"%%" '{print $1}')
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server_id=$(echo "$sel" | awk -F"%%" '{print $2}')
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$steamsafe_zenity --question --text="Delete this server? \n$server_name" --title=DZGUI --width=500 2>/dev/null
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if [[ $? -eq 0 ]]; then
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delete_by_id $server_id
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fi
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source $config_file
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unset delete
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else
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local lookup_ip=$(echo "$sel" | awk -F: '{print $1}')
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ip=$lookup_ip
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fetch_ip_metadata
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if [[ ! $? -eq 0 ]]; then
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warn "[ERROR] 96: Failed to retrieve IP metadata. Check IP or API key and try again."
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echo "[DZGUI] 96: Failed to retrieve IP metadata"
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else
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local jad=$(echo "$res" | jq -r '.addr')
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if [[ $(<<< "$jad" wc -l ) -gt 1 ]]; then
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ip_table
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elif [[ $(<<< "$jad" wc -l ) -eq 1 ]]; then
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local gameport="$(echo "$res" | jq -r '.gameport')"
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local ip="$(echo "$jad" | awk -F: '{print $1}')"
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local qport=$(echo "$jad" | awk -F: '{print $2}')
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local sa_ip=$(echo "$ip:$gameport%%$qport")
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qport_list="$sa_ip"
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local sel="$ip:$gameport%%$qport"
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connect "$sel" "ip"
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fi
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fi
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fi
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}
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populate(){
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while true; do
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@ -1444,9 +1453,6 @@ mods_disk_size(){
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main_menu(){
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print_news
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set_mode
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# if [[ -n $fav ]]; then
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# items[8]=" Change favorite server"
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# fi
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while true; do
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set_header ${FUNCNAME[0]}
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rc=$?
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