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fix: encapsulate player names
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3 changed files with 6 additions and 2 deletions
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@ -1,5 +1,9 @@
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# Changelog
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## [5.3.3] 2024-07-16
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### Fixed
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- Encapsulate player names correctly so that names with whitespace in them are supported
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## [5.3.2] 2024-07-02
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### Fixed
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- Server list would sometimes be missing some expected servers due to truncation being caused when a server erroneously set an incomplete gametype
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2
dzgui.sh
2
dzgui.sh
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@ -538,7 +538,7 @@ fetch_helpers_by_sum(){
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["ui.py"]="f14772424461ec438579dec567db0634"
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["query_v2.py"]="1822bd1769ce7d7cb0d686a60f9fa197"
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["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
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["funcs"]="718c3060b88041f5b99a1ce52b12642f"
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["funcs"]="4a318243c59f6e8ca3aee96cde1f1007"
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)
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local author="aclist"
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local repo="dztui"
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@ -1287,7 +1287,7 @@ launch(){
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update_symlinks
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if [[ $debug -eq 1 ]]; then
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local launch_options="$steam_cmd -applaunch $aid -connect=$ip:$gameport -nolauncher -nosplash -name=$name -skipintro \"-mod=$concat\""
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local launch_options="$steam_cmd -applaunch $aid -connect=$ip:$gameport -nolauncher -nosplash \"-name=$name\" -skipintro \"-mod=$concat\""
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printf "Debug mode: these options would have been used to launch the game: $launch_options"
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return 0
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fi
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