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feat: backports

This commit is contained in:
aclist 2024-03-21 23:59:55 +09:00
parent 678f1143c5
commit e11b743cdf
4 changed files with 90 additions and 14 deletions

View file

@ -1,10 +1,22 @@
# Changelog
## [5.1.0]
## [5.2.0] 2024-03-21
### Added
- Refresh player count for active row: invoke via right-click context meu or directly with the Ctrl-r hotkey. This feature has a 30 second global cooldown to prevent throttling.
### Fixed
- Improve case-insensitive keyword search to be portable across awk versions (previous version required gawk)
- Fixed a dialog string from being shown twice when adding a server to favorites via context menus
## [5.1.1] 2024-03-18
### Fixed
- Hotfix for remote helper files not being fetched correctly
## [5.1.0] 2024-03-18
### Added
- Make columns in the server browser user-resizable (affects Server Browser, My Servers, and Recent Servers)
- Save dragged position of user-resized columns
- Display ping to server in statusbar
- Display ping to server in statusbar: by popular request, added the ability to visualize both distance to server and round-trip latency (ping), at the cost of a small calculation delay. Please leave feedback regarding whether this feature feels fast/responsive enough.
### Fixed
- Fixed a rare scenario in Auto Mod Install Mode where defunct mods (mods no longer available on Steam) would try to be downloaded if the user had previously downloaded the mod

View file

@ -1,7 +1,7 @@
#!/usr/bin/env bash
set -o pipefail
version=5.1.0-rc.4
version=5.2.1.rc.1
#CONSTANTS
aid=221100
@ -537,10 +537,10 @@ fetch_helpers_by_sum(){
source "$config_file"
declare -A sums
sums=(
["ui.py"]="9b7fddbb8d40818b74c23b0f038ac613"
["ui.py"]="d2e78f73933ac945d745a3d822ca89e7"
["query_v2.py"]="1822bd1769ce7d7cb0d686a60f9fa197"
["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
["funcs"]="a03224d2085767d8531cacb2dfb21f03"
["funcs"]="3701877b85bc853be3f89d59fe1a6bbe"
)
local author="aclist"
local repo="dztui"
@ -555,6 +555,9 @@ fetch_helpers_by_sum(){
else
realbranch="$branch"
fi
if [[ $realbranch == "stable" ]]; then
realbranch="dzgui"
fi
for i in "${!sums[@]}"; do
file="$i"

View file

@ -1,6 +1,6 @@
#!/usr/bin/env bash
set -o pipefail
version=5.1.0-rc.4
version=5.2.1.rc-1
#CONSTANTS
aid=221100
@ -121,8 +121,20 @@ declare -A funcs=(
["Remove from history"]="remove_from_history"
["force_update"]="force_update"
["Handshake"]="final_handshake"
["get_player_count"]="get_player_count"
)
get_player_count(){
shift
local res
local ip="$1"
local qport="$2"
res=$(a2s $ip $qport info)
[[ ! $? -eq 0 ]] && return 1
local players="$(<<< $res jq -r '.[].players')"
printf "%s" "$players"
}
validate_and_connect(){
local context="$1"
local addr="$2"
@ -447,7 +459,7 @@ filter_servers(){
}
filter_keyword(){
keyword=$(sanitize "$keyword")
<<< "$filtered" KEYWORD="$keyword" awk -F$separator 'BEGIN{IGNORECASE=1} $0 ~ ENVIRON["KEYWORD"] {print $0}'
<<< "$filtered" awk -F$separator -v keyword="$keyword" 'tolower($0) ~ tolower(keyword)'
}
filter_duplicates(){
if [[ ${filters[*]} =~ Duplicate ]]; then
@ -787,7 +799,6 @@ update_favs_from_table(){
echo "Removed $record from saved servers"
else
add_to_favs "$record"
echo "Added $record to saved servers"
fi
return 0
}

