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f1865ef1f0 |
3 changed files with 5 additions and 18 deletions
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@ -3,11 +3,6 @@
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## [5.6.0-beta.18] 2024-12-14
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### Added
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- Open Steam workshop subscriptions
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### Fixed
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- Empty dialog popups if user manually deletes local mods while application is running
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- Abort DayZ path discovery if VDF if Steam files are not synched
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### Changed
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- Admonish user to restart Steam in error dialog if DayZ path could not be found
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## [5.6.0-beta.17] 2024-12-14
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### Added
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6
dzgui.sh
6
dzgui.sh
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@ -581,7 +581,7 @@ fetch_helpers_by_sum(){
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["ui.py"]="0e3845ef150ee9863f9160c62dbb24f9"
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["query_v2.py"]="55d339ba02512ac69de288eb3be41067"
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["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
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["funcs"]="a9745fa5cc2f007bddf0d30032845fbd"
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["funcs"]="4c1480fcfae15c4bc1c02a337d1de488"
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["lan"]="c62e84ddd1457b71a85ad21da662b9af"
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)
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local author="aclist"
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@ -747,7 +747,7 @@ find_library_folder(){
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local search_path="$1"
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steam_path="$(python3 "$helpers_path/vdf2json.py" -i "$1/steamapps/libraryfolders.vdf" \
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| jq -r '.libraryfolders[]|select(.apps|has("221100")).path')"
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if [[ ! $? -eq 0 ]] || [[ -z $steam_path ]]; then
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if [[ ! $? -eq 0 ]]; then
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logger WARN "Failed to parse Steam path using '$search_path'"
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return 1
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fi
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@ -800,7 +800,7 @@ create_config(){
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find_library_folder "$default_steam_path"
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if [[ -z $steam_path ]]; then
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logger raise_error "Steam path was empty"
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zenity --question --text="DayZ not found or not installed at the Steam library given. NOTE: if you recently installed DayZ or moved its location, you MUST restart Steam first for these changes to synch." --ok-label="Choose path manually" --cancel-label="Exit"
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zenity --question --text="DayZ not found or not installed at the Steam library given." --ok-label="Choose path manually" --cancel-label="Exit"
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if [[ $? -eq 0 ]]; then
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logger INFO "User selected file picker"
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file_picker
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@ -353,13 +353,12 @@ list_mods(){
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local name
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local base_dir
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local size
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local mods
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if [[ -z $(installed_mods) ]] || [[ -z $(find $workshop_dir -maxdepth 2 -name "*.cpp" | grep .cpp) ]]; then
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printf "No mods currently installed or incorrect path set."
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logger WARN "Found no locally installed mods"
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return 1
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else
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mods=$(for dir in $(find $game_dir/* -maxdepth 1 -type l); do
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for dir in $(find $game_dir/* -maxdepth 1 -type l); do
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symlink=$(basename $dir)
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sep="␞"
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name=$(awk -F\" '/name/ {print $2}' "${dir}/meta.cpp")
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@ -367,14 +366,7 @@ list_mods(){
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size=$(du -s "$(readlink -f "$game_dir/$symlink")" | awk '{print $1}')
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size=$(python3 -c "n=($size/1024) +.005; print(round(n,4))")
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LC_NUMERIC=C printf "%s$sep%s$sep%s$sep%3.3f\n" "$name" "$symlink" "$base_dir" "$size"
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done | sort -k1)
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# user may have manually pruned mods out-of-band
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# handle directory detritus but no actual mods
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if [[ -z $mods ]]; then
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printf "No mods currently installed or incorrect path set."
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return 1
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fi
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echo "$mods"
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done | sort -k1
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fi
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}
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installed_mods(){
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