View file

@ -3,10 +3,11 @@ import gi
import json
import locale
import logging
import os
import signal
import math
import multiprocessing
import os
import re
import signal
import subprocess
import sys
import textwrap
@ -17,9 +18,11 @@ locale.setlocale(locale.LC_ALL, '')
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib, Gdk, GObject, Pango
# 5.1.0.rc-4
# 5.2.1.rc-1
app_name = "DZGUI"
start_time = 0
cache = {}
config_vals = []
stored_keys = []
@ -691,6 +694,8 @@ class TreeView(Gtk.TreeView):
ip = addr.split(':')[0]
record = "%s:%s" %(ip, qport)
self.clipboard.set_text(record, -1)
case "Refresh player count":
self.refresh_player_count()
case "Show server-side mods":
record = "%s:%s" %(self.get_column_at_index(6), self.get_column_at_index(7))
dialog = ModDialog(parent, "Enter/double click a row to open in Steam Workshop. ESC exits this dialog", "Modlist", record)
@ -729,9 +734,9 @@ class TreeView(Gtk.TreeView):
self.menu = Gtk.Menu()
mod_context_items = ["Open in Steam Workshop", "Delete mod"]
subcontext_items = {"Server browser": ["Add to my servers", "Copy IP to clipboard", "Show server-side mods"],
"My saved servers": ["Remove from my servers", "Copy IP to clipboard", "Show server-side mods"],
"Recent servers": ["Remove from history", "Copy IP to clipboard", "Show server-side mods"],
subcontext_items = {"Server browser": ["Add to my servers", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
"My saved servers": ["Remove from my servers", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
"Recent servers": ["Remove from history", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
}
# submenu hierarchy https://stackoverflow.com/questions/52847909/how-to-add-a-sub-menu-to-a-gtk-menu
if context == "Mod":
@ -760,6 +765,22 @@ class TreeView(Gtk.TreeView):
else:
self.menu.popup_at_pointer(event)
def refresh_player_count(self):
parent = self.get_outer_window()
global start_time
then = start_time
now = time.monotonic()
diff = now - then
cooldown = 30 - math.floor(diff)
if ((start_time > 0) and (now - then) < 30):
spawn_dialog(parent, "Global refresh cooldown not met. Wait %s second(s)." %(str(cooldown)), "NOTIFY")
return
start_time = now
thread = threading.Thread(target=self._background_player_count, args=())
thread.start()
def get_outer_window(self):
win = self.get_parent().get_parent().get_parent()
return win
@ -844,6 +865,8 @@ class TreeView(Gtk.TreeView):
debug.set_active(True)
case Gdk.KEY_l:
self._on_button_release(self, event)
case Gdk.KEY_r:
self.refresh_player_count()
case Gdk.KEY_f:
if self.get_first_col() == "Mod":
return
@ -874,6 +897,32 @@ class TreeView(Gtk.TreeView):
value = model.get_value(tree_iter, index)
return value
def _background_player_count(self):
def _load():
server_store[path][4] = int(data.stdout)
wait_dialog.destroy()
parent = self.get_outer_window()
wait_dialog = GenericDialog(parent, "Refreshing player count", "WAIT")
wait_dialog.show_all()
select = self.get_selection()
sels = select.get_selected_rows()
(model, pathlist) = sels
if len(pathlist) < 1:
return
path = pathlist[0]
tree_iter = model.get_iter(path)
addr = server_store[path][6]
qport = server_store[path][7]
ip = addr.split(':')[0]
qport = str(qport)
data = call_out(self, "get_player_count", ip, qport)
if data.returncode == 1:
wait_dialog.destroy()
return
GLib.idle_add(_load)
def _background(self, dialog, mode):
def loadTable():
for map in maps:
@ -1330,6 +1379,7 @@ def KeysDialog(parent, text, mode):
Ctrl-f: jump to keyword field
Ctrl-m: jump to maps dropdown
Ctrl-d: toggle dry run (debug) mode
Ctrl-r: refresh player count for active row
1-9: toggle filter ON/OFF
ESC: jump back to main view from keyword/maps
"""